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Posts
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Posts posted by Amadeus
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Yeah, I guess I didn't consider making a new entity for future mappers to implement in their future maps when I responded to you (sorry!), but that is not a bad idea. The changes should be done in a way where it wouldn't affect older FMs, and it would be a fair chunk of work. I actually have a few breakable lights in my WIP, although they are kinda glitchy and far from perfect.
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This sounds like something suitable for a mod (or an individual FM where the author desires this kind of mechanic), but not as a core gameplay feature.
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This kind of mechanic would break a ton of existing FMs. Some (I dare say even most) mappers often choose electric lamps so that they can't be extinguished or turned off, forcing the player to time their movements through the light. There are of course switchable electric lights, but that is up to the author on how they want to implement those.
It would definitely be fun to see an FM implement this Splinter Cell-style mechanic, where the mapper has designed their map to function in such a way, but to add this as a core feature would break the gameplay of countless maps-
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okay, I'm gonna go through and fix these lightleaks with shadowcaulk then. There are a handful of other lightleaks in WIS, do you want me to log each one and report it on the wiki page, or can I just go ahead and fix them as I see them?
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In the interest of preventing the loss of investigations and mapping work, does anyone have a prefab of the dynamic moonlight map that SteveL made a while back? All the download links are dead, but here is a link to the thread:
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I do remember this being a problematic area for a few reasons. I'll take a look and try and fix it; hopefully some time this week
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I love the idea of a 15th Anniversay contest, but I think there should be fewer restrictions on what type of mission can be made so that more mappers would be encouraged to join. Fewer restrictions on what kind of mission can be made for the contest would hopefully open up more room for creativity, and maybe we'll even get some weird, unconventional missions that break the status quo. I, for one, don't really have a desire to do the "connections" theme again. It was fun doing it last time, but if I were to participate in a new contest I'd like to do something different.
And holding a contest for the third "Official" campaign mission is an interesting idea, but if a contest like that is to be done, I think that should be its own dedicated contest not tied to an anniversary contest.-
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Congratulations on getting this out the door! Looking forward to playing it soon
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1 hour ago, chakkman said:
Gigantic missions like The Painter's Wife would really benefit from automap. I really liked it in the original Thief games. Very helpful.
The Painter's Wife does use an automap
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What a great start to 2.12! I can't commit to beta testing right at this moment, but perhaps I might hop in in the next week or so
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I just finished this FM and it was fantastic! It was short, sweet, and heavy on the details and atmosphere. I loved the amount of fine detail work you put into all of the individual buildings making up the alleyways as well as the interiors, which all felt lived-in and authentic. I'm short one secret, but I'm sure I'll find it on my Expert playthrough. Anyway, fantastic work;! Looking forward to your next one
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Congrats on releasing your first FM, I'm looking forward to playing it!
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Yeah, with +160 missions and growing, it might be time to consider a search bar
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Chicago Manual really is a solid choice for sorting stuff like this; that'd be my vote (although, I've always been more of an MLA man myself)
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3 minutes ago, datiswous said:
Looking at that Winter landscape picture I would love to see a mission where you click on the painting and get transported to that place. This would actually be a cool mission hub..
This is a very neat idea! and it should actually be fairly simple to do.... and now you are making me re-think my WIP
4 minutes ago, datiswous said:Another cool idea is to make paintings out of TDM screenshots, which then are some sort of easter eggs. Maybe add some filters to make it look like a painting. I quite liked spotting paintings of screenshots of some of graiman's missions.
This was already done once in The Painter's Wife as a small little easter egg, although it is a reference to a location within that FM, and not a different one.
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2 hours ago, datiswous said:
It would be nice to have a mod that takes a bunch of paintings and randomly applies some of these to missions at mission start. Although maybe this is a bad idea, because it might change the atmosphere in rooms.
Yeah, I'm not sure that would go over all too well. I, personally, am kinda particular about the paintings I choose and where they should go. This would also likely break the atmosphere for missions where the main/side objective is to steal a particular painting, or if a mapper has placed a frobable plaque near the painting that shows the player what the title of that particular painting is.
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- Popular Post
- Popular Post
Are you tired of looking at the same old painting skins? Do you want exciting, new banners to revitalize your WIP? If so, look no further than this all-in-one CC0/Public Domain asset pack filled with Paintings, Tapestries, and Prints! For the low, low price of $0.00, you can get over 80 brand-new images that will launch your Dark Mod map into the stratosphere! It doesn't get more FREE than this, people, so get the .pk4 while supplies last!This asset pack has been brought to you by @Wellingtoncrab and myself! Love it? Let us know! Hate it? Tell us your woes! Find a bug? We'll fix it.
And did I mention that all these images are CC0/Public Domain? So go nuts!
You can download the .pk4 from Google Drive here.Enjoy, Taffers!
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3 minutes ago, marbleman said:
By the way, is the patch for this still in the works? There is still a black box in Marlow's basement, and the coin I reported embedded into geometry is still embedded too.
Well, I guess there will be a patch now. Sorry about that, I do remember you talking about that coin a while back. Can you remind me where it is please?
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1 hour ago, marbleman said:
I'm replaying this mission after beating it several years ago, and it's almost like playing it fresh since I've forgotten a good bit. In fact, I need a bit of help with
SpoilerHmm, you should be able to find the First Letter in Lily's room. the name it should have in your inventory is "Marlow's 1st Letter". For the fourth and final letter (if this is what you are talking about) is found in Marlow's office, in his desk.
I also forgot about where these letters were as it has been so long. I had to open up the map and look, lol -
21 minutes ago, chakkman said:
May I ask where you got that "feedback from players" from, and who the "several mission authors" supporting making mantling faster are exactly?
I'm one of them. I support faster mantling and told daft mugi as such when I tried it out
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Yeah, you can start here: https://wiki.thedarkmod.com/index.php?title=Creating_Multiple_Skins_For_A_Model
You can make a custom skin for just about every model in TDM. DR also now has a skin editor which makes this process a bit easier -
With all this talk of particle collisions, there is a new small update for Written in Stone now available at a local TDM Mission Downloader near you. It is mostly bug fixes, but there are a few quality-of-life improvements, a new model or two, and a small handful of climbing/mantling fixes that should hopefully make a thief's life a little more painless.
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Allow broadhead arrows to break glass lamps
in The Dark Mod
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that's a really nice particle effect, is that custom?