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duzenko

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Posts posted by duzenko

  1. Are there any gl... calls in front end vertex buffer frame setup?
    About lightgem: it's quite possible that frontend for lightgem and frontend for player view might conflict with each other, but must be very system-specific because the lightgem stage is relatively short, probably shorter than game tic.
    Maybe combine lightgem and player view into a single draw command.

    But I would really like to see the work that's already done in trunk first.

  2. Then try 2.05 assets :)

    That worked.

     

    I haven't had time to build my own but I tried both v1 and v1.1 and they both produce some visual artifacts,

    random black tris around animating objects (etc). Still, better than the whole AI flickering when you get up close.

    Can't see any visual errors in Chalice of Kings. What map did you try?

  3. Cool stuff.

     

    Not that I'm a expert in this area but I've read that Mutex performance is pathological on Windows:

     

    https://www.arangodb.com/2015/02/comparing-atomic-mutex-rwlocks/

     

    http://demin.ws/blog/english/2012/05/05/atomic-spinlock-mutex/

     

    Did you try using Atomics instead?

    Probably won't be much difference here because it's only waiting once per frame per thread.

    I couldn't build the vr version quickly due to missing DXSDK that 2.05 required and 2.06 does not.

  4. I can understand, as a content creator, it can be irksome to have people modify your artistic creations in certain ways, especially without your permission. There is, for example, nothing in the TDM license that stops someone from taking one of my missions, changing some of the textures here and there, and releasing it under their name, all without asking. Basic courtesy would probably keep that from happening, but you can't always bank on that.

    What's stopping me from buying a decryption key and then doing all that?

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