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Posts
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Posts posted by Amadeus
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I've been looking forward to this mod for years. It was a pleasant surprise this morning to read that it's been released. It looks great too! Looks like I'll have to reinstall F:NV and play this.
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Oh awesome, I'm gonna try and take a crack at it in the next few days. Thanks!
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I had to edited the textures and added some stuff to their materials file. I've been thinking of posting it around here at some point.
Could you please? That would be such a useful quality of life improvement (at least for me, I'm sure for others too). Love the idea of translucent visportals
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I kind of love the idea of a (Builder) hammer breaking through a glass pane, although the initial mockup from Petike is also really good
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But you kind of did exactly that Do we really need to bring that up again? Especially since noone got expelled or anything.
Agreed, this thread needs to die. Misunderstandings happen, its life, etc. etc. etc. but it's not helpful to keep digging up this dead horse. Let it rest in peace.
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This looks really cool! One bit of feedback though, the split lighthouse and the split moon on the bottom picture looks strange to me. Maybe not all paintings are suitable for this format?
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Looks like the Warrens IRL
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I finally had a chance to play this today and I gotta say, excellent mission grayman! The unique city layout and the immense amount of exploration you get to do was wonderful and refreshing. Can't wait for the next installment
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YES! Congrats Grayman! Looks like I gotta clear my schedule today and give this a whirl
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Hey, congrats on the release! I'm a little late to the game, haha (this month has been insane for me) but I can't wait to try out the final version!
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It looks like I'm facing a week's delay getting this ready.
RL rears its ugly head again.
No worries man, take your time
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I'd be down to help, but I won't be able to start this until Monday/Tuesday if that works for you.
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Congratulations!!! I'm looking forward to playing the final final final version
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Thanks greebo! Can't wait to try it out
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So, anyone still working on these?
Yep, it's a bit slow going right now as RL work projects have piled up lately, but I actually have a lot done and am pretty happy with what I have.
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Yes!!!! That's precisely what I wanted to hear, can't wait!
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I cant wait Goldwell! Looks fantastic as always! I'm also really digging those open areas. Seem's like we'll finally get a chance to fully embrace the beauty in the north
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Can confirm. Just started this up in 2.06 and I get the same screen. It doesn't work for both the 32-bit and 64-bit version
Here is what the console says: https://imgur.com/a/6tLLpKr
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Done
What was the solution to this? Seems slightly relevant to what I'm working on
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Evneing
I have fixed the above bug and will go through this thread looking for any other that got mentioned since release, Im looking for some volunteers to beta test the latest version of the map -
I can help with this, I haven't played this FM in a while and I've got some free time this weekend
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Hope everything is alright grayman. Rest well and I wish you a speedy recovery
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There has always been graffiti throughout human history, it has been around since Pompeii, if not before that. I definitely think we need more options when it comes to decorating the greasy alleyways of Bridgeport, and these assets are nice. These should definitely be added to the core mod. If you don't want to use them, then don't, but I personally have a ton of ideas on how to use these, and the more options that are available to mappers, the better.
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I'd love to listen to you talk about your process of lighting...ever thought of doing a live build?
I second this! As a noob, I know precious little about lighting, let alone how to make it look good, so I'd definitely watch that
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I feel like Limbo is really a game you only need to play once, but that playthrough is really satisfying, and yeah Destined is right: the art style is quite macabre, but that's why I love it
render issue
in TDM Editors Guild
Posted · Edited by Amadeus
To convert to a func_static, simply select all of the brushes that you want to become one func_static, right click, then scroll down until you see convert to func_static in the drop down menu. It looks like you can convert that entire staircase into one func_static, because as grayman said, it doesn't look like its a sealing brush