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JackFarmer

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Everything posted by JackFarmer

  1. do you have a savegame for me?
  2. @revelator Does "xkill" work with Wayland? I read somewhere it wouldn't.
  3. Update HHTLC now available!

    - main title in higher resolution
    - briefing video (part 1) in higher resolution
    - subtitles for briefing videos, all conversations and all in-game comments, thanks to @datiswous

    1. TheUnbeholden

      TheUnbeholden

      What does that Stand for? HHTLC?

    2. jaxa

      jaxa

      Hulk Hogan's Tender Loving Care, brother

    3. JackFarmer

      JackFarmer

      @TheUnbeholdenHidden Hands The Lost Citadel

  4. @Arcturus ...and this result is the source for the painting material/texture: The torso of the Builder's body got somehow corrupted during import, it looked as if there is something missing (or had already been eaten by the zombies). I just put two brushes with a similar texture into the body. After applying a filter, one does not really see it anymore.
  5. @Arcturus Victory! Posed model in a tentative environment:
  6. Got it. Did a test pose and wanted to export as .ase, but how to do that now? I cannot apply the modifier as the program says that does not work when shape keys have been applied...?
  7. Thank you very much for your help, however, I do not have lots of experience with blender - apart from some character rigging welli taught me earlier this year. What is my mistake? https://streamable.com/g16d07
  8. tdm_end_mission
  9. That's the strange thing, DeusEx works on my machines. I am using Lutris for that. On both machines, I get the same problem during installation: once the installer demands CD 2, it does not get recognized and I have to abort the installation. Which means, I cannot apply the patch because it searches for a complete install.
  10. This static dude (I need this stuff for paintings) misses the correct skins/textures even if I simply re-import the unrigged mesh: He should wear the blue acolyte dress. Is there a generic way to fix this? I am really having a hard time understanding the logic behind the material/texture/skin dependencies.
  11. I've been told that there is a 50% chance that importing does not work correctly, till now, I had been lucky, but yesterday I got this: Is there a way to fix this?
  12. I have no idea how that would work with DM/DR, but if it's anything like the AI projects I know from work, it will probably cause the concerned computers to explode and turn milk sour within a five-kilometer radius.
  13. I know exactly what you mean. I also have a few old games, and I can't get them to run on my distro (Ubuntu Mint) for the life of me. The same goes for Thief and Thief 2. I managed to get Thief Gold working, but that is not my preferred version of Thief. That sucks, I'd love to try Skacky's new mission for Thief 2...
  14. This thread provides insights from some of the then DM coders and there are other threads as well with similar content.
  15. ....aaand I am too dumb to get the fracking poll work. Oh dear.
  16. Since we're talking a lot about Linux on Fractured Glass right now and one fearless mission maker has even tried out several distros over the last few days - from what I have read so far, the man must have ice water running through his veins - , I'd be interested to know what the "distribution of the distributions" looks like. The poll does not allow too many choices, so I had to reduce the selection to the core aspects. If you feel like, you can add specific info here - such as, "I switched to Ubuntu" and you can also provide additional remarks like "because my neighbor's dog ran away with a washing machine". If you tried out Linux, but left because of cruel or supernatural experiences, then you are welcome to share your pain with us here.
  17. This is a problem that started out of the blue ca. two (or three?) years ago. At first I thought, there was maybe something broken with my Windows install, but after migrating to Linux, I see the same problem: I create a map with a leak (or defective portal) and save it (name, for example: m1) dmap , console shows leak when going back to DR for the pointfile, a message appears stating that there is no pointfile for this map then I save the map with a new name (m2) dmap again back to DR: then there is a pointfile Anyone has seen this problem as well and if so, is there a fix?
  18. That's right and lots of great series (TP series, CoS series, Lieutenant series, Volta, PD, Northdale, etc.) have been the result. I don't consider that a negative, on the contrary.
  19. Our man Biker is currently very stressed because he is diving into the Linux world...with lots of confusion negatively impacting his perception of other topics!
  20. I am afraid I have no clue what's going on here and I have never seen this behavior before. Maybe someone else has an idea. @Bikerdude: did you ever had something like that before?
  21. Yes, this is normal behavior. I use it here and there to give custom made doors the correct origin to make it rotate from an edge but from the center. Let met get this straight: 1. You converted several brushes into entities and after that these new entities moved away from their original location to where you described above? 2. Where are those blue lines coming from? They showed up only after you converted the brushes?
  22. Can you upload your project folder? I then could have a look (but cannot guarantee a solution for your problem).
  23. After skipping the prayer room for the time being, I am actually getting stuff done.
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