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stumpy

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Posts posted by stumpy

  1. this has been mentioned several times before, technically the knocked out guard is dead, but the game see's it as having been knocked out, but in other terms its a ragdoll, and a dead one, it just says unconcious when moving them, because it was killed via a knockout rather than a stabbing weapon or a fire related weapon like a landmine, to get it to wake up you would have to remove the ragdoll and spawn in a new guard in the place where it was stuffed, and as some places where unconcious guards are stuffed is under furniture, they would wake up then die of asphyxiation due to being crushed by the heavy furniture.

    • Like 1
  2. thief 4 has some stupid cabinets you can hide in from the guards even if they are chasing you, the guards wont open the cabinets and find you because they can't. Even if you were in plain sight and in the light and about a foot away, just pop into that cabinet and the guards lose instant interest in you. It seems as soon as you enter a cabinet the guards alert state gets turned off. the cabinets are everywhere, just makes stealth pointless.

     

    Plus you are not actually playing Garrett from thief 1, 2, 3.

  3. you should check first that the item you want to use is available by right clicking on one of the xyz views, select create model, try to find your item, if not found click on cancel and use reload models in file tab and look for it again, if not found then the item was not saved in the models directory, move it there, or if directory don't exist in your darkmod install, create directory models in the same directory as where all the pk4 files are. if item found then you can do the following.

     

    so i dont screw anything up I always move what am making a collision box for to the editors xyz origin and place the base of the item on the xyz origin so I can move the collision box origin onto that origin.

     

    create a box around your object textured with the collision texture, or select the collision texture and use that to make a box around the item, convert collision box to a func_static, press v to move the origin of the collision textured box to the bottom of the box(this is where it would rest if dropped on the ground), press esc twice so nothing else is selected, select collision box, save selected as a collision model, select the model you want to add the collision box to in the model selection screen, click on ok to select it or cancel to not select it.

     

    to un-taff what you done find the collision box you made (<what ever its named>.cm) and delete it. will be in the model directory with the same name as the model you selected if you did not select one it might have been save as cm

     

    to make a useable item there are three types. to use place the one you want in your world, eg atdm:moveable_custom_item

    change name to something like what it is - name : bunch of grapes

    change inv_icon path to a tga image or dds image - inv_icon : guis/assets/hud/inventory_icons/bunchofgrapes

    change model path to path of your model with the collision box ase/lwo - model models/darkmod/bunchofgrapes.ase

    if you can't find your model, just use the reload models option in file

    the collision box is auto loaded with the model

     

    if its the one that doesn't go in your inventory then you dont need to set the inv_icon path

    it still needs a unique name so objectives and scripts can access the item when they need to

  4. you get a mission to break into lord leprecarnuses mansion and steal his prize collection of golden gnomes, only once in the place you find out he's a necromancer and the golden gnomes are actually what remains of his victims. You can either escape with the golden gnomes and have them melted down to gold bars to sell on the black market, or access the lords rooms of conversion to see if there's a way to revert the golden gnome back to living humans and convert the lord to one of his creations then melt that down to gold bars to sell on the black market.

  5. I have an unreleased map with a semi working forge, but it only produces one item. but you can put crucible on forge, melt two metals together to make an alloy, then use that alloy with a mould on a machine that makes the item needed. I suppose the machine at the making part could be hacked into making other things other than the item needed.

    the two metals are copper and tin to make bronze. you have to find the copper and tin in the game as those metal made objects, and get a lump of clay from a potters for making the mould of the item needed as the end result. the unbaked clay mould is baked on the forge. as a temporary work around to it taking too long in a kiln.

    • Like 1
  6. maybe they consider the game to be too new to be put on a site about 'good old games' = gog. or maybe they consider it not to be a game as its a game editor with a launcher that run player made maps. or maybe someone from 'thief 2 new dark' put in a bad word, there are still some over at ttlg who hate 'the dark mod' with a vengence that doesn't make much sense.

     

    the source code for a lot of those free games on gog is on git, not all of them though.

     

    maybe they have problems with it being doom 3 converted to a thief type game as in its a total convert therefore not an original game, new dark would be considered an extension to thief 2, or maybe they think the dark mod and new dark is the same game so they already have it.

  7. climate change got stuffed by that earthquake in japan where the east coast of japan dropped by 15 feet, put there anti tsunami walls down by 15 feet, 10 feet below the tsunami they got hit by and knocked the earth off its axis by 2 degrees, so now some countries are further north by 2 degrees while others are 2 degrees further south, while others didn't change. that 2 degrees makes it seem like its a lot colder in some countries than before, while other's feel a lot hotter than it was,

     

    there's that conspirancy where certain technology came from aliens from other planets, and not that it was developed in other countries outside the usa, eg like velcro got from alien spacesuits, actually invented by a swiss guy based on plants that have seeds with a raised hook surface and therefore stick to wollen/fur surfaces. or night sight goggles obviously alien technology or In 1929, Hungarian physicist Kálmán Tihanyi invented an infrared-sensitive electronic television camera for anti-aircraft defense in the UK

  8. be a bit like the 20th century being 99 years long. should have moved into the next century at the end of 2000 but because of popular belief it moved over one year early.

    goes back to Romans not having a number zero in there calendar, or in other words there should be a day zero and a month zero for there to be a year zero.

  9. what is funny in some countries, isn't funny in others, so funny things in fan missions have been missed by people who can't relate to them. although in the uk funny things in one county, ain't funny in another.

     

    Actually president trump wants his face carved onto mount rushmore, even though there isn't any room for it.

  10. something else not wanted, the loot telling you what percentage of loot you've collected, and how much percentage is left to collect. Basically how would you know, does the thief have special powers and can pick up wavelengths coming from the loot telling him/her how much is left!!!!!??????

  11. its in development, which is movie speak for still working on script. this can take up to 10 years, if its says in production, then thats movie speak for we are filming it. can take up to 6 months. post production is cgi, adding music, adding voice as its usually re-dubbed can take 2 to 3 years.

     

    in development also means looking for backers, locations, art direction, storyboards, looking for the actors to appear in it, screen tests of those actors, unless it turns out to be an animations, then you still need actors to do the voices.

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