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nbohr1more

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Posts posted by nbohr1more

  1. "New Engine" threads are just plain demoralizing.

     

    I get myself into enough trouble speculating about ways to improve Id tech 4 so it doesn't beat my dinosaur CPU to a pulp. :)

     

    I knew this was all silliness but I also know that games don't run forever and that if Zenimax says no to Open Source that as MANY years pass eventually Windows wont run the game. So I brought up the slightly less-silly idea of Greebo, Tels, et al. sitting in their nursing-home rocking chairs and stroking their gray beards wishing they could play something like TDM on Windows 22 and deciding to help the new batch of modders finish their TDM-alike mod.

     

    As an ignorant swine, I posted a screen-shot that shows something akin to the TDM environment and for that I drew much wrath. But such is the fate of fools.

     

    If I were smart I could've posted the code for a custom AI script from Crytek's Sandbox editor (if it allows such a thing :unsure:) and the Devs would've seen some glimmer of insight instead of a screen-shot slobbering mouth-breather who doesn't appreciate intellectual game-play (and the years of work they've done).

     

    I wouldn't be in the forum or post so often if I didn't think this mod was the best thing ever but I also understand how these guys can be defensive because of how many outright flippant threads about this subject were hurled at them even before the damn mod was released.

  2. Thanks for the further empirical evidence MD.

     

    I am very paranoid so I always expect that an infection is in the system but I have no real symptoms except if NHAT 3/3 is the ultimate canary in the coalmine for that type of thing (FMS as rootkit detector?) :laugh:

     

    (I'll be scanning my PC for weeks due to my OCD... Thanks alot! :laugh: )

  3. From the wiki:

     

    Installing and Running Fan Missions

    Go to www.thedarkmod.com to get hold of mission packages available for The Dark Mod. Each FM is contained in a PK4 file, which contains all the files necessary to run the mission.

     

    1. Download the mission PK4 - (IE7 renames PK4s to Zip. Do not unzip. Rename the FM zip to PK4)
    2. Drop the file into the fms/ folder, e.g. C:\Games\doom3\darkmod\fms\
    3. Launch The Dark Mod
    4. The mission should now be listed in your New Mission menu.
    5. Highlight the mission and hit Install to install. TDM will automatically restart.
    6. Hit New Mission and then Start this Mission on the upper left.

    See the full article Installing and Running Fan Missions for a detailed explanation.

     

     

    I think I've seen your name on ttlg (not a regular there)... Welcome to TDM BTW! :)

  4. So far I've seen that map load times appear to be related to how the video driver tries to optimize or pre-process data before it hits the video card... I believe that this factor is entirely up to the video card vendors... (just from anecdotal evidence at Rage3d forums regarding load times...) :unsure:

     

    (plus... bigger maps = bigger load times :P )

  5. There's another insult to injury factor here:

     

    Dual Analog control mechanics.

     

    If you've played Resident Evil 4 on the Gamecube, you will note that they designed the play mechanic so the player is stationary while shooting. This makes the game very playable with console controllers and is an appropriate design.

     

    However, many console 3rd person or FPS games use one analog stick as a WASD and the other as a poorly controlled mouse. When I played the new Ghostbusters game on a friend's Xbox360 I was dying for a mouse because of the loose sloppy feel of dual analog controls. For this game an RE4 approach would've been better but I believe that Ghostbusters' control system was setup to mirror the many "would-be" PC FPS games that have this same sloppy system... because Microsoft can't get enough REAL console game developers and has to steal potential PC games and kluge them into console games. (...and has been doing so since the first Xbox).

     

    So we have these crappy hybrids that serve neither market well :angry: :angry: :angry: ...

  6. I still resent Microsoft for entering the console race. They sold Sega on the idea of using DirectX for the Dreamcast then stabbed them in the back with the Xbox :angry: :angry: :angry:

     

    Now they are sacrificing all of PC Gaming to prop-up their damned console.

     

    I always wanted the reverse to happen. To have both traditional PC-style games AND console style 3rd person platformers, hack 'n slash, cart racers, etc. The PC as the ultimate modular upgradable gaming system. If Microsoft had put their foot down about gaming standards long ago we'd have this kind of platform.

  7. Hey I never meant to cause any furor. I love TDM as is! And I do feel that even without the Source Code things are bound to keep getting better.

     

    With the Source Code TDM will likely exceed that screen-shot in no time.

     

    But if ZeniMax does prevent Open Sourcing and you can barely install Doom 3 on a modern OS (Windows 9,10,etc?), someone will probably work up the motivation to start a project like this again. I'm not recruiting you guys to do it, some kids will probably have grown up by then and we'll have a new generation of Thief inspired fans. But I suspect that if someone else starts the work (and TDM wont play properly anymore) that one of you eye-pluckers would put your eyeballs back into their sockets and help the kids out :laugh:. (But you might wait until every last PC Hardware shop and eBay are out of functional PC hardware that can run Windows 8 or whatever OS is the last to run Doom 3 well :laugh:...)

     

    As I said this is speculation for the far far future...

     

    I should've replied to this thread in a more curt fashion like "Sure..., now get to work on that and see how it goes." But I was trying to keep an open mind and let the kid have some fun speculating.

     

    I understand that the Crysis, or "whatever latest engine stuff" gets old so I'm sorry for prolonging the agony. When there are 100's of FMS to play some of these kids will wake up and realize why you shouldn't keep switching engines all the time. :)

  8. Correct, that was made in a modeling suite! :laugh:

     

    As I said, that line of speculation is for the far future and presumes the worst case scenario of ZeniMax being jerks about Open Sourcing Id Tech 4.

     

    On a related note ...what would be really cool is if we could code-share between Dark Radiant and Blender (but we'd get the better deal I'm sure...). Yeah, this has probably been mentioned before by someone. :)

     

    Edit:

     

    I am also sure that Crytek would claim that Sandbox2 is every bit as flexible and robust as DR but I do not have enough expertise in either to say anything...

     

    All I know is that the pace of TDM FMS creation is incredible!

     

    But I think if they were forced to change over (and had the will to continue) that the TDM team would be equally adept at modifying the Sandbox<X> interface as they were for Doom 3 Editor. Again, we all cross fingers that it'll never come to this...

  9. That number is with killmonsters. (killmonsters did help elsewhere on the map though...) I know that there's a fair amount of detail past the wall... it's kinda like the wall isn't visportal-ed and it's letting all the geometry past it right through...:huh:

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