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wwwarrick

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Everything posted by wwwarrick

  1. That is correct, the game requires 32 bit emulation on 64 bit systems to function properly. It is the same for windows machines.
  2. excellent, I got the workaround to, uh, work. I kept making the mistake of using the line in my darkmod.cfg +set s_alsa_pcm hw:CARD=Live,DEV=0which does nothing, so far as I could tell. What I had to do was look up the line s_alsa_pcm and edit it accordingly. Another problem is that I kept using the prefix "hw:card" instead of the actual device I had which was "forward:card." I played through a couple of missions without a problem, so all seems to be good.
  3. Okay, here are my outputs without any modprobing (probably from the modprobes I loaded earlier): # ls /dev | grep dsp adsp dsp # lsmod | grep _oss snd_pcm_oss 36181 0 snd_mixer_oss 17668 1 snd_pcm_oss snd_pcm 53461 3 snd_hda_codec,snd_hda_intel,snd_pcm_oss snd 42761 14 snd_timer,snd_seq_device,snd_seq,snd_pcm,snd_hwdep,snd_hda_codec,snd_hda_intel,snd_hda_codec_via,snd_mixer_oss,snd_pcm_oss I will give it another shot and see if I can get it to work. I think part of the problem is my darkmod.cfg file. I may have managed to botch both my backup and modified versions so that I now have no "original" config file. Is there a way to download an original copy of the darkmod.cfg file?
  4. Upon trying the first command, I get the error "FATAL: Module snd_seq_oss not found." Am I missing something? I checked to make sure I had all OSS related packages installed, but I certainly don't claim to be an expert on the matter. Also, what exactly does the modprobe command do? For the other two lines I don't get any output, so I don't know if it really did anything. I only have the console open upon loading the game... I have a really fresh install of Debian 7, so I don't think there is anything hiding in the background taking up my sound device. Is there a console command to check that assumption? I also installed every Pulseaudio package available for Debian, but have had no luck in getting dark mod to use it.
  5. Okay, so I installed all dependant and reccomended packages related to PulseAudio, as referenced in this Debian Wiki. However, I still get no sound at all unless I add the "aoss" before the ./thedarkmod.x86. I also reverted back to the original darkmod.cfg, but still no good. The darkmod.cfg I currently use has the lines added that taaaki reccommeded here: I haven't really devled into PulseAudio all that much yet, so I will play around with it and see if I can get something going there. According to my understanding darkmod is trying to use OSS, but using the 'aoss' is telling it to use alsa instead. Is that incorrect? Where does PulseAudio enter into the situation? Does it just replace OSS, or does it also replace alsa?
  6. Ah, I thought that may be the case, as I came up empty on a search for a "donate" button. Well, thank y'all for all the hard work!! I wish I were better at coding so I could offer help in that way...
  7. Would it be possible for larger projects like this to be helped along by a possible kickstarter fund? That way those like yourself will get more than a "thanks" for so much spare time spent on continuing this project. It would also help "push" along more popular integrations like this, as people can vote with their money. Then again, money tends to muddy the waters, so, I dunno, just a thought...
  8. I went ahead and did some googling around and found a good solution... so, if I just add "aoss" before loading the program, its all good! For example: aoss ./thedarkmod.x86 From what I read, here is what the problem seems to be. After Ubunto 10.0 they no longer added pre-configured support for OSS audio packages, as the company that produced it made OSS4.x a non open license program until a few years later. After that time, it was added back into the kernel (for Debian that was version 6 squeeze) but it was still not automatically configured. I have Debian 7 wheezy, and it seems that there is still something funny with it where the snd_pcm_oss and snd_mixer_oss are not properly configured. I will run through a few missions to see if the sound breaks again. If not, I would call this install complete and free of any further defects! Huzzah!
  9. Okay, game loaded with no sound at all. I waited to see if it was just a delay, but after a few minutes, I think it was probably just not there. Here are all the sound-related statements I could find in the terminal output. ----- Initializing Decls ----- WARNING:file sound/tdm_maps_saintlucia.sndshd, line 53: sound 'tdm_builder2_conv_1' previously defined at sound/tdm_ai_builder2.sndshd:2042 WARNING:file sound/tdm_maps_saintlucia.sndshd, line 63: sound 'tdm_builder2_conv_2' previously defined at sound/tdm_ai_builder2.sndshd:2061 WARNING:file sound/tdm_maps_saintlucia.sndshd, line 73: sound 'tdm_builder2_conv_3' previously defined at sound/tdm_ai_builder2.sndshd:2075 ----- Initializing Sound System ------ sound system initialized. ------ OSS Sound Initialization ------ WARNING:failed to open sound device '/dev/dsp': No such file or directory WARNING:sound subsystem disabled --- Common Initialization Complete --- ------------- Warnings --------------- during The Dark Mod initialization... WARNING:failed to open sound device '/dev/dsp': No such file or directory WARNING:file sound/tdm_maps_saintlucia.sndshd, line 53: sound 'tdm_builder2_conv_1' previously defined at sound/tdm_ai_builder2.sndshd:2042 WARNING:file sound/tdm_maps_saintlucia.sndshd, line 63: sound 'tdm_builder2_conv_2' previously defined at sound/tdm_ai_builder2.sndshd:2061 WARNING:file sound/tdm_maps_saintlucia.sndshd, line 73: sound 'tdm_builder2_conv_3' previously defined at sound/tdm_ai_builder2.sndshd:2075 WARNING:sound subsystem disabled It looks like I did not have the alsa-oss package installed, so I went ahead and installed that, but I still have no sound at all. And I am still getting the same warning outputs. Is there another package that will add the needed /dev/dsp? Or should I just create said file path and just plop a .conf in there to satisfy it?
  10. I loaded up the training mission again and ran around and messed with about everything in the environment that I could to see if I could get it to crash again, but I couldn't. Soooo it may have just been a one-time thing. At least I hope so. Indeed I did. The two files that stalled were TDM_Models02.pk4 and TDM_Textures_Stone_Brick01.PK4. The mirror was the one with your name in it. I don't remember the full name, just that "taaaki" was in there both times. Also, the only issue I am having now is the sound lagging behind (like more than 20 seconds) the picture. I went through the info in the FAQ, but I can't find the dmargs.txt file that is referenced twice in relation to a fix, despite a root system wide 'find'. Is this perhaps a dated fix that no longer applies? It is a sporatic issue that doesn't want to go away once it starts. I have to close out, wait a bit, then reload the game. It always comes back, though, after a variable length of time. Its pretty much doing it from launch every time now. I load the game and wait 20 seconds before I can hear the main menu music start. As always, I greatly appreciate your time and help!
  11. Installation complete (had to restart a couple times as it stalled a couple times downloading certain packets)! I ran the training mission first to test things out. Everything ran well up to the point where I went to frob a picture in the object and handling room. Here is my error list from the terminal: Regenerated world, staticAllocCount = 0. shutdown terminal support About to exit with code 0 ModelGenerator memory: 6 LOD entries with 8 users using 2744 bytes, memory saved: 2910 bytes. Also, I had a chance to look at the warnings from originally loading the training level: WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: belt WARNING:Couldn't load image: sleeve_frill WARNING:Couldn't load image: sleeve WARNING:Couldn't load image: tdm_tongue WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands WARNING:Couldn't load image: _bloomimage WARNING:Couldn't load image: _cookedmath WARNING:Couldn't load gui: 'guis/chat.gui' WARNING:Couldn't load gui: 'guis/mpmsgmode.gui' WARNING:Couldn't load gui: 'guis/scoreboard.gui' WARNING:Couldn't load gui: 'guis/spectate.gui' WARNING:Couldn't load image: _bloomimage WARNING:Couldn't load image: _cookedmath WARNING:Couldn't load image: arms_legs WARNING:Couldn't load image: belt WARNING:Couldn't load image: models/md5/chars/nobles/noblewoman/wench_hands WARNING:Couldn't load image: rope_belt WARNING:Couldn't load image: sleeve WARNING:Couldn't load image: sleeve_frill WARNING:Couldn't load image: tdm_tongue WARNING:Couldn't load image: textures/darkmod/nature/straw/straw02_loose_patch WARNING:Couldn't load sound 'player_sounds_doublevision.wav' using default WARNING:Couldn't load sound 'player_sounds_guienter.wav' using default WARNING:Couldn't load sound 'player_sounds_guiexit.wav' using default WARNING:Couldn't load sound 'player_sounds_hitarmor.wav' using default WARNING:Couldn't load sound 'player_sounds_hitflesh.wav' using default WARNING:Couldn't load sound 'player_sounds_skipcinematic.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportexit.wav' using default WARNING:Couldn't load sound 'player_sounds_teleportstart.wav' using default WARNING:idFileSystem::OSPathToRelativePath failed on WARNING:unknown model type '_prelight_light_187.2' Not sure if any of those warning are anything serious, or perhaps from a bad packet... Please let me know if I need to modify something to fix all that, or if I should delete and re-download to fix. thanks!
  12. Crisis averted! I ended up using the detailed instructions from the NVIDIA Readme Link. I would have thought the Debian Wiki to be more up to date, but I thought wrong. I am now running driver version 331.79! Now I shall start from the beginning to get the game to run... Thank you for your help!
  13. okay... I think we need to start a separate thread with the intent of installing Nvidia drivers... I broke my new installation already. I am getting way too frustrated here.
  14. yeah, I followed the steps from the article. What I think happened is I just corrupted or otherwise damaged my gdm3 and x server stuff in trying to bypass them to install the driver. For some reason, it requires you to close out your x session to install the drivers, which is no easy task for my skill level. I ended up following an old how-to that had some file tree references that didn't match, so I had to do the best I could to find what they were trying to modify. Its all good, though, I have Debian Live on a USB stick. So, I am going to copy over my user created files to my backup hard drive and wipe my old install and start anew with Debian Wheezy, which should make things a lot easier. I had cobbled together my previous installation over the years to get specific things to run and I think I just stretched it too far. There were too many things just not matching up any more and trying to force in even the older nvidia drivers just didn't take. Its all part of the learning process I need to go through to figure out how to get around Linux without having someone help me every step of the way. Which distro do you run? Is there a distro that takes on gaming any easier than Debian? (Linux Steam may be in my future, too...)
  15. Okay, so while I fix up my Linux box, I tried playing TDM on my Windows 7 laptop. It installed well and ran great for about 30 minutes. However, for some reason, no matter what mission I play, it eventually crashes. I am not able to determine exactly why it crashes, and it may not even be the fault of the game, but I just want to rule that out. It also seems to crash more often after I have played the game for a while, continually reloading it (when all temps are up). For example, it will run initially for about 20-30 min, then crashes. Then I reload the game, then will crash again in about 5-10 min. Repeat. I am ruling out overheating simply on the basis that the system monitor never shows the CPU above 40% load. The video card, however, may be working harder, but I could not find a default windows system tracker for video card load %. The only thing I can think of is that there may be a conflict between the discrete graphics and on-board graphics cards installed on the laptop. Would it be beneficial to disable one of them? Will that upset windows at all? Please let me know if more details are needed, as I really don't have any error windows other than the "windows is closing this now because it won't respond" window. Thanks!! Here are some system specs: Dell Latitude E6540 OS: Windows 7 Pro SP1 Processor: Intel® Core™ i5-4300M CPU @ 2.60GHz, 2601 Mhz, 2 Core(s), 4 Logical Processor(s) Display(discrete card): AMD Radeon HD 8790M (2GB VRAM) Display(onboard): Name Intel® HD Graphics 4600 (2GB VRAM) RAM: 4GB PS - I ran TDM for over a year, problem free, on an older Dell laptop. However, it was a company laptop and it was property to a department that I don't belong to any more. So, they gave me this great new one, for all the good it does me now.
  16. sigh... unfortunately, the solution mentioned here fails just after the first line. It would seem my Xorg installation does not match the one in the tutorial, and therefore, I cannot even complete the first step. I do enjoy Linux, but when it gets to the point where you spend 3 days trying to properly install video card drivers and find yourself still at square one, it just doesn't seem worth it... I will keep chugging along and just hope that nothing I do breaks my entire system. Edit - okay, my kernel is intact, but now all I get is a tty2 screen. I think things are broken beyond my skill now.... Perhaps I can just wipe it out and upgrade to wheezy and try it all again.
  17. I went with the drivers that Debian hosted on their site, which are said to be the binary ones (version 195.36.31 for debain 6.0 squeeze). Here is the output from glxinfo: name of display: :0.0 Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". 2 GLXFBConfigs: visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- Segmentation fault And here is the output from glxgears: Xlib: extension "GLX" missing on display ":0.0". Error: couldn't get an RGB, Double-buffered visual
  18. alrighty, installation complete. I also found and installed the debian specific drivers for my video card. However, upon trying to load the game I now get this error repeated many times: Xlib: extension "GLX" missing on display ":0.0". I did find a possible solution here, but this will have to wait until I have more time tomorrow, as it looks pretty involved... however, if others are having a similar problems with Nvidia drivers, please look through that tutorial, as it seems to have helped many people with their Nvidia woes.
  19. okay, installing said package is taking a long time due to a long list of dependencies needing upgrades, namely libc6 and its entire dependency chain. Hopefully I wont break my squeeze install by updating parts of it to wheezy.
  20. I have not installed that, and according to synaptic, i do not seem to have it, nor is it referenced in any of my libraries. A quick googling of that package description "libtxc-dxtn" tells me that it is available for my version of Debian under the description "libtxc-dxtn-s2tc0." Also, on the debian website, it states that this package includes OpenGL extensions GL_S3_s3tc and GL_EXT_texture_compression_s3tc. So, in short, sounds like a winner. I will go ahead and install that and see what happens. Also, a friend of mine mentioned that I should look to see if I have generic drivers for my video card or actual updated specific drivers from the vendor, so I will be looking into that as well. Thank you for your help!
  21. Hmm... I will take a look and see if perhaps something similar happened to my system as well. Glad you got it working again!
  22. your problem seems similar to my problem, with the exception that I run 64 bit OS, rather than 32bit. Check out my contributions to this thread and see if your problem is similar: http://forums.thedarkmod.com/topic/15848-missing-libraries-in-linux-after-update/page__st__25
  23. Good point... Here are my hardware specs, just in case that really is the issue, or if there is an incompatibility issue: Mobo: MB MSI H61M-P21 (B3) R CPU: INTEL|PDC G620 2.6G 3M 1155 R Video Card: VGA EVGA 256-P2-N753-TR 8600GT 256M RAM: 4GB
  24. Okay! Glad to see a push for linux gaming! I installed per the basic instructions for linux just yesterday, but am having an error upon starting the game. I get a pretty long error list, mostly relating to not being able to load any of the images. Here is a sample of that list (it is wayyy to long to post all of it here, unless you want me to): WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure1 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure2 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure3 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure4 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure5 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure6 WARNING:Couldn't load image: guis/assets/mainmenu/sidefigure7 After all that, there is a different bit where it was trying to figure out my hardware and seemed to fail: 4032 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. guess failed, return default low-end VRAM setting ( 64MB VRAM ) 64 MB Video Memory Async thread started Couldn't exec autocommands.cfg - file does not exist. Widescreenmode was set to: 2 (1440x900) Not playing a game. Not playing a game. Not playing a game. <---(says this many many times in a row) signal caught: Broken pipe si_code 0 Trying to exit gracefully.. Shutting down sound hardware ----------- Alsa Shutdown ------------ close pcm dlclose -------------------------------------- idRenderSystem::Shutdown() I basically just get a blank screen with sound. When it is run in not-full-screen mode, I am able to wait for it to bug out and allow me to close it. With full screen, I have to hard reset to get it to stop. Here are my Linux specs if that helps at all: Debian release 6.0.9, Kernel 2.6.39-bpo.2-686-pae, gnome 2.30.2 My hardware can easily run doom3, so I know its not a problem of speed/specs. Any suggestions?
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