Jump to content
The Dark Mod Forums

Lloyd

Member
  • Posts

    88
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

160 profile views
  1. Thanks for the warm welcome guys and I'll do my best. Feel free to send me emails about anything you have questions about or want my help with. I'll try and get on this forum as often as possible. What is it you guys are looking for when you say "swimmable water"?
  2. Okay well the player physics mods seem pretty straight forward and to be honest, most objects in Doom 3 can be made moveable by adding a collision model (.cm) and changing the item from idItem to idMoveableItem. As for the water arrows, I'd be happy to help anyway I can.
  3. Well if all I'm needed for is physics that's cool too. I'll do my best to give you guys what you need. Personally I think id's physics is pretty good. It's collision detection is slower than most (I think because of it's accuracy) and most objects don't behave properly when a force is applied to them but this isn't really noticeable most of the time because the collision impulses work well. What are you guys looking for?
  4. Sorry it's taken me so long to reply guys... to be honest I wasn't sure what I was supposed to do Anyway I have 5 or so years of C programming but in the last couple have really taken to C++ and am very familiar with the language (and nuances...). I'm pretty familiar with the physics areas in the D3 SDK but I'd be happy to try and learn other areas if you need me to. ps.. I've never played Thief... I'll go and try and find a demo or something
×
×
  • Create New...