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Posts posted by chakkman
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Sorry, didn't find a thread for praise yet.
You guys did an absloutely great job with 2.13. Not only did the loading times improve massively, the light gem/A.I. visibility is much more consistent now, but, also the changes to the Training Mission are great. Thanks for still maintaining the mod, and improving it with literally every new version.
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I just played it for an hour or so, and, I really like it. Nice game, and very nice freebie.
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Thanks!
I saw that a remake is coming soon, and, was wondering how the original is. Pretty sure I like it, as I like the other games of the same developer as well.
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7 hours ago, michael_a said:
Cool, though I've heard mixed opinions about first two games.
They're both good IMO.
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Hopefully. Not sure how this "crew" stuff will work out though. Hopefully it's just story related.
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1 hour ago, datiswous said:
There's no main character
Actually, that's a good point. With so many missions defining their own character, which could even be female.
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He is not very photogenic.
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What operating system are you on?
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On 11/14/2014 at 12:50 AM, chakkman said:
On sale on gog.com for 5.99 € atm: http://www.gog.com/game/the_chronicles_of_riddick_assault_on_dark_athena 2 awesome games (Escape from Butcher Bay is actually one of my favourite games overall) for very cheap money.
Why oh why didn't I buy it on GOG back then... It's the only version without copy protection, and, my retail version won't activate anymore since a few years.
Stupid decision.
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Alright, thanks for the info. I personally never used the status updates, but, I looked into others' updates from time to time.
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@taaaki Would it be possible to configure the forum software so that you don't have to click 4 or 5 times on "Show previous comments" to display all comments at once when you visit a status update? See the screenshot:
The best in my eyes would be to just display all the comments by default.
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Just like Epic Games, they all want to beat Steam, but don't even come remotely close.
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I really hope there won't be a complete lack of consistency in the future, with everything FM authors or contributors to coding want to change about the mod the whole time... Some FMs already play as if they were from a parallel universe.
To illustrate the problem: Imagine a new player getting into the mod. He will play The Training mission, and maybe some of the older missions, which don't modify weapon, enemy, or light gem/shadow behavior. Then he gets into some of the new missions, and needs to re-learn in every mission the conditions, because the FM author chose to modify weapons, make the player always visible, change A.I. behavior, or even change or introduce new weapons.
I appreciate the cerativity, and understand that some want to extend the gameplay possibilities. But, it always comes with the, in my eyes, big penalty of making the player adapt to the new conditions, and every single mission, and, some things he can't know, and he'll be very surprised that the mission behaves the way it does.
I really hope FM authors go back to the roots again one day, and don't overwhelm the player with thousands of changes and additions, which make the missions and the Dark Mod unvierse less coherent and uniform, and confuse the player.
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Not quite free, but, if you're subscribed to Amazon Prime, you can get some nice freebies on Prime Gaming: https://gaming.amazon.com/home
Among others: Deus Ex - Game of The Year Edition, Bioshock Infinite, Bioshock 2, Blood West, The Talos Principle - Gold Edition, and The Outer Worlds (Ok, that one is mediocre at best...) - all on GOG.
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Nice.
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I pre-ordered it a while ago, and installed it yesterday soon after it was released on Steam. Just like the Tomb Raider I-III Remasters, it's fantastic.
And, yeah, time to get into Angel Of Darkness as well, now that they hopefully made it playable. Already played it a bit yesterday, but, I need more time with it, of course.
Lovely game, so happy that they were remastered, which I would never have expected before TR I-III remasters were released.
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Still wonder why people buy laptops for gaming. They're - more expensive; less powerful than a desktop PC you get for the same prize; always have performance to efficiency restraints; only come with a small screen; can't be cooled like a desktop PC; won't come with good keyboard/mice.
I.e. they're inferior in about anything, compared to a desktop PC, for gaming. The only real advantage is mobility.
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1 hour ago, datiswous said:
I found that there is a huge performance drop going from 8x to 16x. So I keep it on 8x.
Yep. Same here. 8x is more than enough anyway IMO.
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I'm on 1080p as well, but, I bought a 144 Hz monitor some time ago (which I only can highly recommend, the higher framerate makes for much more smoother movement, and a much more realistic looking game). My RTX 3060 Ti handles TDM very well with maximum details in almost everything (except for antialiasing, which is a HUGE hog in this game...).
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On 1/28/2025 at 3:28 PM, datiswous said:
New system:
Antec C8 ARGB GIGABYTE B650 GAMING X AX V2 motherboard AMD Ryzen 5 7600 (Noctua NH-L9x65 cooler) 32gb ram (2x16) WD Black SN850X 2TB M.2 SSD Nvidia RTX 3060 12GB Seasonic FOCUS Plus 550 Gold
So, how does it perform with Dark Mod?
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7 hours ago, cavador said:
This is basically forcing me to ghost the mission
A problem which unfortunately quite a few missions have, at least on the highest difficulty (there are often no K.O. objectives).
I always thought that it is a bad idea to force the player to play a certain intended way. Same with save rooms in the mission.
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10 hours ago, datiswous said:
Hazard Pay 2: Look who's hazardous now ?
I would take that too
, but, as far as I read, he also works on some more Volta missions.
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Waiting for: Goldwell's new Shadow of Northdale missions, Kingsal's missions, Bikerdudes Blackheart Manor mission...
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TDM 2.13
in The Dark Mod
Posted
Better post issues here: