Jump to content
The Dark Mod Forums

Darkman

Member
  • Posts

    77
  • Joined

  • Last visited

Everything posted by Darkman

  1. hey guys just another question about lighting: as far as i know, shadows from static lights (no moving/flickering) are precalculatet, at least for all static shadow-throwing volumes that are within range. So, they they cost only few performance, compared to moving lights (origin does move), where no shadows can be precalculated. But i would like to know, how lights are calculated/impacting performance, which are not moving but flickering?! i was really surprised when the performance in my current map dropped massively, even if the polygon-count was low and only few lights existed (but they were all flickering and had a big range)...
  2. hehe í don't know, if this is "working as intended", but maybe - even if it was NOT intended - its some kind of positive (!) bug... i think it might be regarded as a realistic arrow-behaviour (arrows stuck in AI's, too)... however, i unfortunatelly can't tell you, how to prevent this feature/bug...
  3. ah, i see... well, would have been a big surprise, if this would have been easy, hehe but anyway, thanks for your fast replys... in addition to that old discussion, there is a concrete statement now
  4. Hey there was a little simliar discussion in another topic some month ago, but none of the TDM-members entered there. so, i wonder, if there is a plan to implement multi core-support someday?! i think the advantages would be obvious (and at the same time it could also become more necessary, f.e. think of the upcoming hdr-feature), whereas i dont know how difficult it is to code such a feature... would be kind, if any of the team-members could at least give some information about this...
×
×
  • Create New...