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Destined

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Posts posted by Destined

  1. 13 hours ago, chakkman said:

    You already lost me in the first sentence. Muslims aren't oppressed, and, especially, that's no excuse for walking into a school bus with a suicide vest.

    Well, Chinese Muslims may disagree, but I get your point. The problem is, even if they are not oppressed, they are told that they are. And that this is a way (if not the only way) for them to strike back.ย I don't want to find excuses for terrorist attacks (far from it), but I think that the people cheering are not evil or something like that. They are simply manipulated into thinking that what they are doing is right. In this case religion is the means by which they were manipulated, but this does not make the religion itself bad. It is the people that utilise the reilgion to further their own agenda that are bad. Just as any dictator uses the media and misinformation tot further his.

    And regarding civilised vs barbaric: Many Islamic countries are not as civilised as you might think. Hell, even in "modern western" countries, like Spain, there are areas that even do not have running water. So, even though the world in general is pretty advanced, this does not apply to every country. Consequently, some people can depict the rich western people as a common enemy against which they want to rebel.

  2. 1 hour ago, chakkman said:

    Surely not. It's still the religion in whose name the vast amount of terroristic acts are being comitted in the world, it's still the religion in whose name tens of thousands of people cheered on the streets about 9/11, and it's still the religion in whose name dictatorships commit horrible crimes against humanity.

    On a positive note, it seems to get better with time. Even seems as if some islamic countries even seek peace with Israel now, even though I'm not sure if that isn't to fight the big player Iran. The different islamic religious groups seems to be hating each other's guts for the most part anyway.

    It'll be a long way still.

    Well, had Christians had the means to do similar things in times they were oppressed, they would probably have done it. Terrorositic acts are a way to intimidate a much larger and powerful foe. Still, I hope (although not truly believe) that someday the various religions will be able to coexist in peace. But as you said it is a common cause to rally people behind one and a way to divide "us" from "them", so it is very unlikely.

    Regarding time and different groups of the same belief hating on each other, it is also nothing new. There were whole civil wars and persecutions about, who has the "right" idea of Christianity (Catholics vs Protestants) and even before that who has the right leader as the list of Antipopes shows. The main difference, in my opinion, is that that there are more efficient ways to kill each other than was the case during the crusades. And I am quite glad that the Christian church has evolved far enough to not pursue people of other beliefs, but I am actually not sure what the Catholic church's current opinion on most sciences is, but as far as I know the current pope is relativley liberal (as far as you can be as pope, I suppose). The First Communion of my niece got me to think about my own stance on Cathilicism, but I have not yet found the time to actually inform myself about the church's most current opinions on, well, everything. Maybe I should do that and finally decide if want to stay with it or rather distance myself...

    • Like 1
  3. You can change everything you need in the def-file '"tdm_weapon_shortsword.def" (including the model used) and drop this into your FM-folder. This way, you can use another weapon without having to rename the model file. If you're lucky, there is also already a soundshader that includes all the sounds for this weapon. That way you would only have to change the spawnarg "snd_bounce" and would not have to define the hitting sound for each material.

  4. Not sure, if you are just trolling, but I will answer anyway. Yes, The Dark Mod used to be smaller, but there is a continuous flow of new assets (models, AIs, etc.), so there is more variety in missions and they do not all look the same. This requires space, of course. The only way, you could keep the mod itself smaller, would be to keep all additional assets in the fan missions, but this would have two major disadvantages: you cannot use them (without unpacking tons of fan missions) for the creation of your own new missions and it would drastically increase the size of the missions themselves, which in turn would be even less efficient (dowloading assets for each mission each time, instead of downloading all just once). Additionally, this would mean that all missions would have to be checked for any assets that are to be taken out of the core mod and repacked; and nobody wants to do that.

    In short: no, it is not possible to reduce the size to half.

    • Like 3
  5. I am rather curious which episode of his story the game is about and what kind of game it is. It could be very interesting, but it could also be very disappointing. At least, Daedalic has made and published a couple of decent games, so I am more hopeful than if Ubisoft of EA were in charge...

    Edit: Now that I think about it, Daedalic has a couple of Point and Click adventures, which would probably fit quite well for a game about gollum.

  6. I am glad to hear that you showed some sense in this regard. I agree with you, that extremists are to be condemned (regardless of the religion they think they are repesenting), but this does not really have to do with the religion itself, but with the people who take it as an excuse to behave like animals. Btw. secular extremism (which I would call the dictatorship and persecution in China) is no better than religious extremism, but is often times viewed as more rational, even if it isn't.

    • Like 2
  7. 8 hours ago, Bienie said:

    I did see one odd message in the console, where there was an error in a path_sit node. Something about there not being enough room? These are revenants taking over the patrols of regular AI guards. Do they have different size requirements? If so that could make sense, though the hallway they are supposed to patrol is quite wide. I turned on the show AI destination command and they're not trying to get somewhere they can't, they're just standing there as if their patrol is finished and they have no more nodes to walk to.

    The revenants use AAS32, just as any other AI that at some point inherited atdm:ai_humanoid definition at some point. So the spacial requirements should not be any different from other guards. You could try to use a ass32_flood entity to make sure that the AAS is defined for all areas that you have your AIs. However, if there are guards in this area before, the AAS32 should already be defined for these areas. Still, it may be worth a try

    • Like 1
  8. Depending on the size of the map and if such a change is possible afterwards, you could also try to provide a shortcut back. I think most players would not mind some backtracking, if it can be done quickly. The important thing is that it is accessible only from area B and also unlocks it for area A while arriving there. Something like a way on the rooftops where you lower down a ladder into area A or a way through the sewers, where the manhole cover is only unlockable from below in area A. The Dark Souls games have many of these designs, where you have a long way around and once you have succeeded along the long way, you can open some sort of shortcut. I always thought this to be nice game design.

  9. 5 hours ago, Anderson said:

    Another solution is to make a script that blocks an area of the map until you complete objective A.

    This could be something that combines the two objectives. Like in point and click adventures, where you have to get some items (seemingly by accident), in order to complete objective A, that you later on realise that you need for objective B. As Obsttorte mentioned, it is difficult to give advice without any concrete scenario, but a general scenario for this case would be: Objecitve A is to get an item, you need to accomplisch objective B. When you pick up the item, you automatically pick up the key, you need to access the eastern part of the map. This way, you make sure that the way is only opened, as soon as the document was picked up. The main problem in this case is to make thes look "natural".

    • Like 1
  10. I think I know, what you mean. It is somewhat over the top after a certain point. And the comparison to Naughty Dog is not wrong in that regard. I would say it is also similar to Indiana Jones or Tomb Raidner (or generally any similar pulp fiction), which also usually start reasonably normal, but turn into some supernatural stuff after some time. This does not make the best story, but it was entertaining. So, it might be not too bad, if you see it in that light. But if you expected a well written, serious and more or less realistic stroy, I can see, why you were disappointed. By the way, I have finished the game in twelve hours (so even less than the 20 you mentioned), but I got it on a sale, so I got my money's worth out of it. An I think it was time well wasted ๐Ÿ˜‰

  11. I am quite astonished that you had so many problems with A Plague Tale: Innocence. Apart from its VERY linear levels, I found it very enjoyable and never had to resort to external help to understand what I need to do. The forced fights can be annoying, but I found it not too difficult (not sure on which difficulty I played, but usually I play on "normal", i.e. some intermedaite difficulty). I had the experience you described with Deus Ex: Human Revolution. I played stelathy the whole game, but then came to a boss fight, in which I felt completely underpowered, because I spent no points in any combat skills. I gave up the game with this fight.

    I agree with the rest that Dishonored is the closest you can get regarding the "feel" of freedom, you have in Thief, i.e. multiple ways to get to your goal; especially if you want a first person stealth game. Styx is also quite open in the individual levels, but it is 3rd person, so if you explicitly want a first person game, this will not be for you. If you can look past that and the crude humour mentioned, I would also recommend it.

    Another game, you could have a look at is Seven: The Days Long Gone. It is not first person, but at least it is open world and stealth oriented. I have not really played it myself (I bought it on a Steam sale and played for 20 Minutes, but have not come back to it, because I wanted to finish other games first), so I cannot give a personal opinion, but maybe you can find a useful review and decide if it is something for you.

  12. 11 hours ago, thebigh said:

    No, it does not show the text of the xdata on the model in/game. It's just a blank sheet. This is what I was actually trying to do: have the text visible on the model but without being able to get the readable popup by frobbing.

    Too bad; this would have been the simplest way, if it had worked. There is also the possibility to create Text Decals, which you can then apply to the model of the paper. Here is the Wiki page (recently updated by Geep) on how you can create them: https://wiki.thedarkmod.com/index.php?title=Text_Decals_for_Signs_etc. It is a bit mor complicated, so your method might still be better, but at least you know that there is a "proper" way.

  13. 17 hours ago, Shadrach said:

    Drawback of course is no overlay, not such a big deal for me -ย but also no easy screenshots. Then again, screenshots in non-Steam games was never really supported anyway, they worked but you'd lose them all if changing the shortcut in any way... ๐Ÿ˜•

    TDM can make screenshots itself. The default key is F12 (or at least it is for me; not sure if I changed it at some point, but cannot remember). If you want to change it, you can find it in the Setings -> Controls -> General. So there is no need for the Steam overlay just for that.

    • Thanks 1
  14. I am not sure what you mean with animation controllers, but I think so. At least there are some joints that move more than one other joint. For example, the first joint on a finger will move the all following joints, so it curls the whole finger by just rotating the one joint. The same is true for the tail. Is that what you mean?

    Edit: and just because I opened it right now: the file werebeast_md5_imported_two_rigs.blend contains a couple of animations I made, that actually seem to still work (in Blender v2.78). If I remember correctly the latest exported files were botched for some reason and thought that the blender file was too, but right now it looks fine (at least on the first glance). So, if they are up to your standard, you can use them. And if not, they may at least be a starting point, so you don't have to start from scratch.

    Edit2: Ok, there are only a couple of animations working: idle_sniffing, Pain1, Run (this is running on all fours, but the idea was discarded, because the IK would be too complicated, IIRC), Run_two_legs, and Search1. But at least it is a start.

  15. 11 hours ago, Kurshok said:

    You're full of shit, Go Gaza. I supported Islam for years without taking a look at the Quran or reading history about that sick cunt Muhammad. Then, I actually learned about Islamic practices, history, culture, beliefs, and how you treat atheists, apostates, and pagans. Your cult is fucking disgusting, and I'm glad China is taking the necessary steps to dismantle your cult from their country, and that Israel is purging the fake nation of Palestine, a Jordanian backwater, from existence.

    Whoa, there. Calm down. Each religion has its dark past and has (or had) their fanatics, but this definitely should not make you condone mass murder. You are entitled to your opinion, but there definitely is a line. And not all practicioners of Islam are mass murderers, just as not all Christians took part in the crusades. I agree insofar as to say that religious fanatics are idiots that use their religion as an excuse to do horrible thins, but as I said: This does not make each practicioner a horrible person and it does not mean that any regime should persecute and/or kill practicioners of a belief.

  16. 10 hours ago, Obsttorte said:

    Which doesn't make a difference anyways, except maybe that a knocked out ai doesn't leave a blood pool like on killed via the sword (which only matters if you take them out in a well lit place). Besides that it is purely cosmetic. Those tris on your screen aren't alive, therefore you cannot kill them. :)

    Agreed.

    10 hours ago, Obsttorte said:

    Btw.: Choking is forbidden for police in most countries, at it can quiet easely kill someone. One easely underestimates how much harm can be done by harmless appearing measures.

    Also agreed. This is why I wrote "if done correctly" ๐Ÿ˜‰ I don't think that choking someone until he becomes unconcious could be called "harmless appearing", but at least it is more reliable than blunt trauma to the head.

    Regarding time needed, I did a bit of searching: You can become unconcious by pressing strongly on the Sinus carotis, which is a blood pressure sensor located on the side of the throat near the larynx. Pressing against it causes the body to believe you have a much too high blood pressure, so it plummets resulting in the brain not getting enough blood. This happens in a couple of seconds. I am not sure, but could imagine that this is what happens when someone gets choked (at least in some cases). In this case it should be quite safe, because it does not require you to crush the trachea, but of course, you have to stop as soon the other person becomes unconciuous. However, as soon as the brain regains regular blood flow, the person will wake up again, so it would also not work to get rid of guards, except you would tie them up and gag them afterwards. So, this is also not much more realistic than blackjacking them...

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