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nbohr1more

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Status Updates posted by nbohr1more

  1. Hmm, the Interaction Table gets sent to a VBO and looks very much like what you do with a Forward+ renderer sending the light index to a G-Buffer...

  2. In addition to voting for TDM, let's help our friend Skacky garner some Moddb recognition for the momentous release of "The Black Parade" https://www.moddb.com/mods/thief-the-black-parade

  3. Please vote in the 15th Anniversary Contest Theme Poll

     

  4. Looking forward to Halloween...

  5. House in Blackhog Hollow is released!

  6. Fan Mission "The Creeps" is Released! Congrats MD!

  7. Thus far, all contest missions are getting high praise!

  8. Tr3B (from XTReal engine) is planning on sharing his old Doom 3 work in the same repo as his BFG fixes: https://github.com/RobertBeckebans/RBDOOM-3-BFG

  9. Hoping to play Johannes, Seuchensoldat, and Xcen's missions soon... Fortunate to be playing Theothesnopp's beta...

  10. OK, I see Moddb did the favor of mirroring our project to IndieDB: http://www.indiedb.com/mods/the-dark-mod less confusion now...

  11. Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:

    https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/

    It wont be long now :) ...

  12. Congratulations to Wellingtoncrab! Winner of the Christmas Connections Contest !

  13. Woot! SVN2Github is working again! Time to play!

  14. Congratulations Mortem Desino! And many thanks to all the Halloween contest participants!

  15. Anybody know where I can find a Script-Fu for Gimp that batch processes Levels (gamma)? Or a good alternative?

  16. Thanks for humoring my nonsense, I know you guys are always having to defend the Doom 3 engine from noobs who put it down. I'm just looking for ways to extend it to more polys... (I love everything else about it)!

  17. Here we go... control the Ambient:

    lights/aa_1_amb1

    {

    ambientLight

    lightFalloffImage makeIntensity( gfx/lights/xrampup.tga )

    {

    forceHighQuality

    map gfx/lights/1_amb1_xy.tga

    colored

    // zeroClamp

    }

    }

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