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JackFarmer

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Everything posted by JackFarmer

  1. Oh, heard last week, that he's back, and that he already recorded this track back in 2017 with The Smith's J. Marr. ...and at the end of the month there will be the release of a live album. I am really looking forward to this.
  2. The remake out the second game is out now, unfortunately, they removed the quicksave function and thus it's almost as hard as the first game.
  3. Correct, you need the hammer and the two other items that are placed next to the hammer.
  4. Good! Can't wait to see your next mission releases, looks very cool.
  5. Not sure whether I fully understand the problem. However, Dragofer provided me with the following property/values for the lights when I had a similar same problem with electric lamps in HHTLC: "areaLock" "origin" -> ties the entity's visibility to the visleaf in which the origin lies "areaLock" "center" -> ties the entity's visibility to the visleaf in which the center of its dimensions lies Might be worth a try.
  6. Uhm, where did you find the mysterious key? I do not know which key you mean. The quarters key can be found in the chapel. You can take get that key once you have solved all four puzzles in the ritual room with the large columns. This is optional, if you do not wish to complete this optional objective, you do not have to return to the station now. Go into the library and examine every room closely for more information, then you will understand, what to do in the room with the paintings and in the library, you will also find additonal hints how to solve the painting puzzles. All other rooms (excluding the chapel and the quarters) include hints in form of readables and other things how to solve the "paintings puzzle" once you understand its function from a certain readable in the library. In general, the key to success in this mission is: explore, explore explore.
  7. This is one of two stand-alone WIPs Grayman could not complete anymore. He asked his son to donate both WIPs to our Abandoned WIPs thread. Bikerdude is working on the other one called "Seeking Lady Leicester".
  8. tHe bLAck MaGE If my recollection is correct, Grayman posted a few shots of this WIP (from the outside) back in 2017 or 2018. I've added one larger and two smaller new areas and decorated the remaining rooms similar to Grayman's style (that is, I tried to do so). Here a few shots from the rooms/areas in question: It took me ca. four weeks to finish all of this. Since most of the other essential tasks (efx, ambient sound) had already been set up by Grayman, I can already start with gameplay/puzzles, readables and dialogues. His text briefing will be translated (without changes!) into a briefing video with voice actors. Based on this introduction, I have created a number of (mostly manic) additional characters, all of which will appear in dialogues or via phonograms in the game. This mission will not be a sad bow to Grayman. On the contrary, building on his story abstract, the entire mission shall become a humorous experience, not too difficult to play, as everyone should have the opportunity to complete one of his last creations. I can only hope Grayman would have liked it.
  9. Absolutely cool, I fully agree with you, but I would add Led Zeppelin to your list! Thank you for sharing, I will try to get all their CDs! I am asshamed that I missed this band till now. I even knew a song from them that has been used in the first season of True Detective, but I did not investigate the band name. Clicking on the first track you have posted, I immediately recognized the voice and then was able to verify my assumption:
  10. Galaga! Man, I had been searching for years for that one, will send the link to several friends, which cannot wait to play it!
  11. My three cents: 1. Volta 2 is a masterpiece for me. 2. I love the complexity, the atmosphere is fantastic and thus the mission deserves the attribute "TLE" (=Thief-Like-Experience) 3. I hope that your next missions will be similar in size, complexity and atmosphere!
  12. I also wondered why he was doing this and consequently I am not surprised if he has problems to understand the entire level design. After all, the placement of AI and lights fulfills the essential purpose of the game. Hm...
  13. This really hurts me. https://edition.cnn.com/2021/09/06/entertainment/michael-k-williams/index.html I admired him very much.
  14. Exactly my thoughts and thus I prefer the DM tiles sounds.
  15. The whole time I was wondering what this button is supposed to be good for (never pressed it, thank god). I totally agree with you: With this accompanying text, the thing is really like a landmine.
  16. These girls are the reason I want to fly (with appropriate environmental charge) to Oregon next year. I've got two records from them. Outstanding.
  17. Nothing from them that is really bad. Just thinking about that certain @ # *! bands from 1994 for inferior scrap on the island and here on the continent were celebrated! This tune is from 1989, the album name is "Waking Hours":
  18. Well, this really deserves the name :
  19. That's not what I mean by that. Rather, I wanted to say that I had the impression that everything has just gotten much easier and that the appreciation for games has declined in general. However, we have had this topic here several times in the past. The people here work on the mod for free in their spare time, and as far as I can tell, everyone is passionate about it. So I find it even worse when the work is mindlessly put down by whoever.
  20. Extremely apt examples. One would wish for the old home computer or PC times back when the players still had to show a certain standard knowledge in order to be able to install and play games at all.
  21. This is a musical scene from the super hero musical film "Captain Invincible". I think this was shot in the late 70s and thus the audio quality is not that good, however, the song is cool and funny...and great singing of course!
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