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Airship Ballet

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Posts posted by Airship Ballet

  1. No QTEs, absolutely gigantic free-roam map full of stuff to do. Difference between the countryside and the cities is like night and day: the tone of everything completely changes from you roaming the countryside dealing with village problems to dealing with more human problems in the cities. It's all huge, all free-roam. Pretty much my only complaints having played a lot of it is that it uses the witcher sense mechanic far too much, in that almost every job has you following glowing footprints through the countryside at some point, and also that the movement is clunky as hell. Otherwise, great fun, fiendishly difficult and mind-bogglingly large and detailed. Conversations are my favorite part, as in all Witcher games and recent Bioware RPGs. Writing's great, really easy to lose yourself, reads as well as the novels do. and dat slavic music...

     

    http://www.youtube.com/watch?v=qck-tdJFe6o

    • Like 2
  2. Incredible! I never intended to revisit TDM forums again (as I indicated in my last post), but the multiple responses and discussions since my initial post have proven I was absolutely correct.

    I'm not "back" or "here to stay", so please don't get your hopes up for a vigorous debate, I was just stupidly curious.

    "I'm buggering off now so you can post angry replies if you want but I won't be around to read them. I will actually come back eventually though, and when I do I'll act like the completely unrelated discussion following my weird interjection was my doing. I just love attention, you see."

  3. I think the problem is too many gamers nowdays are just drama queens and will bitch about the smallest thing.

    I think the entitlement being off the charts is owing to the natural proximity between developer, whiner and consumer that the internet allows for. Nowadays, any demanding man-child can go crazy and have their ridiculously exaggerated rants heard by a bunch of people. They act like they're the vox populi in an oppressive society because they once again fell for embellished E3 marketing. I imagine they just feel dumb for being gulled for the nth time and throw a tantrum about how unfair it is rather than simply dampening their giddiness at E3. It's like people forget that nobody there is their friend and they're all up on-stage to sell you something. The irony there is that they then go out and call anyone buying it a sheep who perpetuates the dishonesty in the industry.

    Exactly. I promise to sell you a car with leather seats and four airbags, and it turns out that the seats are actually plastic and there are no airbags.

    Except the game is an amazing new standard for RPGs everywhere in terms of world design and writing. The combat's pretty simplistic and Geralt controls like a tank missing a track, but it's otherwise an impeccable and thoroughly 10/10 vidyo game. Probably best to save that spiel for Ubisoft and EA.

  4. Super work Merry! We should try setting up one or two of these with def-attached moving parts so that mappers can rotate and place them easily.

    Thanks! The only thing stopping me from trying that out is the assumption that they'd rotate on the wrong axis after being attached, but I've never really played with def_attaching other than for sticking props on AI. By all means experiment!

     

    I added a moveable version of the leather tube and a wall version of the display case. All three parts of the tube are frobable, so you'll probably find that you can't pick it up without opening it and taking the scroll out first (they're prioritised, because otherwise it's impossible to do anything other than pick up the sealed tube). Still, if you wanted to throw around an open, empty leather tube, I gotcha covered. Oh, you'll also have to download the .ase and .cm in the assets .zip if you want to use it.

    • Like 4
  5. Looking at the glass case there in the middle, maybe you'd like to do one for the wall as well?

    I don't see why not! It'll be #11 in the .zip in a little while.

    I like the scroll tube, is there a moveable version of it, too.

    I'll see if making one works out, could be glitchy owing to the confined interior and the abundance of patches on it.

    Or you could create n,s,e,w versions.

    Yeah, but considering the number of these I'm making, I frankly can't be bothered going through 4x the monotony of moving them to the origin and saving them.

  6. And now you're starting to take up a sizeable chunk of my credits list!

    We here at Merry's Marvellous Mapping Co. are proud to sponsor all your mapping endeavors!

    These are fantastic! I love the leather one on the end. If I could make one suggestion, it would be to speed up the default opening time for the doors a bit...it seems a bit slow for small containers like that.

    That's my favorite too~ I set those with hinged doors to open twice as quickly and changed the opening sound to match. I'm glad you like 'em!

    • Like 1
  7. Those photos are all really recent-looking, like late C19th and early C20th, so they could be either wood or plaster. People used plaster and wood at different times throughout history, but since those are so recent they could be either depending on the designer's taste/budget. It's almost certainly not marble, though.

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