Hey guys. So I figured it out (well someone told me how to do it). Unfortunately you need to alter and compile the source code. In the fx section I added something like:
fx fx/blooddrop
{
{
name "blooddrop"
delay 0
duration 3600
decal "textures/decals/dsplat2"
size 96
}
}
Then in the monsters scripts we add something like
void monster_???::state_Killed() {
startFx("fx/blooddrop");
animState( ANIMCHANNEL_TORSO, "Torso_Death", 0 );
animState( ANIMCHANNEL_LEGS, "Legs_Death", 0 );
waitAction( "dead" );
hide();
sys.wait( 4 ); //give sounds time to fade out
stopMove();
stopSound( SND_CHANNEL_ANY, 0 );
setState( "state_Dead" );
}
I haven't compiled and tested yet, since I'm a total noob at working with compiling and working with source codes.