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JackFarmer

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Everything posted by JackFarmer

  1. I think it is a better idea to start with another mission as template, as Iris is quite complex, uses lots of advanced stuff and thus will be for a newcomer surely confusing. I recommend you to start with Sotha's "Bakery Job" which is available via the downloader and there is also a video tutorial that shows how he produced this mission from scratch to beta: https://piped.kavin.rocks/watch?v=gem2sHGhfZE You can then start modifying this mission and see how it changes. However, after Sotha's video tutorial, you should definitely go through Springheel's tutorial as well because it includes vital information regarding Visportals, AI and other things: https://piped.kavin.rocks/watch?v=6m-yq4hH81Y&list=PLUoSeWinI05Qv5srQnKYAC-MrYwCY2-lk&index=1
  2. I had to check the wiki as I had no idea who or what is behind this venture. I'm surprised how many European developers they've bought over the years, and there's a total of over 10,000 people working there. That makes them bigger than EIDOS were in their best times twenty years ago. I find even more surprising all the titles that have been bought up over the years. Don't know if that will bring any improvement for LoK, Thief or Deus EX - looks like they want to keep developing those titles in Canada as (no offense) Montreal stands for me with 2006's Assassin's Creed for the decline of the industry. I therefore do not believe that this will be positive, especially since I have not noticed that one of the brands mentioned in the wiki has attracted attention with spectacular reboots or further developments in recent years - Darksiders 3 excluded.
  3. Mysterious & wonderful: https://piped.kavin.rocks/watch?v=r6O9uGmujvU
  4. Oh vey, baby, it has begun: https://piped.kavin.rocks/watch?v=Qz3u06eXf0E @Amadeus: Have you watched the first two episodes? I did not till now...I think I will wait for the DVD. I dare saying this series is even better than BB. This really breaks my heart. Why can't I be the one doing a show like that? It is so depressing!
  5. The puzzles are partly really crazy. Did you finish the games without help? I recall the spiritual precursors "Labyrinth" and "Maniac Mansion". The first could be beat with logic, but Maniac Mansion already showed what the following Monkey Island games would include: illogical puzzles. Back then, I did not play 1,2 and 3, but "played" (with online help) part 4 around 2000. Loved the humor, the setting and some of the puzzles, but it was simply too crazy. I really want to love this series, but the developers made theese games much too difficult.
  6. The definition of genuine joy:
  7. Last year Psychonauts 2, and this year... https://piped.kavin.rocks/watch?v=sahskKAxSCY Very, very surprising. It's kind of like they would announce that Elvis will rise from the dead this year.
  8. This one works just with responses: https://streamable.com/qck043 Set up: 1. Two rubies (just the model entites) placed in the skull at mission start and turn them frobable (static_rubies) 2. Two rubies (the moveable loot entities) in a blue room (teleporter_rubies) 3. Two atdm:teleport entities (left and right) with the same world coordinates as the two static rubies. These teleport entities must target the corresponding teleporter_rubies in the blue room. 4. Four frob responses on the skull: ----> a. remove static_ruby_left ----> b. remove static_ruby_right ----> c. trigger teleporter entity left ----> d. trigger teleporter entity right 5. Each of the static rubies needs a frob response to frob its corresponding teleporter_ruby in case the player frobs one or two of the rubies before he grabs the skull AND a second response to remove itself. @Spooks
  9. This example is with a moveable skull and moveable rubies. The rubies start moving when hit by another moveable entity: https://streamable.com/oepbh1
  10. If the purse is not attached to an AI, you can use the teleport entity (forgot its exact name, I am not typing this from my workstation) that teleports entities to its origin once activated. Just place the purse entity somewhere players cannot reach it before the teleportation (it can also be put into worldspawn). I used this method several times in past missions for items to be collected by the player and it works without problems. EDIT: The entity name is "atdm:teleport"
  11. "Dinge erklärt - kurzgesagt" is a channel on which all kinds of questions from the natural sciences, politics and philosophy are illuminated in vivid 10 - 13 minute videos. German version: https://piped.kavin.rocks/channel/UCwRH985XgMYXQ6NxXDo8npw English version: https://piped.kavin.rocks/channel/UCsXVk37bltHxD1rDPwtNM8Q Very entertaining, here a few of my favorite videos: The Fermi Paradox - Why we should NOT look for aliens: https://piped.kavin.rocks/watch?v=xAUJYP8tnRE The day the dinosaurs died - minute by minute: https://piped.kavin.rocks/watch?v=dFCbJmgeHmA What if Earth got kicked out of the solar system? https://piped.kavin.rocks/watch?v=gLZJlf5rHVs
  12. Correct, I was still on the tentative server with the updated missions (you may recall our PMs a few weeks ago). Thank you, problem solved.
  13. Someone just reported in the TBM thread, that TBM would be included with the basic Mod installation. I cannot verify this, however I found some other confusing things. When I remove all installed missions from my fms folder and try to download missions again from the downloader, two things happen: 1. The downloader only shows a very short missions list - including some 25 missions. 2. For these available missions, wrong missions descriptions and wrong pictures are shown (I checked Volta series, AGN and HH series and all of them include wrong pictures and descriptions through the "More" button). Can somebody please check as well, or is it a problem on my end?
  14. Nevermind, try the following: 1. Open your DM folder, then open the subfolder "fms" 2. Subfolder fms: search for the subfolder "tbm" 3. Delete the folder "tbm" 4. Download this here: https://we.tl/t-gxZ9OFhWOx 5. Drop this file (do not change the appendix) into your fms folder. Restart the mission and please report if the problem still persists.
  15. Speaking of which, is there already a release date?
  16. https://piped.kavin.rocks/watch?v=ias1F1vV9U8
  17. Oh, yes, fully agreed. ...and the writers Peter Gould and Vince Gilligan are part of the top 5: 1. Jack Farmer 2. David Simon 3. Peter Gould/Vince Gilligan 4. Ron Moore 5. David Lindelof When I see this truly epochal list, my heart warms and I am very close to tears!
  18. Yes, my friend: I bought a few weeks ago "The Deuce" on regular DVD and I am pretty sure that the last season of Better Call Saul will also be released on DVD. ...but I could not resist to buy "Lovecraft County" (which I have not seen yet) on BluRay...as I also bought the HBO Watchmen series on Bluray. I am looking forward to reading your report!
  19. https://piped.kavin.rocks/watch?v=9tOz3dn3vuU David Simon's newest TV series once again based in Baltimore. @Amadeus: Would be great if you could check it out in April and let me know whether it is good...although I do not have doubts about that. Hopefully this one gets released on DVD.
  20. I know exactly what you mean, see the red container in the mage's sleeping room in TBM.
  21. A complete playthrough in 90 minutes: https://piped.kavin.rocks/watch?v=Tbvt6V_WNH8 I love his voice, so medidative.
  22. Yeah, congratulations! However, I consider every mission release a win for the mod, and all you guys delivered really good missions! Thank you!
  23. It does not necessarily break missions, but can have other effects, for example: Mission 2 - Tears of St. Lucia A speed potion in the shop can discourage players from finding an alternative non-knock-out way to enter the church area, and this mission wants to teach players that lots of missions provide several ways to access certain areas.
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