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Posts
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Posts posted by Amadeus
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20 minutes ago, JackFarmer said:
I wished I could already start with adding AI, puzzles and readables.
Take your time, man! There's no rushing quality work. I too am procrastinating a bit, but it doesn't help that the holidays is a crazy time. Es gibt viel Zeit!
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haha, yep. The first book is called Leviathan Wakes by James SA Corey (which is actually two authors, Daniel Abraham and Ty Franck). Fun fact, Daniel Abraham actually worked together with George RR Martin quite a bit
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Yep, love 'em. But I need to catch up on the newest short stories. Haven't read Strange Dogs yet
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I'm also pretty excited that they started filming season 5 already. We definitely won't have to wait (relatively) long for the next season. Now I'm tempted to rewatch the whole series again. It's been a while, Beltalowda!
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Better to have 10 quality episodes then 15 or 20 mediocre ones IMO
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YES! Watch it, it's just as good as past seasons so far, and the CGI is still top-of-the-line. Definitely recommend. Gonna continue watching tonight
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I second HMart's comment. I don't think this gets said enough, so thank you! Looking forward to the new DR update
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It is amazing what you can do with just wood textures, Dragofer
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5 hours ago, SuaveSteve said:
Could someone ask Bikerdude if he would consider re-uploading these vids? I'm sure they are still informative to newbs (like me)
Just in case you don't know, Sotha and Springheel made phenomenal mapping tutorials that pretty much cover the entire mapping process:
Sotha's vids:
Springheel's Vids:
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Finally got around to playing this. This was really great krrg! So many details, both story-wise and environment-wise. All your rooms really came to life, they all felt lived in. Well done, looking forward to what you have in store next
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Beautiful work ERH, these AI look awesome!
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Drool-inducing work as always, Goldwell!
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Congrats, krrg!!! Looking forward to playing this
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fantastic work on those gondolas, Epi, but here I am admiring that beautiful castle in the distance
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10 years already?! They grow up so fast!
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Yes! Congrats on the release!
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Ha, precisely what I was looking for, thank you. These damn bells have been giving me a headache all morning
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Map files are always welcome after having read all of the sound and trigger pages on the wiki my brain is a little fried, ha. Plus, it's always easier for me to take things apart in a map and figure things out that way
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Thanks, Dragofer, I'll give this a try. I should clarify this by saying that I want the bells to right right when the player walks out of a building. And of course, the bells shouldn't keep going on and off should the player keep going in and out of that building
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Alright, now that I got the light squared away, onto my next question: I want to trigger the churchbell02 sound so that it rings maybe twice or three times. So far, the church bells will only ring once, or they will ring forever. How can I fix this?
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Rad, thank you
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Oh snap, that's perfect strunk. Do you have a test map I can look at?
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Thanks grayman! I'll take a look tonight and see what happens
Springheel's Stuff
in Art Assets
Posted
These look awesome Spring! I love the magnifying glass and stand