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Jerboa

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Everything posted by Jerboa

  1. Some pan_pipes in various flavors.
  2. I have tortoiseSVN installed. Just waiting on the password ect. As far as the next project goes. Here is what I have so far for a Pan_flute.
  3. Yes, I would like to know the details for setting up SVN for uploads. I sent a desired password and username to sparhawk. Also, I would like to use this little space for crits on my models during developement stages. I dont want to take up too much of yalls time. But, info inputs help me out alot.
  4. I made contributor status =). Where do I report to pick up assignments? What's mostly needed now?
  5. Do you guys have a stocks in the inventory?
  6. Yes, all 3 skins are included. And more can be added. Ty for the compliment =)
  7. Here is the final optimized version. I made it wider, shelled out the toruses on the tie off and added a different skin. All ends and hidden pieces have been deleted. The poly count is sitting at 1926. This one is good to go, packed and ready for sending.
  8. Maybe adjusting the opacity on that blood layer might help. But, yes this is pretty much a fresh cut for somebody who might want a head in a basket.
  9. Also, here is a sample peek on the blood progress.
  10. Okie dokie, I did alil reworking in that problem area. The tie off should texture well now. Here's a naked shot. Also, I'm working on blood stains for the blade and neck brace/lock.
  11. I'm playing with the torus idea right now. You're welcome to alter the model any way you see fit. What formats do you want them at? I'm sure you would rather have it in pieces instead of combined.
  12. ok, I found my next project =). A bench and a basket. That small area where the rope ties off, was a problematic area for me. I did a bump and smooth, when I should of just used a few toruses instead. I would have to re-work the model to fix that.
  13. Here is a more old weathered version in-game shot.
  14. yea, it can be easily aged. The texture editor I use has an option called sepia toning. Which will age the texture accordingly to how many years you select.
  15. Here is the in-game shots. I had to scale it by eye. I think it sits around 9to10' tall. I'll pack this version for sending. If needed it can be tweaked/resized.
  16. Ty you kindly =), I'm going thru it now deleting all the hidden ends. After that I'll check it out in-game. Finish up with any final tweaks. Then I'll pack it up and send it.
  17. Here is a two pulley version. Removed the excess polys on the face and streched taught the rope abit more w/out offsetting.
  18. Here is a screen shot of that version you suggested.
  19. Here is a version with a pully system installed.
  20. I like the bevel idea to show that the head lock is two seperate pieces. Also while browsing I found a good site on them. There is one with a pully. http://images.google.com/imgres?imgurl=htt...ficial%26sa%3DN
  21. Here is stage one of the guillotine so far. Any changes wanted let me know.
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