What about an EidosArrow, you shoot it and everything sucks? I like what Ishtvan said to the effect of using the toolkit to do whatever the heck you want. Some FMs that are loaded with bizarre new equiptment are waaay fun, once again Island of Iron 2 comes to mind. I replayed it more than any other FM, cause there were a million ways to kill all those beautiful new undead and demons. I led them into fights with bots and Mechs, bottled necked em with explosive barrels and killed like 7 with one fire arrow, or sniped em with those groovy flasharrows. But sometimes an FM that gives you lockpix, and maybe a rope arrow, and thats it are a lot of fun as well. Each FM style is as valid as the other, like oysters or snails. I would like to see really weird new magical tools, very rare and expensive, injected here and there. One idea I had was based on the scouting orb. If I can toss this orb and then see through it and move it around on an axis, then why can't I move it around like its actually rolling along? Why you ask? Cause then the Thief can have a familiar, a rat to be specific. Dig this: The Thief finds a scroll in a witches den he's rolling. The scroll is an incantation to bind a familiar. What the heck he figures, cant hurt. He has to go find a rat and frob the scroll. Now the rat appears in inventory. It is deployed like the scouting orb. The Thief sees through its eyes, but theres more. The Rat has a light gem too, cause if a cat sees ya or you get too close to a guard, splat! The Rat can scale some surfaces, like wood or cloth, and can carry up to one small item at a time in its mouth (key, gem, coin). FMs could be developed along the lines of a dual storyline. I think I mentioned this on ttlg, the Thief gets caught and manages to toss the Rat into a trashcan as he is dragged off. Now, the Rat must make its way into the prison or dungeon, find the lokpix or key, get it to the Thief. Now, the Thieve's adventure begins. He must make his way back over the terrain the Rat did, but this time its a completely different play experience as a human. Or another theme idea, the Rat goes one way and the Thief goes another, say in some ancient tomb where the safety switch for a booby trap is down the hall. The Rat goes down to the switch, then the Thief takes over and completes the loot haul. Then both must meet up at the exit. Ah, early morning Thief ramblings...