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Apiai

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Posts posted by Apiai

  1. malloc failure for 133109280 with those options :

    seta image_downSizeLimit "32"
    seta image_ignoreHighQuality "0"
    seta image_downSizeBumpLimit "32"
    seta image_downSizeSpecularLimit "32"
    seta image_downSizeBump "1"
    seta image_downSizeSpecular "1"
    seta image_usePrecompressedTextures "1"
    seta image_useNormalCompression "1"
    seta image_useCompression "1"
    seta image_preload "1"
    seta image_forceDownSize "0"
    seta image_downSize "1"
    seta image_lodbias "0"
    seta image_anisotropy "1"
    seta image_filter "GL_NEAREST"
    seta r_fboResolution "0.25"
    seta r_customHeight "480"
    seta r_customWidth "640"

     

  2. I've already tried downsize options :

    seta image_downSizeLimit "64"
    seta image_ignoreHighQuality "0"
    seta image_downSizeBumpLimit "32"
    seta image_downSizeSpecularLimit "32"
    seta image_downSizeBump "1"
    seta image_downSizeSpecular "1"
    seta image_downSize "1"
    seta image_anisotropy "1"
    seta image_filter "GL_NEAREST"
    seta r_bloom "0"
    seta r_fboColorBits "32"
    seta r_fboResolution "0.5"
    seta s_useHRTF "0"
    seta s_useEAXReverb "0"

    I'm just surprised I can play Thief 4, Skyrim, Far Cry 3 for example but not some TDM maps...

    Don't worry Wellingtoncrab, if one day I decide to buy a new computer, I'll play your mission.

    • Like 1
  3. Hello Goldwell,

    congrats for this very nice mission. Here's my feedback, I'm playing with V2.10b8 32bits version :

    - super fast savegame loading, I don't know if it's related to V2.10 but i've never loaded savegame as fast, it's really appreciable
    - I've noticed some metal floors sound like wood or no sound at all : for example, in the room in front of cart guy
    - nice grave, really touching
    - everything else is perfect : story, fun contracts, places, new enemy

     

    • Like 1
  4. Hello, 

    I've tested beta 2.10b8 32bits version :

    - TDM is loading more fast (just TDM i'm not talking about mission loading)
    - New grab object animation is really nice (is it V2.10 new feature ?)
    - I've translated news strings into french. Contrary to what is said in all.lang, french accented letters were well displayed only when I converted the file to ANSI and not to UTF-8 !?
    - One little bug : If you enter HUD Settings menu, '(click for more details)' is still displayed when you go back to the main settings menu

    - In Deadeye, one guard shadow is missing but I don't know if it's related to V2.10 : https://ibb.co/48GBffb

     

     

     

    • Like 1
  5. Yeah I know what you mean, it's a "logical" point of view. I have a more practical gameplay point of view, I think it's weird because I see "Creep" key more like a "Walk slowly" key rather than a walking speed modifier key. That's how it is in T1/2. I prefer having a single key to walk slowly that isn't a modifier. 

    Let me say it in another words : it's really weird that the player don't have a SIMPLE way to walk very slowly when "always run" is on. By simple I mean not press 3 keys at the same time, or use peter_spy method (I've tried but not convenient for me)

    Fun fact : the "Creep" key is actually translated as "Walk slowly" in french, which create confusion...

  6. Deception :( I just wanted same bindings as Thief 1/2. Each times I switch back to TDM, I run instead of walking and got detected. Because Thief 1/2 bindings are engraved in my head since 20 years.

     

    Quote

    You can creep while running by holding down SHIFT key to enter walk mode, then CTRL (on my keybinds) to enter creep mode.

    It's working but I'm not gonna press 3 keys to walk very slowly, it's not convenient.

     

    Quote

    Well that worked, I added the same modifier to running but decreases the run speed to only 22%

    Happy for you. It would be glad if TDM could work that way. It's really weird that "Creep" is not working when "Always Run" is on.

  7. When "Always Run" is activated, the "Creep" key has no effect.

    "Creep" key shouldn't be dependent of "Always Run" status.

    I've tried to tweak the key binding but I don't think it's possible.

    set creep1 "seta in_alwaysRun 0; bind < _button5; seta in_alwaysRun 1"
    bind "<" "vstr creep1"

     

  8. Quote

    r8902 Make sure all idWinVar objects are initialized with zeros.

    That remember me of a project leader that always told us : "When you declare a variable in a routine, always initialized it to its default value, you never know..."

  9. When I press inventory key (the one that display all inventory items), the mouse cursor is sometimes far away from the screen center which force to reposition the mouse on the mousepad. It would be nice if the mouse cursor is automatically moved to the screen center each time you press inventory key.

  10. - I've got this green spot (left) before the normal green flash (right).
    Weird thing : the red flash is working fine.
    green-flash.jpg

    The frob helper is not displayed. Here's the values used in darkmod.cfg :

    seta tdm_frobhelper_ignore_size "40.0"
    seta tdm_frobhelper_fadeout_duration "500"
    seta tdm_frobhelper_fadein_duration "1500"
    seta tdm_frobhelper_fadein_delay "500"
    seta tdm_frobhelper_alpha "1.0"
    seta tdm_frobhelper_alwaysVisible "0"
    seta tdm_frobhelper_active "1"
    seta tdm_frob_fadetime "100"
    seta tdm_frob_width "10.0"
    seta tdm_frob_distance_default "63"

     

  11. Thanks for your answer. I've updated from v2.07 to official 2.08 release.

    The frob helper don't work. Here's the values used in darkmod.cfg :

    seta tdm_frobhelper_ignore_size "40.0"
    seta tdm_frobhelper_fadeout_duration "500"
    seta tdm_frobhelper_fadein_duration "1500"
    seta tdm_frobhelper_fadein_delay "500"
    seta tdm_frobhelper_alpha "1.0"
    seta tdm_frobhelper_alwaysVisible "0"
    seta tdm_frobhelper_active "1"
    seta tdm_frob_fadetime "100"
    seta tdm_frob_width "10.0"
    seta tdm_frob_distance_default "63"

    I remember it was working well with beta 208-04 or 05 and it wasn't working anymore with beta 208-06.

    I don't know if it's related to others values I could have changed, here's my full darkmod.cfg :

    darkmod.cfg

    • Like 1
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