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New Horizon

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Posts posted by New Horizon

  1. Dark Mod was also PC gamers Mod of the year in 2013 and is still mentioned from time to time.  It's not that the game isn't well known, but rather that it's not for casual gamers....just like Thief.  It has a dedicated audience.  I seriously doubt having it on Steam would improve matters all that much, considering Thief hasn't suddenly been rediscovered.  Anyway, changing the license isn't going to happen.

    • Thanks 1
  2. With Deadly Shadows, it was less a problem of Third person being included as it was a decent first person system being included. It was a hybrid system, not a dedicated first person system. If the first person system from Invisible War had been left intact and the 3rd person also included, I don't think there would have been as much fuss.

    • Like 2
  3. My apologies. It's definitely my mouse, it's causing trouble elsewhere. Sorry about the noise.

    I work in QA at a gaming company. Haha. First question would have been if you had tried another mouse, or if your mouse was wireless. Could be something caught inside the mouse. Never hurts to blow it out with compressed air.

  4.  

    I think I expressed this back in the day as what to expect if you jumped down right in front of an AI. His reaction is going to be "Huh? What the hell is this? Hey! I found him, brothers!! To me!!". That thought process is going to take a bit of time.

     

    That's how the original games did it. The AI would jump back and be like..."What the bloody hell?".

  5. I did some close range testing, and you're right, it does seem to be working fine for the most part, although I'm not entirely comfortable with the excessive delay on Nearly Blind:

     

     

     

    Yes, something isn't scaling properly there. It appears that the same amount of delay is being applied regardless of distance which feels wrong. Even at the nearly blind setting, a guard standing two feet away should immediately recognize the enemy.

     

    If possible, I think the delay should scale based on distance. Now, these numbers are not meant to be accurate...just as an example of what I'm thinking. For the most part, except for hardcore, the closest distance would have the same reaction time and scale from there.

     

     

     

    nearly blind

    2 meters or less ------1s-------5 meters -----2s------ 10 meters-----2.5s----- 15 meters ------3s------20+ meters----3.5s

     

    Forgiving

    2 meters or less ------1s-------5 meters -----1.5s------ 10 meters-----2s----- 15 meters ------2.5s------20+ meters----3s

     

    Challenging

    2 meters or less ------1s-------5 meters -----1.25s------ 10 meters-----2s----- 15 meters ------2.25s------20+ meters----2.5s

     

    Hardcore

    2 meters or less ------.5s-------5 meters -----.75s------ 10 meters-----1s----- 15 meters ------1.25s------20+ meters----1.5s

  6. The reaction time in those videos feels a bit off to me honestly. The player barely has time to react to the vocal cue. I should at least give two beats after the vocal cue so the player can try to hide. "Huh, what's that?"...1....2...."have at theeee", or if the player manages to slip out of the light..."eh, twas nothing".

     

    I'm trying to remember the exact system that ended up being put in place, but I vaguely recall it was like a curve of sorts. The further away you were from the AI the longer the delay in full light....up to a point where the AI wouldn't even respond if it were far enough. I don't think we had the AI vision settings back then either, so I would expect the lowest vision settings to be far more forgiving than what I saw in the video.

     

    I recall during testing that the AI would mutter a few different things at great distances, before becoming agitated enough to charge.

    • Like 1
  7.  

    That's fair enough and it seems like a simpler way of doing things. But how to solve the current AI overreaction issue then?

     

    Well the issue will have to be investigated in order to find out if something has become broken...because reaction time was definitely worked on. I remember testing it myself.

  8. Hmmm. That sounds odd because I remember a couple of years ago that the AI were given reaction times that increased based on distance from the player. I can't remember exactly how it worked, but it might have been something like the further away you were, the impact of a bright lightgem would be decreased over distance. Sounds like that is broken.

    • Like 1
  9. Oh, this is pretty mild. There are social sites where e.g. posting eye contact images or mentioning food without a content warning is frowned upon.

     

    Seriously? Holy crap.

     

    I recently had an experience where I approached a family member and shared a traumatic experience that happened to me back in 2015. I wasn't looking for any type of sympathy, just hoping to open a dialogue and begin sharing this thing I had kept secret the last 4 years. I received an emailing 'schooling' me on how to share and that my experience was triggering and that I had sent it to her without a warning. It's something I would never say to anyone who shared what I shared. It took an event that had nearly caused me to end my life and turned it into an issue about her 'discomfort' in reading it. To be fair, I had written it on a private blog and the title of the blog gave a pretty clear hint as to the content.

     

    I'm kind of fed up with the attitudes going around these days. I have never scolded anyone for making me feel uncomfortable. Life is uncomfortable. If you don't learn to cope with it then existence is going to be pretty much unbearable.

    • Like 4
  10. IMO it also stems from how people have forgotten to debate. The goal nowadays is to obliterate and destroy the opponent, there's no preliminary respect or mere thought that you could actually learn something from others.

     

    Exactly! You can learn a lot about your own fears, prejudices and weaknesses from those whose views might be contrary to your own.

    • Like 1
  11. This is what happens when people are socialised and indoctrinated to believe that they have a right to never encounter an opinion or viewpoint that offends them.

     

    I've been seeing this more and more. It's quite concerning and not at all the environment I grew up in. Differing opinions were welcomed. You learned to see from perspectives other than your own.

    • Like 3
  12. Are you referring to Outlooker though? Outlooker is not a core developer. I would like to know where this is all coming from. The majority of that thread is rather measured and mature discussion. People of differing opinions, backgrounds and experience sharing ideas. I wish our world leaders would be as mature and considerate. If you wish to grow as a human being, learn to understand your adversary. People arrive at positions we may consider extreme due to circumstances we may have never faced. If we continuously slam the door in each others faces, we are limiting our own potential to expand our understanding of all the angles.

  13. As long as it looks nothing like the Deadly Shadows from. A mix of the classic Thief look with more attention brought to detail, rather than washing it out would be cool. Bringing attention to the edges of the item so it pops out of the background more.

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