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Posts posted by Deadlove
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Agreed. Release as campaign asap. Even now. Same to TP, TD, etc.
That's just how I thnink. I don't know the amount of work so take it with grain of salt
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A nice avatar picture (to mee) is a must, as I can't remember names for the sake of my life and I need the small pictures to remind myself to whom I'm talking to. People who change their avatars all of a sudden are always confusing me. It took months until I realized "the guy with the red beard" was actually "the guy with the hat and the funny laugh" (NewHorizon)...
Back to topic, I recalled I made some "Fanart" years and years ago for TDM (wallpapers) and a promotional poster for TDM 2.0:
That first one is that a WIP or just picture? Looks great
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I never used speed potions, slow fall potions or invisibility potions in Thief. I always liked the idea of being able to outwit my oponents with my stealth skills and my stealth skills alone.
I consider water, gas and moss arrows different because that is something that could in theory be physically crafted therefore could be an extension of my skills.
I very much respect that style of game play. however, I love my gixmos and gadgets and am one who is proponent of additional tools.
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I think the farther along in decomposition anskiine reaing, muscles, bllood and bone show us best.
Alsothe heavy black like around etes. You are into something.
I can use that black eyed old hag in my WIP as well.
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Can you make the posed ragsolls non sous so the player can't disturb them / would they still be considered by the program as aluve or ...?
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Just asking for information of how long it takes for something from 1993 to be built on a 2003 editor. I'm in no way encouraging building it.
Now, imagine building QUAKE II levels with the Wolfenstein engine. *head explodes*
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Can set to no movable or movable too?
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Like would need?
Example. ..
Guy passed out in bathroom floor with vomit and the toilet bucket would knocked over with piss and shut spilled all over him, the floor some walk and door while hes passed out sleeping in it. Add in body set up arrangement, add various bottles in difderent directions, vomit and blood, how? Decals?
To spice it up. I have many other scenarios
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This is one of the main reasons I appreciate the beautiful architecture in TDM. There is a lot of patiently waiting and it's always nice to have great eye candy to help the immersive experience while you familiarize yourself with guard pateol patterns. I'm also one of those people who will spend hours up in hours in a single mission. It's such a rewarding experience.
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Yes, but moss arrows only cover a small portion of ground. With a Footstep Silence potion you'd be able to make running dashes for a small amount of time (around 20 seconds) so it could be used differently.
Just ideas...
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A potion for not making noise while you walk is an interesting concept. "Potion Of Silence".
I would figure the invisibility potion would only grant lack of sight, but foot steps can still be heard.
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Great work Airship!
We should get some brands for these bottles!
Beers:
Bridge Beer
Langmiller Lager
Port Ale
Hard drinks:
Wrecker's Remedy
I dunno....just thinking...those are pretty silly and I'm not suggesting those, but giving example to the idea.
More TDM world related items add depth and attaches the player making them feel that it is more than a game, more like a living entity of its own.
TDM has a drug fairly well known drug designed specifically for the world of Bridgeport; mandrasola, let's get some alcohol selections that the locals can rave about.
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How ling would it take to build Episode 1 Mission 1 "Hangar" from original DOOM?
How long for just geometry and lighting?
No AI, no objects, no keys or chest, minimal textures repeating.
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Thanks. Working with the undead is particularly interesting because of the freedoms of expression granted when there is no real life sound to emulate...So it's sorta a blank palette.
These zombie sounds all came stock TDM and I added layers and effects and whatnot to achieve what you can hear in the video.
Working on undead AI is also much less time consuming as they generally have close to 50 barks. Some of the Builders have 500 barks.
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Custom zombie sounds now uploaded too.
A bit more meat on the shrieking voices these dead bones.
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It's not profit of money is not capital is not gained, businesses call that a loss.
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To add to this, an invisibility option would be nice too.
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Aims the magic back to old '92 BJ with all the glories and polishing of Brutal DOOM.
https://m.facebook.com/Brutal-Wolfenstein-3D-959479907411785/
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You're announcing it on Facebook when it is years away from completion...?
What's wrong with tha? Thief4 was announced, aloing with a countless number of games to get buzz train going
I don't understand why you think announcing a project years away from completion is somehow an unwise decision.
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Facebook page created. Bare minimum. Needs work. Progress progresses.
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Noone has a site they can host this aT for me?
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I would be happy if the bugs were worked out and maybe by time the team gets to v3.0 it will be the finalization of the game.
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Actually it might make deadline and be available for the holiday 2015 season!
Realistically, we're looking at a project that is going to take years to complete.
Transparent AI
in TDM Editors Guild
Posted
What about a visible crown on the invisible hwad? Not sure stick TDM crown nodeks, find like, no head coverage.
Possible? Way to find color so good crown looks more rusted oelr chains on the color of the armor itself.
Make sense to you this method? Very fast.