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Posts posted by Amadeus
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hmmm, thanks for the suggestions guys. I'll give it a try tonight. Is there a way I can hide the model and then trigger it to appear (and of course, trigger the other model to disappear)?
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Oh snap! So now my only concern is that I'm using the grill light color_me model, so I hope that the skin on the model changes as the light changes. I'll play around with it after work and see what happens
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Thanks Strunk, I'll give it a try later. I'm sure there is a simple solution and I'm just overthinking it.
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So I've got a lever and a light (the grill light model specifically). I want it so that when the lever is in its "off" position, there is a red light showing. When the lever is turned on by the player, I want that red light to turn green. How can I do this?
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I'd love to join in on the fun this time Biene, but I'm a bit busy with IRL stuff right now. I'd be happy to look over readables and briefing texts though if you want
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38 minutes ago, Dragofer said:
Another suggestion is to place the forest skybox outside of your ambient light so that the vegetation is dark like in Down by the Riverside or Vitalic Fever
So, wait, should all skyboxes be outside of the ambient world light? Is this typically done for most skyboxes?
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How did you know I was searching for those barrels!?!?!? And Drive was about:
Bryan Cranston's character basically had to stay in motion all the time. If he slowed down anything lower than 50 miles per hour he'd die. So Fox Mulder of course, is the one driving him around and they get involved in a cross country car chase. It's basically the plot of Speed but with the super secret shadow government. Really good episode, even if the premise (or my poor retelling of it) sounds silly.
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He did do a bunch of Xfiles episodes. He wrote a ton of episodes for them, including one of my favorites "Drive" (which also stars Bryan Cranston). I'm definitely looking forward to El Camino, (especially now that I live in New Mexico and can say "Hey, I've been there!" whenever I see those beautiful nature timelapses, haha)
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I did! I'm taking the time to make some custom furniture (just with brushes, these wont be any custom models because I dont know how to use blender). Some of it is actually inspired by my own furniture, haha
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Thanks Goldwell! I'd hope you'd like it because I definitely took a lot of inspiration from your maps, haha. I'm really excited to have finally gotten this in a pretty decent state
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Thanks And this won't be my Braeden map that I showed you oh so long ago. This will still take place in the north, just not there.
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7 hours ago, duzenko said:
You mean, spiders and undead LOL
Ha, too true. Even though I don't think Greek myth fits into TDM, it was the first thing I thought of when I saw the maze. Plus it'd be a cool creature to add to the universe (but I realize that creating new AI is super difficult)
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Perhaps we'll find the Minotaur in there...
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woah! Love everything about that room, Jack
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Two FMs in one day, must be Christmas! Congrats!
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Congrats on release!!! I'm looking forward to checking out the final version
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Looks great Vanished! Tremendous amount of detail and beautiful lighting
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Thanks for the insight Demagogue. I'm gonna dust off DR this weekend and see what I can come up with
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Looks gorgeous, Jedi. If you don't mind me asking, do you have a strategy for handling visportals and the map boundries (I take it there is no invisible wall for the player to brush up against while in your forest)?
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Holy guacamole! Had no idea you could make nature look that good in TDM. I remember a long time ago Sotha (I think) was talking about making nature modules, like Springheel's. That would be real cool see
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Oh, duh! I forgot about Dram's work he did. And I'll check out that map in DR, probably your Down by the Riverside too.
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hmm.... and Halloween is coming up too. The only thing I'd be afraid of starting would be making the forest and the overall nature look good.
Newbie DarkRadiant Questions
in TDM Editors Guild
Posted
Thanks grayman! I'll take a look tonight and see what happens