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Mr Alex

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  1. Hey guys. So I figured it out (well someone told me how to do it). Unfortunately you need to alter and compile the source code. In the fx section I added something like: fx fx/blooddrop { { name "blooddrop" delay 0 duration 3600 decal "textures/decals/dsplat2" size 96 } } Then in the monsters scripts we add something like void monster_???::state_Killed() { startFx("fx/blooddrop"); animState( ANIMCHANNEL_TORSO, "Torso_Death", 0 ); animState( ANIMCHANNEL_LEGS, "Legs_Death", 0 ); waitAction( "dead" ); hide(); sys.wait( 4 ); //give sounds time to fade out stopMove(); stopSound( SND_CHANNEL_ANY, 0 ); setState( "state_Dead" ); } I haven't compiled and tested yet, since I'm a total noob at working with compiling and working with source codes.
  2. Thanks for the help HMart. I think I'm going to hold off doing any dismemberment for a while, I still can't figure out how to make enemies leave blood decals when they're killed ahah =')
  3. Okay, my plan failed. Seems I need to use a projectile to spawn decals. How can I make a monster drop a projectile? Would I just set the projectile as "def_dropDeathItem1" ? Or would I have to create a "def_dropProjectileItem1"? Who would have thought this would be so complicated? Hehehe.
  4. I did LOL at firearrows gibbing =') Thanks a lot for the help guys, it means a lot. The pseudo blood bullet sounds like an interesting idea! I might try creating an invisible object that'll be dropped on death, that leaves blood and is removed on impact. I'll let you know how it goes =) I might also try editing the gib objects and ragdolls, so they spawn blood on impact, similar to projectiles. (I've already edited gib drops to be permanent.) Does anyone have any ideas about implementing dismemberment? I installed Wolfenstein 2009 recently to check out the code, as that has people being blown apart and heads exploding and stuff.
  5. Does anyone know how to make monsters drop blood when they die? I've been making a Doom 3 gore mod for a while now and the only thing missing is blood pooling around the piles of bodies. I know this isn't exactly TDM related, but they're both using the same idtech, so it's all transferable. Here's my Dropbox link if you want to see some screenshots of how far I've got. (These are all pre-Wulfen textures, so I'll have to get some better ones on there.) https://www.dropbox.com/sh/n09gtm59ei52una/-8ps2olgZn I'm really sorry If there's already this exact same topic, I only had a quick browse and apparently I'm not allowed to use the search function.
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