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Posts
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Posts posted by JackFarmer
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23 minutes ago, Bienie said:
Yes, exactly that. Something happens in the mission that changes the original premise.
Hello Bienie,
Check the paragraph with the headline "How to make my invisible objective become visible to the player later" here:
http://wiki.thedarkmod.com/index.php?title=Objectives_Editor
In "Hidden Hands: Vitalic Fever" the objective #3 got removed and replaced with the hidden objective #4 with this method.
The event itself got triggered through the hidden objective 15. This activates a trigger once unit targeting two atdm_target_setobjective_visibility entities - one hiding the obsolet objective, the other showing the hidden objective.
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Hi Joe,
Congratulations and thank you for your newest mission. Will download and play asap!
Jack
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This is extremisticst (a word that I created myself due to the insufficiency of the English language) good looking.
After 80 minutes I only found 500 loot and I am not even close to the ship...
With AI settings "hardcore" this turns into a nerve-racking challenge for a ghost walkers in a league of their own.
Thank you very much for this mission!
Jack
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Sorry, I do not understand. Do you want to remove the objective and replace it with an alternative objective?
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Portishead's reimagination of ABBA's "SOS":
If I am not mistaken, this was also used in a Sci-Fi movie in 2016/2017.
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On 9/1/2019 at 12:24 PM, snowy said:
If you liked the Dark Crystal movie, this is more of that. I think it looks great with a very good voice cast.
For me, the show takes itself too serious, no comedy and I think some scenes are overly disgusting. I'm not going to continue watching.
Hello snowy,
Just rewatched the DVD movie and redeemend a 15 € voucher cause I was simply too curious.
You are right; very close to the movie with respect to both story telling and voice acting. I think they found the right balance between puppet show and modern CGI productions, but it definitely feels like Jim Henson's work from the 1980s with lots of details.
I have watched now 2.5 episodes and can confirm that the tone in general is (as in the movie) very serious, but at least episode two and the first 20 minutes of episode three include some funny things as well. The background story with the seven Gelfling tribes is also very promising.
The bitter pill is:
Knowing the prologue of the 1982 movie, I am afraid that this cannot have a good ending.
However, thank you for the information.
Jack
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Hello Springheel,
Will do, NeonStyle suggested this as well.
Thank you for the information.
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All right, cool, thanks.
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Disgusting, you mean "really" disgusting?
Did they already upload all episodes or will they upload episodes weekly?
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Hello VanishedOne,
Thank your for the information.
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I loved the Jim Henson movie (saw it first pack in ca. 1988 on VHS) and bought the DVD a few years back for my collection.
Has anyone already watched this and if, did you like it?
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This man was one of the best shapeshifters the US ever had to offer.
I did not even know that this was NOT a Hendrix original, thus I cannot say how much this differs from the "real" original. However, I think it is cool.
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On 8/30/2019 at 3:43 PM, Jedi_Wannabe said:
I love the atmosphere Jack! Can't wait to see more. Always impressed with the mood you imbue your maps with. It's the air of mystery that always grabs me. How do the separate parts work? Is each part a different difficulty?
Hello JW,
Thank you, I hope that you will like this new mission. I want to liase as soon as possible with Amadeus for the readables and dialogues. I hope you will contribute with your talents this time as well. New Horizon will be on board as well , and I hope that Goldchocobo will also contribute.
As for your questions:
1. The first two parts have only one directive: find a way into the next area. This is old Core Design TR style and the reason why I still like these game so much. For part III I have not decided on anything till now, but the objectives will surely be different there.
2. There will be different difficulty settings this time. It shall become very important to ghost the first part of the mission and I have something similar in mind for part II.
I will get back to you asap!
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Is there a way to remove the player's refelction from a water surface when applying a patch allowing for reflection?
It would be great if someone could help me. This reflection from stock is so cool.
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Wrong topic, content removed.
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Hidden Hands: The Lost Citadel, Part I: The Weir
Thank you so much @Dragofer. The skybox forest section of yours is perfect for the mission's requirements.
As with Vitalic Fever, I will introduce several new Builder's inventions. Some examples are shown above:
a. the medieval walkie-talkie (strange messages ahead!)
b. the century-old crane (can be rotated in two (!) directions)
c. the ancient AI charger (nobody knows how it actually works)....and lots of other items/machines for which I still have not figured out what purposes they should fulfil in the first place...let alone how they should be named!
Hmm...Amadeus will have to come up with lots of crazy readables explaining the items in question!
The mission will consist of three parts. All three parts will be in one mission. Hopefully I can show more at the end of the year.
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It must be located where Joe says.
Something like that:
C:\Users\username\AppData\Roaming\DarkRadiant
Most probably the folder "AppData" is hidden on your machine. Check your credentials and settings.
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An alluring & titillating French voice, and Martin L. Gore is singing background.
Hmm...maybe DM should have done it this way back in the eighties!
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This topic must not die, thus I have to take over.
This US band is named after a song from German's most influencial music group from the 70s:
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6 hours ago, chakkman said:
I'm always surprised again how many fellow country men are active in this mod.
Me too.
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On 8/1/2019 at 3:00 PM, Heuli said:
Congratulations
on the release! I love the Mission
Hallo Dyger Grüsse aus Hamburg
Cheers, babe, I am delighted that you enjoy this mission und beste Grüße aus dem tiefsten Süden!
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I am afraid it has not been uploaded to the in-game mission loader till now.
Please use one of the download links provided by nbohr1more.
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@JW: The shot is a little dark. Please note: Screenshots from DM do not possess the gamma settings from your DM preferences. Thus, you have to adjust brightness/gamma manually via a program.
Please replace your shot from above with a brighter one.
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Newbie DarkRadiant Questions
in TDM Editors Guild
Posted · Edited by JackFarmer
1. Spin me left round, baby.
I have four separate func_rotate entities. When triggered, two shall rotate clockwise (blue), two shall rotate conter-clockwise (yellow).
When triggered, they rotate clockwise only. Only when stopped and triggered again, they change direction.
How can I do that? I cannot find any property for that and I cannot find further information in the entity database regarding this.
2. Thing on a (static) spring.
I need a translating mover doing the steps as described below. How can I do that?