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AtariThief

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Everything posted by AtariThief

  1. Are you "Available" "hexen? LOL Actually girls who play games especially ones I play are enough to make me go crazy.
  2. Lets face it a Thief is a Thief is a Thief. NO magic, NO Gravity Guns, NO bull. A Thief uses his guile, sneaking, and speed to make it. And the Thief world is less of magic than it is of machinery. In Thief there is Science and where there is science there is less magic. Magic was a curiosity in Thief that was more of a joke than of a realy any play strategy. I'm just fine with the Zombies, Ghosts, Ghouls, and neat effects Thief could use to make things scary. But magical abilities and gravity guns are just a waste of time. Thief -------------------------- Machinery 35%(Limited to Steam and basic Electricity) Magic 5%(The ocassional curiosity) Midevil Era 60%(Mostly knights and Fiefdoms) Isn't October National Sarcasm awareness month????
  3. It's been a while since I last edited in Thief 2, but I think there were particle effects that you could make in the editor. In any case will there be something similar packaged with your tools or will we need a Third Party editor to make them?
  4. I think you might be right. At one time or another Nvidia had a certain page with the Plugins and Required DLLs. Unfortunatly they got rid of the page and made a new one. So the file size of the actual new plugins may differ from older versions?? like the two DDS pulgins I have. If anyone could could you check your plugin SIZE and see if it matches mine or something? I think I may have to give that Developer a call. I think I may try re-installing PSP to see if it helps. The truth is Nvidia should have done something about making a specific download for PaintShop Pro with Easier directions. I really don't know what the deal is with my PSP 6. My new computer may be affecting/(or is it effecting?) my plugins. If it helps here is my comp specs. Windows XP (Home)//Don't have a version of PRO yet waiting on VISTA Fatality Motherboard (AN8-SLI)(the one that has the same FRICKEN MAC ADRESS FOR EVERY FRICKEN BOARD MADE!) AMD 4400+ (Dual Core) (1 gig mem usable for each core) 2 Gig memory (1 for each core) Nvidia 7800GTX (not that ii matters)SoundBlaster 7.1 Audigy 2 When I can find some time I'll drop the guy an e-mail I'm sure he'll understand my case is probably unique(I'm lucky like that ). Thanks SneaksieDave.
  5. Ok heres the problem. I have Paint Shop Pro and I had the DDS and Normal Map plugin working at one time. Now I re-did my computer cause I got a new one and I can't get the plugins to work again. Heres what I have: C:/Program Files/Paint Shop Pro 6/plugins/ /dds.8bi (472 KB) /dds.8bi (908 KB) /NormalMapFilter.8bf (892 KB) C:/Windows/System/ /MSVCP70.DLL (476 KB) /MSVCP71.DLL (488 KB) /msvcr70.dll (300 KB) /msvcr71.dll (340 KB) Paint Shop Pro 6 File Preferences General Program Preferences Plug-in Filters ALL OPTIONS CHECKED Folder 1 : C:\Program Files\Paint Shop Pro 6\plugins DirectX 9.0c I haven't got a clue as to why this isn't working. I get this error message in Paint Shop Pro 6 : "The plug-in generated a general protection fault." Please help me I've been at this for hours/days.
  6. Development takes hours and hours of pain-staking work and unless making the game IS your job it could take a very long time to fit all that work into your busy schedule, believe me I know.
  7. Im goin to get AMD 4600+ with Asus Sli Deluxe Motherboard $963.99 2 1gig sticks of Ram (Corsair) $88.50 each Nvidia 7800GTX pci-express (1) $500.00 Those are actual online prices!
  8. I didn't know whether or not to make this a vote thing so I didn't cause last time I got yelled at. lol. But seriously for people who are in the market for a new computer what advise would you give them?
  9. With help I figured out how to make a wall texture that animates like a gif file animates. //Metal- textures/Thief_Mech/Gears_1_1 { metal qer_editorimage textures/Thief_Mech/Gear1 { if ( ( time * 6 ) % 6 == 0 ) blend diffusemap map textures/Thief_Mech/Gear1 } { if ( ( time * 6 ) % 6 == 1 ) blend diffusemap map textures/Thief_Mech/Gear1_1 } { if ( ( time * 6 ) % 6 == 2 ) blend diffusemap map textures/Thief_Mech/Gear1_2 } { if ( ( time * 6 ) % 6 == 3 ) blend diffusemap map textures/Thief_Mech/Gear1_3 } { if ( ( time * 6 ) % 6 == 4 ) blend diffusemap map textures/Thief_Mech/Gear1_4 } { if ( ( time * 6 ) % 6 == 5 ) blend diffusemap map textures/Thief_Mech/Gear1_5 } } This will make a wall texture that animates. Special thanks to Brian Harris! So any FM modders take a note because this is cool. Most of you already knew this of course.
  10. Please go here It should shed a little light... Oh and try the pdf.
  11. Yea that sounds about right for everyone.
  12. I think the best part about Thief 1 and 2 was that you never quite knew exactly what to do. The Dark Engine as it was called was exactly that DARK. The game was never really designed for one specific way of playing. You just did as you saw fit and let everything else just fall into place. Don't narrow players options. Having a button that toggles Saves On/Saves Off is just a plain waste of time. If you don't wish to save then don't. An option is just a rube goldberge way of not pressing the Save Button. Just let the game speak for itself. It doesn't need facy toggle choices or Difficulty Enhancements. All that is needed is one game + one player + how ever that player chooses to play. I really don't understand why this is such a big deal. By the time anyone gets finished debating this issue, more important things could have been achieved. If all we did was sit and argue nothing would ever get done. I got to hand it off to this team making this mod, not only do they work hard in making an advanced mod, but they also take the time to debate issues as silly and pointless as this one. Cheers Taffers....
  13. Timed saves every now and then are in a word DUMB. You might have an autosave in the middle of a sneak and get creamed right as it saves. RE-load = death every time. + the saves would add up very quickly then you would have to save over old ones which might not be what you want. It is quite simple Save if you like, but don't limit it. You play your way and I play my way. If you close it off to a limit then no one has a choice and people won't play. I'm behind Fingernail on this one - Don't Limit Saves. K I S S Keep It Simple Stupid The number one rule of programming!
  14. I'm on the last level of the last game all the way on hard mode and no saves cause I can't. "Mission Failed...." NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOooooooooooooooooooooooooooooo o oooooooooooooooooooooooooooooooooooooooo o oooooooooooooooooooooooooooooooooooo FOR THE TAFFIN LOVE OF GOD NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooo o oooooooooooooooooooooooooooooooooooooooo o oooooooo! I think you get the point.
  15. Thank you Renzatic you've been the biggest help for me. (*Bows to master Renzatic*). I don't really get the hang of the engine yet, but I'm slowly learning. I am taking college courses to be an actual video game designer. Ever since Doom , and the old Wolf 3-D. I will try what you've said. I switched to Nvidia because my Radeon 9800 Pro 128 MB overheated in less than 2 years. So I told myself my next card would be an Nvidia. I plan on getting an AMD 64 with either the next Radeon card or the next Nvidia SLI combo. I was always toldthat AMD is better for gaming. Anyways thanks again for the help I'll test it out.
  16. I like to save every now and then for one simple reason. Unforseen glitches. You might think that guard can't see you, but when you sneak up behind them suddenly they turn around and kill you. Why unessessarily start over? If you don't like to save then Don't. If you do then Do. That easy...
  17. I'm using a Nvidia 6800 OC 128 MB DDR AGP 8x/4x. with a AMD Athlon XP 3000+ processor 2.17 GHz, with 1.00 GB of RAM..... It looks rather cheap, the lighting in Doom3, but that's just my opinion.... As for the 3D in game monsters and models Now they look awsome. The structures that Doom3 can create are limited in my opion as well, but with all the talented people working on this mod I'm more than confident it will turn out better than Doom3 itself. The main problem I have with the lighting is that is doesn't fade out into the darkness, but rather stops at one point and then there is darkness. So it is bright to right of the line and completely pitch black to the left.
  18. I was just wondering, do you creators of this mod intend on changing the lighting??? Cause as it stands the lighting isn't as nice as it could be and not like the old Thief games at all. Though some interesting effects can be achieved through proper placement of lights there is still obvious limits. Are you going to change the lighting?
  19. Im not much of a texture artist.. yet. So I cant really re-make the textures any better than they are. The level design however I could do. And the Doom3 lighting I could do without. I'll get back to my little project soon. Was in an MMORPG for a while... What month is it???? :lol:
  20. Ok I did a little Bump mapping to see if it looks any better. Let me know what you think... Bump Mapped
  21. I finished all texture conversions and most shaders for the old Thief 2 textures. I'm currently testing the shaders and textures in a Miss01 re-make. Screens olny below. Screen 1 Screen 2 Screen 3 Screen 4 Screen 5 Screen 6 Screen 7 Let me know what you think...
  22. If you could hear it even your bones creak. Whole houses creak all the time. You ever listen to your own house? It creaks sometimes requardless of outside conditions. You can bearly hear your own bones creak but if you did we would all sound like creaky boats.
  23. Don't under ANY sircumstances use GTK Rad 1.5.0... I have had 3 error crashes with it since I used it and I even had a whole MAP file completely dissappear. It is CRAP CRAP CRAP CRAP CRAP.... Use the Doom3 editor, less buggy, but as anyone knows all editors have bugs. Anyone remember the Dark Editor
  24. Risk is part of the game if you want to be a Thief. There should be some non-preparable events, but none that immideatly "DOOM" you. "Pun!!" Events change and so should your strategy. A creaky floor board should be at least noticable, but and unprepared visit by extra guards or a new Mechanist visit that put in a new alarm sytem is an un-prepared for event. Things should be noticable, but keep some surprise!
  25. In Doom3 the player is "On Grid 8" is about 11 blocks high by 7 blocks wide (With breathing room) Let the claustraphobia begin... Oh and Crawl space "On Grid 8" is about 5 blocks high by 5 blocks wide Just thought that might be helpful to map makkers. I just hope that the Player in the mod is the same in dimensions.
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