Jump to content
The Dark Mod Forums

janexx

Member
  • Posts

    22
  • Joined

  • Last visited

Everything posted by janexx

  1. Ah yes that was the mistake. I changed the first line in "cube_lp" and now it works, thank you!
  2. @VanishedOne, I just try to get the statue for myself in DarkRadiant to see if it works, independent from the one I gave Springheel. I test it at the moment with just a diffuse and a bump map for the podest. @HMart, thank you, that makes thing clearer to me. Now I have sorted the textures in a "textures" folder within the "fms" folder and editet the material file like this: textures/cube_lp { stone qer_editorimage textures/darkmod/stone/sculpted/greekstatue_marble_preview diffusemap textures/darkmod/stone/sculpted/cube_marble_d bumpmap textures/darkmod/stone/sculpted/cube_local // specularmap textures/folder_name/texture_name_s.tga } I placed the textures accordingly to the path in the material file. But in DarkRadiant I still see no textures: What could be still wrong here?
  3. Thank you HMart so far. Where is the materials folder or where should I create it? I installed darkmod in /usr/share/games/darkmod/ where all pk4 files are. Now I put my ase model in tdm_models01.pk4 to /models/darkmod/decorative/statues/ Is that right so far? My textures I placed in tdm_textures_stone_sculpted01.pk4 (diffuse map in /dds/textures/darkmod/stone/sculpted/ and bump map in /textures/darkmod/stone/sculpted/ ) My material file loos like this: lines starting with // are comments and not necessary for the material to worktextures/cube_lp // this is the full name of the material, this is what you copy to the material name in blender for example{ stone // this is a GLOBAL material key that tells the engine this material is metal, for sounds and other effects qer_editorimage textures/greekstatue_marble_preview.jpg //this is the texture preview for the editor, recommended to be jpg, 256x256 and have the normal map blended into it // Never use jpg or png for any other texture but the editor preview, jpg used on normal textures can crash the game diffusemap dds/textures/darkmod/stone/sculpted/cube_marble_d.tga // this is the color map or diffuse. (optional) ends with _d bumpmap /textures/darkmod/stone/sculpted/cube_local.tga // despite the name this is the normal map. (optional) ends with _local // specularmap textures/folder_name/texture_name_s.tga // the specular map. (optional) ends with _s}
  4. Hi there, sorry that I didn't answered for so long. I finally could install darkradiant and the statue has now a quite good size. I can import it in DarkRadiant and Darkmod. Now I struggle again. The textures (or material?) are not displayed. In DR it shows the standard "no shader" texture, in DarkMod it is completely black. Although I read the wiki about textures, I don't understand where to put them for testing. Would be nice if someone could give me instructions for noobs...
  5. @Mod hero, I just overread the information. I used this tutorial: http://wiki.thedarkmod.com/index.php/A_-_Z_Beginner_Full_Guide_Start_Here!#Folder_Structure By the way, I could install pybind11 via pacman and some depency was also missing but now I got DarkRadiant installed properly and all works now. Thanks for your help here!
  6. ... oh there was more: #11 0x00007ffff7409d4a in () at /usr/lib/libwx_gtk2u_adv-3.0.so.0 #12 0x00007ffff550ce75 in g_closure_invoke () at /usr/lib/libgobject-2.0.so.0 #13 0x00007ffff54f9ab8 in () at /usr/lib/libgobject-2.0.so.0 #14 0x00007ffff54fe1ae in g_signal_emit_valist () at /usr/lib/libgobject-2.0.so.0 #15 0x00007ffff54ff080 in g_signal_emit () at /usr/lib/libgobject-2.0.so.0 #16 0x00007ffff5a17381 in () at /usr/lib/libgtk-x11-2.0.so.0 #17 0x00007ffff5a1bbd4 in () at /usr/lib/libgtk-x11-2.0.so.0 #18 0x00007ffff591a7cc in () at /usr/lib/libgtk-x11-2.0.so.0 #19 0x00007ffff550ce75 in g_closure_invoke () at /usr/lib/libgobject-2.0.so.0 #20 0x00007ffff54f97df in () at /usr/lib/libgobject-2.0.so.0 #21 0x00007ffff54fd76d in g_signal_emit_valist () at /usr/lib/libgobject-2.0.so.0 #22 0x00007ffff54ff080 in g_signal_emit () at /usr/lib/libgobject-2.0.so.0 #23 0x00007ffff5a35235 in () at /usr/lib/libgtk-x11-2.0.so.0 #24 0x00007ffff5918a0e in gtk_propagate_event () at /usr/lib/libgtk-x11-2.0.so.0 #25 0x00007ffff5918e43 in gtk_main_do_event () at /usr/lib/libgtk-x11-2.0.so.0 #26 0x00007ffff5591d5e in () at /usr/lib/libgdk-x11-2.0.so.0 #27 0x00007ffff53ab7bf in g_main_context_dispatch () at /usr/lib/libglib-2.0.so.0 #28 0x00007ffff53ad739 in () at /usr/lib/libglib-2.0.so.0 #29 0x00007ffff53ae6d2 in g_main_loop_run () at /usr/lib/libglib-2.0.so.0 #30 0x00007ffff5917df3 in gtk_main () at /usr/lib/libgtk-x11-2.0.so.0 #31 0x00007ffff6eda1b6 in wxGUIEventLoop::DoRun() () at /usr/lib/libwx_gtk2u_core-3.0.so.0 #32 0x00007ffff6a13bae in wxEventLoopBase::Run() () at /usr/lib/libwx_baseu-3.0.so.0 #33 0x00007ffff6f438f1 in wxDialog::ShowModal() () at /usr/lib/libwx_gtk2u_core-3.0.so.0 #34 0x0000555555a7690f in () #35 0x0000555555a78a9f in () #36 0x00005555559fd579 in () #37 0x00005555559fbddc in () #38 0x00007ffff6b4689e in wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #39 0x00007ffff6b46c1b in wxEvtHandler::SearchDynamicEventTable(wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #40 0x00007ffff6b46cb1 in wxEvtHandler::TryHereOnly(wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #41 0x00007ffff6b46d64 in wxEvtHandler::ProcessEventLocally(wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #42 0x00007ffff6b46e02 in wxEvtHandler::ProcessEvent(wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #43 0x00007ffff6b46ba7 in wxEvtHandler::SafelyProcessEvent(wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #44 0x00007ffff70614d3 in wxMenuBase::SendEvent(int, int) () at /usr/lib/libwx_gtk2u_core-3.0.so.0 #45 0x00007ffff6f5a6dc in () at /usr/lib/libwx_gtk2u_core-3.0.so.0 #46 0x00007ffff550ce75 in g_closure_invoke () at /usr/lib/libgobject-2.0.so.0 #47 0x00007ffff54f9fd5 in () at /usr/lib/libgobject-2.0.so.0 #48 0x00007ffff54fe1ae in g_signal_emit_valist () at /usr/lib/libgobject-2.0.so.0 #49 0x00007ffff54ff080 in g_signal_emit () at /usr/lib/libgobject-2.0.so.0 #50 0x00007ffff5a33f38 in gtk_widget_activate () at /usr/lib/libgtk-x11-2.0.so.0 #51 0x00007ffff592ce71 in gtk_menu_shell_activate_item () at /usr/lib/libgtk-x11-2.0.so.0 #52 0x00007ffff592d140 in () at /usr/lib/libgtk-x11-2.0.so.0 #53 0x00007ffff591a7cc in () at /usr/lib/libgtk-x11-2.0.so.0 #54 0x00007ffff550ce75 in g_closure_invoke () at /usr/lib/libgobject-2.0.so.0 #55 0x00007ffff54f97df in () at /usr/lib/libgobject-2.0.so.0 #56 0x00007ffff54fd76d in g_signal_emit_valist () at /usr/lib/libgobject-2.0.so.0 #57 0x00007ffff54ff080 in g_signal_emit () at /usr/lib/libgobject-2.0.so.0 #58 0x00007ffff5a35235 in () at /usr/lib/libgtk-x11-2.0.so.0 #59 0x00007ffff5918a0e in gtk_propagate_event () at /usr/lib/libgtk-x11-2.0.so.0 #60 0x00007ffff5918e43 in gtk_main_do_event () at /usr/lib/libgtk-x11-2.0.so.0 #61 0x00007ffff5591d5e in () at /usr/lib/libgdk-x11-2.0.so.0 #62 0x00007ffff53ab7bf in g_main_context_dispatch () at /usr/lib/libglib-2.0.so.0 #63 0x00007ffff53ad739 in () at /usr/lib/libglib-2.0.so.0 #64 0x00007ffff53ad77e in g_main_context_iteration () at /usr/lib/libglib-2.0.so.0 #65 0x00007ffff5918032 in gtk_main_iteration () at /usr/lib/libgtk-x11-2.0.so.0 #66 0x00007ffff6ef5c86 in wxWindow::DoPopupMenu(wxMenu*, int, int) () at /usr/lib/libwx_gtk2u_core-3.0.so.0 #67 0x00007ffff70ae774 in wxWindowBase::PopupMenu(wxMenu*, int, int) () at /usr/lib/libwx_gtk2u_core-3.0.so.0 #68 0x0000555555b63091 in () #69 0x0000555555b63110 in () #70 0x00007ffff7c0dca4 in wxutil::FreezePointer::onMouseUp(wxMouseEvent&) () at /usr/local/lib/darkradiant/libwxutil-2.6.0.so #71 0x00007ffff6b4689e in wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #72 0x00007ffff6b46c1b in wxEvtHandler::SearchDynamicEventTable(wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #73 0x00007ffff6b46cb1 in wxEvtHandler::TryHereOnly(wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #74 0x00007ffff6b46d64 in wxEvtHandler::ProcessEventLocally(wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #75 0x00007ffff6b46e02 in wxEvtHandler::ProcessEvent(wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #76 0x00007ffff6b46ba7 in wxEvtHandler::SafelyProcessEvent(wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #77 0x00007ffff6efa3a4 in () at /usr/lib/libwx_gtk2u_core-3.0.so.0 #78 0x00007ffff591a7cc in () at /usr/lib/libgtk-x11-2.0.so.0 #79 0x00007ffff550ce75 in g_closure_invoke () at /usr/lib/libgobject-2.0.so.0 #80 0x00007ffff54f9fd5 in () at /usr/lib/libgobject-2.0.so.0 #81 0x00007ffff54fd76d in g_signal_emit_valist () at /usr/lib/libgobject-2.0.so.0 #82 0x00007ffff54ff080 in g_signal_emit () at /usr/lib/libgobject-2.0.so.0 #83 0x00007ffff5a35235 in () at /usr/lib/libgtk-x11-2.0.so.0 #84 0x00007ffff5918a0e in gtk_propagate_event () at /usr/lib/libgtk-x11-2.0.so.0 #85 0x00007ffff5918e43 in gtk_main_do_event () at /usr/lib/libgtk-x11-2.0.so.0 #86 0x00007ffff5591d5e in () at /usr/lib/libgdk-x11-2.0.so.0 #87 0x00007ffff53ab7bf in g_main_context_dispatch () at /usr/lib/libglib-2.0.so.0 #88 0x00007ffff53ad739 in () at /usr/lib/libglib-2.0.so.0 #89 0x00007ffff53ae6d2 in g_main_loop_run () at /usr/lib/libglib-2.0.so.0 #90 0x00007ffff5917df3 in gtk_main () at /usr/lib/libgtk-x11-2.0.so.0 #91 0x00007ffff6eda1b6 in wxGUIEventLoop::DoRun() () at /usr/lib/libwx_gtk2u_core-3.0.so.0 #92 0x00007ffff6a13bae in wxEventLoopBase::Run() () at /usr/lib/libwx_baseu-3.0.so.0 #93 0x00007ffff69d8517 in wxAppConsoleBase::MainLoop() () at /usr/lib/libwx_baseu-3.0.so.0 #94 0x00007ffff6a604c8 in wxEntry(int&, wchar_t**) () at /usr/lib/libwx_baseu-3.0.so.0 #95 0x00005555556f4bbe in () #96 0x00007ffff5f8e223 in __libc_start_main () at /usr/lib/libc.so.6 #97 0x000055555572482e in ()
  7. Ah cool, thanks again. Here is the output, hopefully it points to the problem: (gdb) bt #0 0x0000555555af7c04 in std::_Sp_counted_ptr_inplace<scene::BasicRootNode, std::allocator<scene::BasicRootNode>, (__gnu_cxx::_Lock_policy)2>::_M_get_deleter(std::type_info const&) () #1 0x00007ffff7c23927 in wxutil::ModelPreview::setupSceneGraph() () at /usr/local/lib/darkradiant/libwxutil-2.6.0.so #2 0x00007ffff7c31c41 in wxutil::RenderPreview::getScene() () at /usr/local/lib/darkradiant/libwxutil-2.6.0.so #3 0x00007ffff7c22435 in wxutil::ModelPreview::setModel(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) () at /usr/local/lib/darkradiant/libwxutil-2.6.0.so #4 0x0000555555a75f5a in () #5 0x00007ffff6b4689e in wxEvtHandler::ProcessEventIfMatchesId(wxEventTableEntryBase const&, wxEvtHandler*, wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #6 0x00007ffff6b46c1b in wxEvtHandler::SearchDynamicEventTable(wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #7 0x00007ffff6b46cb1 in wxEvtHandler::TryHereOnly(wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #8 0x00007ffff6b46d64 in wxEvtHandler::ProcessEventLocally(wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #9 0x00007ffff6b46e02 in wxEvtHandler::ProcessEvent(wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 #10 0x00007ffff6b46ba7 in wxEvtHandler::SafelyProcessEvent(wxEvent&) () at /usr/lib/libwx_baseu-3.0.so.0 Yes I installed the old package from August 2017 because I could not compile DarkRadiant. The build can not completed. I already ceated a bugreport for it.
  8. Thank you! I installed now gdb and produced the crash again. Gdb then says: Thread 1 "darkradiant" received signal SIGSEGV, Segmentation fault. 0x0000555555af7c04 in std::_Sp_counted_ptr_inplace<scene::BasicRootNode, std::allocator<scene::BasicRootNode>, (__gnu_cxx::_Lock_policy)2>::_M_get_deleter(std::type_info const&) () (gdb) Should I open an issue in bugtracker?
  9. Yes indeed, was a leak problem. Thanks for the link with information about this! Ah my first small map now is playable.
  10. Thanks @VanishedOne. Ah I didn't get that from the wiki. But also in the game console I cannot compile or load a map. When I write dmap <mapname> I get a warning "entity reached from outside". What does that mean? I deleted several windows which caused this warning but every time there is a new entity listed where the leak occurs. When I write testmap <mapnam> then it says that the map cannot be found. I saved it in the maps folder ( /darkmod/maps/ ). But the map has to be compiled first, right? Sorry HMart I think I cannot handle using the script for now. Maybe I try it later. But thank you anyways!
  11. Hi, I just today started to play with DarkRadiant and struggled with some things. 1. When I type dmap and the name of my first map, I get the error: Cannot execute command dmap: Command not found? 2. DR crashes every time when I want to insert models. I go to create model and choose one from the tree and then it crashes. Prefabs don't make any crashes. Does someone has ideas what is going wrong here? Another question: Is there a possibility to scale a prefab? I inserted a lamp as prefeab in the map and can adjust the light radius, but not the model itself. Note: I use Arch Linux and installed the package from AUR: https://aur.archlinux.org/packages/darkradiant-git/
  12. I just wanted to ask, how it goes further with the statue? Can it be used know for missions? Have you got the file @Springheel?
  13. Cool. Ok, so I try to reduce Polys again. And what is with the size of the model?
  14. @VanishedOne Thanks for the script! It seems to work! RPGista, if you want, you can send me your program nonetheless. Thanks for your commitment.
  15. Need help!! I tried to export my model from Blender to an ase-file. But the ASE-export didn't work. I found a script. But it throws an error. Can anyone please export my model to ASE or LWO? Or has anyone a good python script for exporting from blender? I use Blender 2.76. You can send me a PN.
  16. Thanks! I modelled the statue and then the cloth above, so there is a mesh beneath that cloth wrap. I can make them seperate. And I am not yet completely finished, I still have to bake the textures. About the cloth: This Rendering was for a contest. I made the model again completely with stone material: I thought that would be better for the game. Ok, how should I send you a file? And is .blend file ok or what file format shoud I use?
  17. Hi, My model, the statue is finished: http://wwws.htwk-leipzig.de/~jweigel/Unterseiten/Portfolio.html#slide1 It has 9091 faces. Any annotations/criticism is welcome. Now I would like to check the grid size in DarkRadiant. But I can't compile DR. See my post here.
  18. I have the same problem! ./configure throws this error: configure: error: invalid value: boost_major_version= I have installed boost 1.58.0-3 My OS is Arch Linux.
  19. yes, that's my plan Ok, thaks for now! But I still don't know where to put my finished models/files later. Is there a place where you host your TDM-files?
  20. Ok, I found in my local files the zip with the models. But how do you share files? Do you use something like svn, git...? Sorry, but what is Springheel and Dark Radiant? Do I have do install doom3 engine? As I said, I use Blender. I can not open or export .lWO or .ASE files, but I saw in the wiki that there were linked some pages where should be scripts for that. I will see. Thanks for the warhammer example. Thanks @SeriousToni, I hope so!
  21. Thank you ver much for your very kind feedback! I feel flattered. Yes, I read already about shadow and collision meshes on your wiki page. And where are all the files stored / where will I put my model? I noticed the wiki page "Model Folder Structure", but where is this folder structure? I already played some darkmod missions. It's really cool. Can't wait to see models of me in a mission.
  22. Hi! I am new here. I want to help with modeling. I would like to model a statue. When it's ok, I would like to model something like this or this. I use Blender and have already some experience with modeling. If you are interested, here are my prvious working examples: myportfolio nice greetings
×
×
  • Create New...