That is exactly why i got mad at Microsoft for pushing updates after Vista, because all of the sudden my expensive programs (photoshop, 3dsmax, sound editors) stopped working in windows 7. No way am i going to keep forking out money for programs that are just fine one day and then obsolete the next due to a new OS. they probably would not even get through the letter once they got to the sentence that starts going into asking for the models. It would get tossed in the trash. I had a similar experience asking for source code to crack the exact model structure for Kotor models, but it ended up being a very polite goose chase that ended up nowhere for a while, and eventually 10 years later it finally gained a bit of traction through a third party who was entrusted by the original Kotor developers with the source, but had moved on to other things. There are plenty of creative commons models and textures out there if one is willing to look and willing to give attribution. But most of them are so crude they are not worth the time needed to make them more detailed, or they are so over detailed they don't work in game engines all that well. The models they did make are pretty simple in terms of geometry, but the detail is added through normal maps and bump maps. It makes a very simple model appear to be way more complex and ornate. These guys probably turn out models in their sleep, which is possible after getting familiar with how to do it (repetition) but they get paid a bundle for each contract to stay cutting edge too, and their work is also the property of the company that developed whatever game they helped build. The real work in developing comes with the testing of areas, placeables, looking for ugly seams, or obvious gaps between prefab objects. All those areas are assembled out of prefab items with development tools, so each stick of furniture, plate, candlestick, wall section, archway, pillar... was all finished and then imported to the level building tools. Heck most video games have proprietary tools or plugins for 3dsMax or blender, and if modders are lucky we get a dumbed down version of them to add new content to a game several years later, if they didn't throw those away or lose them in some archive in a forgotten storage drive somewhere. the team here is doing great, individual modders or small teams making these Dark Mod levels are doing this for the love of it, and being that is what it is, they have a lot more to offer.