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Apiai

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Posts posted by Apiai

  1. Hi Guys, just finished this awesome FM.

    Just one question : why a small map ? Twice larger would have be nice.

     

    I also detected a small visual glitch : there's a cart in a small street, south-east from the tavern. There's a little spot on the wall behind the cart where a whole portion of the map become invisible.

     

    cart_bug.jpg

     

    Congrats for everybody involved, everything is perfect \o/

  2. Hi Guys,

     

    when i'm playing big FMs like Crucible of Omens, I have to play with downsize options to avoid crash :

     

    seta image_downSizeLimit "512"
    seta image_downSizeBumpLimit "128"

    etc...

     

    But playing with this config, I have visuals bugs, like flames appears black, or water surface effect working only in a small square at the left bottom of the screen. I've been able to disable those bugs by using toggle commands like :

     

    bind "i" "toggle r_skipambient"
    bind "o" "toggle r_skipnewambient"
    bind "p" "toggle r_skipPostProcess"

     

    But there is only one bug that I can't handle, it's the water effect when you swim INTO the water : it's not easy to describe, it's like the shader effect is zoomed at maximum, the level is tilted and appears twice as large, it's very difficult to navigate into water.

    (the same bug appears with sky textures or mirror reflection)

     

    I almost found a solution : when using noclip, the water effect is totally disable but the speed of the player is way too slooow and I can't navigate like this.

     

    So does someone know a way to disable the water effect ?

    • Like 1
  3. I've just finished your map. It was really nice, good work \o/

     

    I've had a little bug i think : one of the enemy of the catacombs was invisible.

    His voice was the same as red clothes skeleton and I was only able to see his shadow (very cool effect by the way)

    I've played with TDM 2.03, I'd like to know if it is a bug related to TDM...?

  4. This mission continues the story of the thief Corbin, as he deals with the consequences of his actions against Sykes in A Score to Settle (though it is not necessary to play that mission first).

     

    Congrats Springheel !

    And thanks for having released a FM the same day of my birthday ;)

     

    I'd like to know if you've thought about a serie name, because it'll be useful for new players to know there's a link between "Score to Settle" and "Reputation", on this page for example : http://wiki.thedarkmod.com/index.php?title=Fan_Missions_for_The_Dark_Mod

  5. I've just finished this mission, congratulation again for this release, you've maid my day.

    Sewers, compound, history, everything is good and the well part, oh my, what a gOOd surprise !

    The ambient sounds are nice too, i love the owl hoot. You know hearing is the most immersive sense, right ?

     

    ps : i was boring to play at Thi4f, decided to play at TDM, begun to play WS1...and couldn't stop until WS3.

     

    Congrats again, you rocks grayman \o/

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