Canetoad here. Utter noob at mission building but can construct a good looking box in DR. My first Thief game, T3, came bundled with a graphics card six or seven years ago..... I've been thinking about a mission for the last couple of days and have jotted down a few notes which may or may not be practical. I'd like to make an outdoors/tiny village mission; five or six huts and a pagan-type setting. -Thief find himself in this village, needs to find a contact to help him on way -All but one of the huts are inhabited by the enemy (or builders) in disguise -From clues given, thief needs to work out who his contact is and/or disable the imposters -Thief can then leave village and proceed to next part of campaign, possibly freeing captive real villagers as bonus objective I figure this could slot into practically any storyline as a sort of bridging mission, ie getting from one scenario to another. I'd like to concentrate on clever clues and observation. Great to meet you guys. Neb - happy birthday, the day and your liver can only get better!