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Amadeus

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Posts posted by Amadeus

  1. 3 hours ago, nbohr1more said:

    I believe the keyhole peek feature only works in Windows at the moment. The black screen is an improvement as previous versions would hard crash to desktop if you attempted to peek with Linux.

    I just filed one bugtracker related to the func_peek entity, should I file one for func_peek on Linux too, or is it already done?

  2. 1 hour ago, snatcher said:

    One complaint though, changing frobbing distance of doors breaks my flow completely. Some missions do it and it feels like I am not longer in control and must adjust every time. For a brief moment it takes me out of the experience.

     

    Hey Snatcher, I'm glad you like the FM! Thanks for the feedback. I want to note though that we didn't change the frob distance on any of the doors. If you are playing with unofficial mods or patches, there are scripts in this FM that could potentially break those, such as the frob_loot script. Again, I'm just going to reiterate that we do NOT recommend using unofficial patches or mods for this FM

    • Like 1
  3. 7 minutes ago, wesp5 said:

    Ah, I knew there must have been something like this! Info about it should be in the loading tips and I will add some to the key description of the Unofficial Patch, because it was completely unclear to me what "manipulate" was supposed to mean. Also this is the first mission I remember ever breaking with my current patch and I will fix that right now...

    This is covered in the Training Mission, and a handful of other FMs utilize this mechanic as well

    • Like 1
  4. 56 minutes ago, Marbrien said:

    I had a couple of bodies of people I'd knocked out which, when I picked them up and dropped them, behaved like they were falling through water, even though they weren't. Other than that I don't recall any technical issues.  What a ride!

    Hey Marbrien, I'm glad you like the mission! To clarify, do you mean...

    Spoiler

    when you toss bodies down the Well in the Passage?

     

  5. I don't think it is a good idea to bombard new players with advanced settings "Mantle Roll" etc., but it does look like the Gameplay settings could be divided up into "General" and "Advanced" and "Difficulty" categories. You could have all the normal core gameplay settings in the General tab, then all of the more nuanced stuff like "Head bob" "Mantle Roll" in the Advanced tab

  6. 5 hours ago, Xolvix said:

    Cool, thanks for that. Curious what the fix was but I can confirm it's now looks correct... IF I restart the mission. Loading my savegame made prior to the update shows the bugged-out cabinet after the update, but starting the updated mission from scratch fixes it. Something about how the engine works I guess. No matter, just found it interesting.

    So, there was a typo in the model path of that piece of furniture, an additional backslash, but what was really weird is that even with that typo present - "//" - the model still worked perfectly fine for a majority of us. The working theory (which could be wrong, I don't know enough about the engine) is that when loading the FM from an uncompressed format (which we were doing), the engine ignores the "//" typo and the model works correctly. When playing off the compressed version however, the model path fails and you get the black cube. That's the theory anyway. But the important thing is that it's fixed now

    • Like 1
  7.  

    18 minutes ago, Xolvix said:

    I have a visual glitch in the mission, don't know if it's an issue with my install or not but

     

    yeah, you're not the only one that has experienced this issue. It's a strange problem, because most of our beta testers didn't have this issue, but a few did. We quadruple-checked the file paths and everything. Something funky is definitely going on, sorry about this. Lucky the issue only seems to be present to very few players and only in this particular area (he says, hoping not to jinx it)

    EDIT: Fixed now, uploading the version 1.0001 hotfix :D

    • Like 2
  8. the aqueduct is an alternate path you can take when you leave the house, and it's also an area you need to explore to open the safe I believe. (turning on the pumps, generators, etc. I don't remember the exact mechanisms). But thanks for playing, I'm glad you liked it, as I had fun making it and I'm having fun working on the sequel! 

  9. 32 minutes ago, nbohr1more said:

    We gotta do something about the in-game authors display in the mission selector, it is cutting off WellingtonCrab's name.

    Any objections to changing the entry to Grayman, Fractured Glass Team ? (etc)

    Yeah, it seems that as missions get bigger and more complex, you need more authors to hop on and help. But I'm personally okay with whatever works best; let's see if dragofer and welli have an opinion. 

  10. 2 hours ago, datiswous said:

    I am a bit puzzled why you post about the beta testing. Logically one of the makers would create this thread. So in this case Amadeus or Dragofer.

    Yeah, sorry about the confusion, but I am personally gonna be unavailable and unresponsive over the next few weeks for personal reasons, so we asked JackFarmer to help.  He has our blessing

    • Like 1
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