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Status Updates posted by nbohr1more
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Hmm, the Interaction Table gets sent to a VBO and looks very much like what you do with a Forward+ renderer sending the light index to a G-Buffer...
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In addition to voting for TDM, let's help our friend Skacky garner some Moddb recognition for the momentous release of "The Black Parade" https://www.moddb.com/mods/thief-the-black-parade
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TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
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Tr3B (from XTReal engine) is planning on sharing his old Doom 3 work in the same repo as his BFG fixes: https://github.com/RobertBeckebans/RBDOOM-3-BFG
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Halloween Contest Article at Moddb: http://www.moddb.com/mods/the-dark-mod/news/halloween-speed-build-contest
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Hoping to play Johannes, Seuchensoldat, and Xcen's missions soon... Fortunate to be playing Theothesnopp's beta...
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Status updates are back so it is also a good time to return to contests!
https://forums.thedarkmod.com/index.php?/topic/21095-christmas-connections-contest-2021
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OK, I see Moddb did the favor of mirroring our project to IndieDB: http://www.indiedb.com/mods/the-dark-mod less confusion now...
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Sorry for the delay. The 2.09b Hotfix is now up at Moddb https://www.moddb.com/mods/the-dark-mod/downloads/the-dark-mod-209-full
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Woo!! 2.10 Beta "Release Candidate" ( 210-07 ) is out:
https://forums.thedarkmod.com/index.php?/topic/21198-beta-testing-210/
It wont be long now ...
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Congratulations Mortem Desino! And many thanks to all the Halloween contest participants!
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Anybody know where I can find a Script-Fu for Gimp that batch processes Levels (gamma)? Or a good alternative?
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Thanks for humoring my nonsense, I know you guys are always having to defend the Doom 3 engine from noobs who put it down. I'm just looking for ways to extend it to more polys... (I love everything else about it)!
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Here we go... control the Ambient:
lights/aa_1_amb1
{
ambientLight
lightFalloffImage makeIntensity( gfx/lights/xrampup.tga )
{
forceHighQuality
map gfx/lights/1_amb1_xy.tga
colored
// zeroClamp
}
}