kin
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Posts posted by kin
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Had some free time and while trying to get the hang of dark radiant tools, I found very furstrating the "leak" issue. As the map gets more complex I got lost in the structure making it very time consuming to find the leak. I tested a work around by enclosing the whole map or at least the specific area that leaks with a "walled" brush. I am not sure if it is aceptable in terms of performance later on but upon testing the map I don't see any performance issues neither I can locate any leaks opticaly at least. Is it ok to use this method?
Also I found the subtract tool very usefull (like dromed) but upon watching older tutorials on its function I heard that it is better not to be used because it can lead to problems later on. Does that apply even now after all the updated versions of dark radiant?
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Is it possible to search entities, models or textures by typing in search box?
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21 hours ago, Dragofer said:
@kin
testmap isn't ideal when you're starting out because it ignores errors in dmap and loads anyway. It's likely a leak prevented your map from compiling properly.Regarding Mircea's speaker, it's meant to be part of an addon available to all maps and players, so he has to create the speaker via script rather than use DR. Would seem like something that startSound or demagogue's ambient override should be able to handle, though.
Ok thanks. Started a new map file using the "map" command but every time I use the "Pointfile" command from the drop down menu I get an error message "could not open point file "miss name".lin (I get that message even after reinstalling everything from scratch, Darkmod and Darkradiant)
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Had my first attempt on testing my skills in dark radiant. Very quikly I run in to my first issue: Once I try to test my first room with "testmap" comand in console I jump in game but I see a simple room with the first texture selection I have made (not the later one) and I cant see my work on the vertexes although it seems that I have collision with them. Any help?
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49 minutes ago, grayman said:
Q1 2021
Thanks! Any screens?
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Great news. Is this mission planned for release this year?
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2 hours ago, JackFarmer said:
I just checked on both my notebook and my PC with version 2 and I could kill both of the revenants in the crypt without failing the mission. I really do not know what`s causing the problem on your end and I am very sad that in general it caused you so many problems.
Mission is amazing and I am enjoing it apart from those minor issues. I could use a little help on the puzzle with rotating pillars though.
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5 hours ago, JackFarmer said:
I just checked and it works fine for me.
I take it you tried a savegame generated with ver1?
If so, then I am afraid this does not work as I think the savegames contain specific settings (team settings included) from the mission version the savegame was produced with.
Sorry, I forgot to mention that when announcing the release of ver2.
I get the "do not kill" objective failed both with ver 1 and ver 2 with new saves in game. I ended up using some console commands to get through
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is it normal to fail the
Spoiler"don't kill anyone" objective by killing haunts in the crypt area where you have to place the bones in order?
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7 hours ago, stgatilov said:
I downloaded the save, thank you!
The problem with elementals comes back. Now it is caused by killing an elemental which was put on a list of "registered users" for a door. Opening the door afterwards causes a null pointer crash.
@kin, I'm afraid you have to noclip past this door, but if some other door crashes on open, just do the same.
I don't expect any problems further in game: only the doors analyzed by elementals are affected.Ok thanks. How do I bring the console down? Also wich is the exact line "noclip"?
edit: Ok found it. It is Ctrl + Alt + ~
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8 hours ago, stgatilov said:
@kin, You forgot to open public access on your links.
https://drive.google.com/file/d/1CwvztFb3ExOUbCFcuq-oFPKBU517Psmz/view?usp=sharing
https://drive.google.com/file/d/1EJwEQxaMm0uFsCZ18URvkwpgOqwR6sfz/view?usp=sharing
I am not sure if I did it correctly this time
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11 hours ago, stgatilov said:
Post your savegame and darkmod.cfg.
https://drive.google.com/file/d/1dKxDTrESxVXCDzFB0S4J2IndcoLZxbHd/view?usp=sharing
https://drive.google.com/file/d/1QFp9VjXEarhJUGDuEI1r9gBP_ESa9Rc3/view?usp=sharing
Restarted and replaying the game now hopping that it was a corrupt save but kept a save game with the issue just in case someone is willing to check in the above links.
Thanks for your time.
edit: replayed from the beginning with fresh download of the TDM and the mission to the point with the issue the game still crashes. I kept another link with a quicksave.
https://drive.google.com/file/d/1PwftmHUJfTPfdjJRQgPhr2urXB8XQBZ_/view?usp=sharing
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Tried for a second time with a fresh download of the updater and made a fresh installation in C:/games/darkmod.
Transfered the fm folder with my saves in and still the mission crashes at the same point when opening the
Spoilertwo golden doors in the zombie area.
Any help?
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On 7/25/2020 at 10:03 PM, joebarnin said:
Do you have the release version of DM 2.08? There was a crash in beta versions that wasn’t fixed until just before 2.08 was officially released.
Yes I have the 2.08 version, I am not sure if it is related, but my updater every time I try to use it says that I have admin rights to it and may cause issues. Tried puttingthe game in C:/GAMES/DARKMOD but I get the same message.
edit: I have windows 7 64bit and the admin message started popping up only after the 2.08 update
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Game crashes after the
Spoilerlockpicking of the two golden doors in zombie area
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How will I know that I have found painters wife?
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The updater runs and shows 2.08 version availiable but after updating and restarting my version is still 2.07. Any ideas?
edit: ok found a new updated "update.exe" file that did the trick.
Now i can not adjust gamma?
edit2: ok gamma works in game but not in start screen
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Thank you for making our life better with your hard work (to everyone involved)
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Sitting home from now on because of covid-19 emergency measures. Glad there will be something from the top notch fm-makers to make my miserable life better
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15 hours ago, Amadeus said:
@kin
I won't be giving out specific hints just yet, but it sounds like you have everything you need to put the pieces together. Good luck!
SpoilerI got half the code in the fireplace but stuckwith the other two digits
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Spoiler
I found a clue for the safe code that it is located close to a foot locker. Any further hints?
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Amazing mission!
SpoilerNeed some help on how to find the key for the small safe upstairs and the code for the big one down stairs
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Thanks for this. The author names say everything!
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Newbie DarkRadiant Questions
in TDM Editors Guild
Posted · Edited by kin
I am currerntly trying the new real-time preview which looks to me a major improvement in dark radiant. Is it possible for this to work on a open project with a click of a button without having to type in any console commands?