hey guys just another question about lighting: as far as i know, shadows from static lights (no moving/flickering) are precalculatet, at least for all static shadow-throwing volumes that are within range. So, they they cost only few performance, compared to moving lights (origin does move), where no shadows can be precalculated. But i would like to know, how lights are calculated/impacting performance, which are not moving but flickering?! i was really surprised when the performance in my current map dropped massively, even if the polygon-count was low and only few lights existed (but they were all flickering and had a big range)...