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chakkman

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Posts posted by chakkman

  1. 2 hours ago, OrbWeaver said:

    Because people don't understand that "freedom" is not a scalar quantity, and talking about "more free" or "less free" is just meaningless nonsense. A license itself is not "free", but it can try to protect freedoms for specific groups of people (users, developers, company owners, etc), some of which might directly conflict with the freedoms of other specific groups of people.

    Freedom is merely a feeling for most. I never understood the coherence with software. A license which allows modification is merely something practical, nothing I'd associate with "freedom" in any way.

    For some people, this is very political.

  2. Risen 1 definitely is more like Gothic. I also played it through 2 times now, the last time a couple of days ago. Risen 2 is different, but, I find the setting and gameplay very coherent. That pirate stuff fits nicely.

    I'll probably also play through Risen 3 when I'm finished with part 2. I never played that one through, after always failing at the oracle spider boss last time...

    By the way, looks like Piranha Bytes are in a lot of trouble, and will probably be closed down: https://www.gamestar.de/artikel/piranha-bytes-gothic-elex-schliessung,3406996.html

    Unfortunate, but, the whole game industry seems to be quite messed up these days.

    • Sad 1
  3. I'm replaying this game at the moment (I already played it through once, in 2015), and, I'm absolutely loving it again... Lovely game world, and some really charming characters, and funny quests.

    • Like 2
  4. 11 hours ago, Frost_Salamander said:

    I was asked to help test the mantling changes and I was neutral about them, but I am supportive of any changes that might encourage new players while at the same time not ruining my own experience.

    In which way do you think that the changes made to mantling and leaning will "encourage new players"? I don't see anything about the old systems which would be a hindrance, or a discourage for people getting into the game.

    Anyway, my main issue with this and other things which have been pushed here quite aggressively lately is something different. But, that's something the core team of the mod should address (and know), and is probably not something to discuss here in public (and not up to me anyway). I'm in good faith that it will be addressed, because, I don't think it can go on much longer like this.

    • Like 1
  5. On 12/21/2023 at 9:50 PM, Daft Mugi said:

    The reason for the change was to address feedback from players that mantling was "painfully slow", "slow and clunky", "mantling sucks - it's just slow", and so on. Several mission authors supported making mantling faster, and so the dev team decided to tweak the mantle speed.

    May I ask where you got that "feedback from players" from, and who the "several mission authors" supporting making mantling faster are exactly?

  6. 12 minutes ago, Wellingtoncrab said:

    Do you get mine:

    With the new mantle do you have an opinion on what the default mantle roll value should be?

    You can say you don’t have one.

    Ok, I get it. You were talking about the mantle roll, and not the mantling speed.

    Regarding the mantle roll, yes, I don't really have an opinion on that. My issues are rather that the mantling seems too fast. I don't care which additional animation of the head is involved. IMO, the whole movement is simply too fast.

    • Like 1
  7. I don't think you really get my point. Of course, a game can't and shouldn't be realistic in all regards (unless you actually simulate something), but, if something feels too arcade, then it breaks immersion. And, yes, of course that's subjective, but, the new mantling simply seems too fast to me. Just like the old Quake and Doom games seem too fast to me, in terms of movement speed. Nobody runs that fast, not even Usain Bolt.

    And, by the way, if these movements are modelled on some real life videos, I suggest that it is also taken into account that the thief is neither a parcour artist, nor a strongman competitor. So, he shouldn't be as fast or as strong as these people.

     

  8. 47 minutes ago, Wellingtoncrab said:

    I think what you are describing as "realistic" is just what feels subjectively natural or correct to you, which you can and should advocate for that.

    No. There are limits to what a human is capable of, and, when a game like TDM, which is supposed to be a "immersive sim" feels too arcade-ish, then it's something I don't consider desirable, especially when the other movement (walking/running speed, swimming, diving, leaning etc.) or the use of weapons seems pretty realistic.

  9. 10 minutes ago, Fiver said:

    If there was (unexpected) solid opposition to a dedicated article, I'd create a redirect to the relevant section in "The Dark Mod Gameplay" to help wiki readers find it faster.

    No "opposition", I just wonder what you think needs explaining elaborately so that it warrants a dedicated article for it. ;) It's basically a visibility meter.

    Don't get me wrong, it's nice that you want to help, but, a wiki which is cluttered with articles of the most basic things which are already covered in other articles is maybe not the best idea either. Just my opinion.

  10. 17 hours ago, Wellingtoncrab said:

    I like the new mantle speed a lot.

    Though I find with the faster speed the default mantle roll of 1.0 looks rather exaggerated and can be a little jarring, so I have been dialing it back.

    Would be great if this could be fine tuned a bit. I also think it's exaggerated. Again, I like TDM for its rather realistic movement.

  11. I don't know if there really is screen tearing in TDM without Vsync. In my experience, some games tear, and some don't, without Vsync activated. So, I'd check if it does, and, if it doesn't, you won't need Vsync anyway. It introduces extra latency (albeit very little) and costs performance anyway.

    Edit: I just checked with disabled Vsync, frames capped to 144 FPS, and, I don't see any screen tearing. I'd just leave Vsync off (if it even can be enabled on Linux). Makes no sense anyway, if there is no screen tearing without it.

  12. 5 minutes ago, grodenglaive said:

    I haven't played any Thief mods before or even looked at the game since probably 2000. Going back to the old Thief graphics was a bit of a turnoff at first, but the gameplay more than makes up for it.

    That, and the amazing atmosphere and soundtrack.

    TBH, I don't mind the graphics at all. But, I don't mind the early Tomb Raiders' graphics either.

    Quote

    Wow, this mod is massive. I'm over 20 hours in and just started The Jaws of Darkness (mission 8 of 10). Really enjoyable so far, great maps. It can get pretty intense at times, but in a good way. I ran into a couple of frustrating places where I couldn't find the objective and resorted to google (that sprawling mansion early on was easy to get lost in).

    That's something I would criticize about it: The missions are just too complex, and confusing to navigate, for the most part. I think they exaggerated a bit there. It also kind of takes the wind out of the sails, if every single mission is such a monster. In some, I just rushed through the end to finally finish the mission.

    The original missions in both Thief 1 and 2 were pretty well balanced between moderately sized and large missions, and they had a good feel for "climaxes" in the actual main story.

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