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Airship Ballet

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Posts posted by Airship Ballet

  1. "Ohhhh, those damn news outlets and their clickbait. I have no idea what keeps directing people to read their articles, like this article here for example. Read this and tell me if you can see any reason as to why they'd receive traffic."

  2. The Half-Life games did sections like that very well, but I think Thief is different.

    I think Thief was done differently, but the entertainment to be found from spelunking a dangerous environment and keeping your wits about you is universal, I'd say. Sure it would be slower and somewhat more a deal of assessing rather than reacting, but we'll see how it goes down!

  3. I honestly don't think that's an issue. Ever since Half-Life I've been in love with environmental hazard sections that are less platforming and more reacting to things that happen around you. I don't think you don't need free-moving AI if you can make a dangerous environment that keeps the player trepidatious.

    Ones where the protagonist is pulled away from civilization and ends up in some dark, lonely, remote place.

    amidoinitrite?

     

  4. Some people don't know what Steamwork SDK requires (or publishing on Steam) and propose/ask for certain things that can't be done.

    "...I've explained why after moaning about how thick you all are and assuming that one person asking questions means that nobody on the planet knows what I'm talking about. Such are the struggles of a genius."

    • Like 1
  5. lol guys, stop that crap ^^°

    What? Why? If someone challenges your argument, you stick up for it. I'd argue that being challenged is almost essential to work anything through properly, as you never really get your head around your own opinion until you're made to explore it in detail. You're the "stahp" woman in this scenario, and stahp women prevent things getting done! It's good that someone's challenging the current plan of attack, though I'd have preferred someone less confrontational to do it.

    • Like 2
  6. Joking? [...] I don't have time to waste on this nonsense. [...] I don't know if you guy messing with me or can't wrap your heads around the concept :/

    "I wasn't rude to anyone" - Motorsep, 12, PhD.

     

    #321 is you stating the obvious that was already established as fact way back. It's strange how incompetent you assume everybody is: all your frustration has come from mistaking questioning for ignorance. If everybody were as elitist to people asking questions as you are, we'd probably just now be marvelling at the electric light.

  7. I am just giving Airship Ballet his own medicine.. I wasn't rude to anyone, and yet he took it upon himself. I explained my point across several pages already.

    The lack of self-awareness is strong with this one. C'mon, man, you've been doing nothing but bringing up steamworks and slagging people off for pages.

  8. Than just publish the core mod on steam and let people download the missions with the downloader.

    Current plan of action is to put the whole game and every mission up on Steam, and update the install whenever there's a new mission or game update. The alternative is to do as you say.

  9.  

    Seriously, Workshop has C++ code, just like the rest of the Steamworks SDK. I don't know if you guy messing with me or can't wrap your heads around the concept :/

    Can you just not read, or what? Workshop isn't happening, nor is Steamworks to any degree.

  10. In case it needs to be clarified: Steamworks does not mean being on Steam, it means all the extra stuff like tracking of high scores, achievements and workshop mods hosted in the Steam client. TDM has no need of steamworks in the first place, in fact I think everyone's pretty happy with where it is. Most concerns are actually about having to add anything to the game to get it on Steam. High scores, achievements and mods are hardly suited to the infrastructure of the game.

     

    Also workshop content is generally pretty crappy. When anybody can upload half-assed work, you end up with very few diamonds in a whole lot of rough.

    • Like 2
  11. It's interesting that he felt he had to "try" to be nice on these forums.

    That's the important part to pick up on. You get this a lot: someone acts as if they're extending an olive branch by mingling with another community. People who get very into whatever community they belong to can, with a certain type of brain chemistry, see animosity where it doesn't exist. They then go back to their forum and are like "ohhhh, those guys over at X forums, what a bunch of bastards, I tried to reason with them but they just wouldn't have it." It seems logical to them because they've been assuming hostility for ages, and then mistake the first straw for the final one and go off in a huff claiming that they tried their best to communicate with the savages.

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