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Posts posted by nbohr1more
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:):):):):):):) (I love Science!!!!!!!!!)
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Oh I've done it now... I was hoping to wait 'till my wife's visit to California in August to go through the tutorials and make a simple FMS... Now it looks like I gave myself a crash-course deadline to create something ...
(foot in mouth indeed)
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Ungoliant's two-level LOD (mesh to billboard) looks pretty easy to test:
1) Find any decal billboard
2) Combine it with a Tree entity
3) Plunk a bazillion of 'em onto a blank map
4) change the hide/unhide distances and look at the FPS
...
you could even have a 2-mesh lod test with tree-mesh and ANY lower poly mesh in the inventory
(yeah I'm probably over-simplifying something)... (nobody uses Mr Sunglasses?)
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Wow! Maybe I'll get off my duff and try to make some low-poly trees to expedite this!
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I know there are at least a few Image Quality perfectionists who "HATE" LOD levels, for these people NHAT 3/3 's forest is a Holy Grail of pristine geometry...
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...actually, rather than using the AI SDK you could use the TRSGM's depth capture hack from my other crazy thread...
But there must be at least a few SDK interfaces that deal with distance from the player??? Maybe one of 'em has less CPU overhead than AI scripting?
I'm still kinda shocked that Doom 3 doesn't have a native Mesh LOD system...
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Well, even if only the Tree's had LOD applied, FMS authors that want to make their own take on NHAT's forest might have a chance of having decent performance without Mortem Desino's visportal wizardry... Or, could have even higher poly trees for the close-ups... (Or maybe a level like NHAT would run on my ole P4... )
I guess there might be some smoke 'n mirrors with Ground Zero's method though because I've heard of modders trying to use the AI system to manage LOD levels and that bogged down things more than it helped...
But if it worked, it would be a win!
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I have not seen this broached here before (lots of searching), it appears that another Doom 3 Mod has implemented an LOD system. I find this a bit confusing as there is already an LOD cvar in Doom 3 but perhaps that is just for texture LOD (verses mesh LOD)???
Anyway here is a link to a discussion of their techniques:
Have these ideas been broached by the TDM team?
I do not see any evidence in the modeling wikis that would instruct users to create LOD meshes...
(feel free to bring the beatdown if this is wiki'd elswhere)
What do you guys think?
Bonus: Perhaps to keep KRAZIES like me in line we should stickie a "Newbie TDM Technology Questions" thread?
(or a loony internet guys who faintly understand modding asking weird or incorrect questions thread)
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@quakis:
We will all remember you when FMS authors stop posting WIP pics until they are "polished"...
Moar Pics!
(yeah yeah, I'm the one who said to nitpick away... )
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I presume that you went over this:
"COULD NOT FIND TDMLAUNCHER" when installing an FM
If you receive this error message you should check the start-arguments of DOOM3.exe / tdmlauncher.exe. Arguments are stored in darkmod/dmargs.txt and a faulty syntax e.g. a missing "+" before a "set"-command, will lead to this error message. Steam-users are advised to remove any launch-options from Doom.
(and perhaps other Steam related fixes)
from here:
Problems Running Fan Mission
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Yeah, there are too few missions and most of the FMS authors are friends as far as I can see..., so you would need an inconsiderate newb like me to point out which ones are the "best" :laugh: (and us newbs will probably steer you in the wrong direction )
...there are 1,387 members, someone out there should have some opinions... (it feels like an echo chamber in here sometimes )
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!!!
...umm
Someone ought to edit quakis's "suggestion pic in Photoshop and criticize the MS Paint arrows and font choices...
Yes, I'd say that is mostly nitpicking or artistic preference...
As Springheel is the art director maybe he can validate your observations (but I think he likes what he has seen so far...)???
But... this is the internet, feel free to nitpick away .
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Boy that's a loaded question!
I don't know if you can trust my judgment as I only came into TDM via a fond recollection of playing Thief 2 on a friend's PC back in college... but here's my newbie top missions:
1) Trapped!
2) Patently Dangerous
3) Awaiting the Storm
4) The Outpost
5) Business as Usual
6) The Tears of Saint Lucia
7) Too Late
I think my list is biased for missions that run well on my ancient rig...
Special Mention:
No Honor Among Thieves
This is the most beautiful set of mission yet released! I cant really chime in on game-play too much because I am still fussing with trying to get them to run well... I suspect when I upgrade my CPU that this campaign will take the number one spot...
(But it will have a tough fight for number one, with Bikerdude's upcoming FMS... )
If you can run the NHAT campaign well, you may also enjoy Melan's "Return to the City" which is actually more playable on my rig than NHAT 3/3 but lost it's crown as the prettiest one...
(again, Return to the City would probably rank higher if it was more merciful on my hardware...)
(I haven't run into an FMS that I didn't like so... listening to me is like listening to Homer Simpson as a food critic... )
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So far I've only found Magma PCI enclosures... way too expensive...
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Sure, settling with what I have is an option...
In fact Rage3d and Beyond3d denizens already have me marked as a dinosaur because I am fixated on Doom 3 which is considered to be a relic compared to UE3 or Crytek, so in this regard I've already "settled".
Other than these few missions, TDM is smooth as glass for me...
But when something is so tantalizingly close to playable, it's hard not to want to see what a few hundred Mhz will do...
Of course, with my luck, it will turn out to be an AGP bus limitation, a RAM speed limitation, ATI ignoring AGP driver bugs, or a junky firmware for the PCI-E to AGP adapter (so many factors)...
Anyway, I've managed to stockpile 50 bucks so I'm even closer... ever so close... just need... a few... more bills... or... a... good... online deal... errgh... ARGHH!!!!!!!!!!!!!!!!
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This reminds me of the "Poison Mushrooms" in the extra-hard Japanese Super Mario 2... Very evil
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Hey, can this be applied to a specific FMS by creating a glprogs sub-directory in the FMS sub-directory in your Doom 3 folder... similar to creating FMS specific autoexec.cfg files (I presume yes)? ???
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More of my OCD nonsense:
It looks like someone at Doom3world went further and and implemented a shader pass that captures depth values for an entire frame into a texture:
http://www.doom3world.org/phpbb2/viewtopic.php?f=56&t=21576&start=0&st=0&sk=t&sd=a
...but I guess either method is a hack and would only be used as a last resort if Doom 3 doesn't go GPL...
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Happy to have my sloppy output corrected ... Thanks!
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1) Copy the "pak000.pk4" from your Doom3 Base folder to a safe location
2) Use WinRAR or 7zip to unzip the file
3) Inside the unzipped folder you will find a glprogs sub-directory
4) Inside this sub-directory you will find Doom 3's native interaction.vfp file
5) Copy this file to a location that you will easily remember
6) I believe that the base01.pk4 in your darkmod folder will have the same glprogs folder in it so...
7) copy the base01.pk4 to a safe location
8) extract the pk4 using WinRAR et al.
9) replace the interaction.vfp in the base01\glprogs sub-folder with the one from Doom 3 (step 5)
10) Zip the contents of the extracted base01.pk4
11) renamed the zipped file to whatever the base01.pk4 was named
12) Copy this file into your darkmod folder (overwrite the existing file)
(someone at home will have to confirm the actual filename, base01.pk4 is a guess... but you could just keep extracting pk4's till you find the one with glprogs...)
(the wiki instructions say you only need to rename the one in the darkmod pk4 so these instructions are the double-excessive version)
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I would also try fussing with your advanced OpenGL settings, sometimes optimizations in say AF or AA will do the trick
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When I get home I will try to dig up a link but there is a company that sell PCMCIA to PCI adapters...
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I'm going to go out on a limb and conjecture that Rapishes is a teenage (or younger) kid. As such, it's good to see the youth gaining interest in a project that (from external appearances) would seem to be fixated on an "old" game. I am AMAZED at how cordial this forum up till this point and I hope Rapishes realizes how wrong he is to bark at the patient veterans of this realm.
@Rapishes
If your parents wont let you pickup a copy of Doom 3, here are your steps to get a legal copy:
1) Sell some music, games, or toys (presuming you cant secure a job or allowance)
2) Purchase a Greendot card (or other temporary debit card)
3) Order the game from Amazon or elsewhere
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LOD system ala Ground Zero Mod?
in The Dark Mod
Posted
Thanks so much for this test!!! My OCD has finally quieted! I look forward to v1.03!!!