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SirGen

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Everything posted by SirGen

  1. SirGen

    TDM Combat

    I just played a small, but fun mission called Awaiting the Storm and it had great enemy attack animations. The enemies' downward attack animations chambered with an upwards motion rather than a sideways one. I guess this mission never got upggraded to 1.07.
  2. SirGen

    TDM Combat

    Any possibility of extending the range of the enemies' thrust attack and their left to right attack? These two can be avoided most of the time by simply walking backward away from the enemy. No blocking required.
  3. SirGen

    TDM Combat

    @Springheel Thanks. That's good to know. Hopefully someday it can be changed. In the meantime it's not too bad.
  4. SirGen

    TDM Combat

    I really like the combat in TDM, but I'm having a hard time blocking overhead attacks and attacks that start from the enemy's right and swing to their left because the wind up(chambering) animations for these attacks are so similar to each other. Anyone else have this problem? Perhaps the wind up(chambering) for the overhead attack could be changed to move more upwards and less to the side.
  5. @chk772 I agree that gameplay is the most important part of a game and The Dark Mod has great gameplay. I am all for incredible graphics as long as the gameplay has been given proper attention. I really like the graphics of The Dark Mod too. I also like the minimal HUD of TDM versus the new Thief. I can't stand seeing icons above an enemy head like the new Thief seems to have. It was really annoying in Metal Gear Sold 4 how action icons would pop up every time you got close to a wall or crate, letting you know that you could interact with it. These things hurt immersion.
  6. SirGen

    TDM Combat

    So I solved Item 2 on my first post. I use a program called JoyToKey that allows me to assign keyboard keys to my joypad/controller. I simply assigned S and Shift (move backwards and creep) to pulling down on the left stick and my character moved back slowly. Now I can't just a walk backward and avoid hits. For those of you who want combat harder, this will do the trick nicely. One guard is still easy to defeat but two guards are usually very hard to defeat. This probably won't help very many people, since I imagine that most people use mouse and keyboard. Maybe there is a program that allows multiple keys to be mapped to one key.
  7. @Springheel You're welcome, and thank you again. I hope my comment about the graphics wasn't insulting. I really like the graphic style. After playing Deadly Shadows, it's nice to see some ladies with curves too;) A better way to say it would be: even though the graphics aren't state of the art, they are good and the style is great.
  8. Like chk772 I too must express my thanks to the developers and fan mission creators. I am much more excited to be playing TDM than I am looking forward to many of the next gen games that will be coming out in the next year, including the new Thief game. The gameplay is excellent and allows a lot of customizing, the graphics are good enough for me, the ambient sounds really create a great atmosphere, and the music is amazing; I don't know the name of the song, but on the House of Theo level, I just listened to the music for about 5 minutes while looking at the scenery. Again thanks to all those that make The Dark Mod so great!
  9. SirGen

    TDM Combat

    I just discovered The Dark Mod a few months ago. The Thief series is my favorite, and I must say that TDM is amazing! From what I've seen so far, I actually doubt that I will like the new Thief(4/Reboot) as much as TDM. I know that TDM is mostly about stealth, but I like a good fight if I get caught. TDM has a pretty good combat engine, like Mount & Blade's and War of the Roses' engines. There are 2 things that I would like changed about the enemies(melee) in combat. 1. I would like enemy attacks to hurt each other at full strength. I don't know much about programming AI, but it would be good if they tried to avoid accidently attacking each other. This helps keep things a little more realistic. I once had 5 or 6 guys attacking me in Tenchu: Wrath of Heaven, and their attacks went right through each other; not damaging them or even stunning them. This makes getting ganged up on even harder than it already should be. 2. The player can attack while walking/running and I think that the enemies should be able to as well. Even when I'm not running, if I continually move backwards while enemies are pursuing me they can rarely hit me since they have to stop moving forward to attack. If I'm running backward they never hit me. This makes blocking nearly useless, and I love to have to block melee attacks in a game. (Don't ask why, my friends tease me for how important blocking in a video game is to me.) It's unrealistic that someone can move backwards faster than their pursuers can move forwards, and it would increase the combat difficulty in a good way. (Edit) After playing the game again I found that while backing up in combat (not running) the overhead attack and the attack that swings from the enemy's right to their left hit me fairly often while the thrust and left to right attack usually missed. If the player's backwards walk was slowed down a bit, that might solve this whole issue for me without having to make it so the enemy can walk/run and attack at once. (Holding in creep during combat is too inconvenient.) Thanks to all the people who have made The Dark Mod my new favorite game!
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