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radioteque last won the day on November 10 2017

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  1. Hehe... I'm on a limited soundcloud account and have already reached my upload limit. I'm 100% with you on the convenience factor. The difference with bandcamp is that they allow unlimited uploading, but take a cut if someone does buy your music/audio, which is why I've ended up using that as a primary for my musical stuff.
  2. Hey A, sorry for delay in response - the tracks are absolutely free to use. I've always used a 'pay what you want' model with my tunes, but users can just put in 0 and download. Knock yourself out with downloading On that note, 3 more tracks have also been added - Drone 7, Environment_1_DeepClang, and Solemn_3. Cheers!
  3. Hey Epifire, This is excellent advice. Not only for dark mod related sounds but for sound design in general! My biggest challenge is change ups in tracks - so they understandably end up being more repetitive than I'd like. Brosius has a master handle on these like you mentioned (the interior chime thing that plays in thief 2 across a few levels inspired me the most) so applying the concepts is the next big step. Thanks for checking the tracks out, and for the great advice. Cheers!
  4. Hey all, Here's a compilation of various sounds that can be used in your FMs as ambience or environmental tracks. I'll be adding more tracks in the coming weeks / months across a range of different ideas. You'll hear some thief inspiration, as well as some silent hill; I'm still stuck in the 90s so I try to keep the tracks reminiscent to that generation of computer gaming Most are fairly minimal with 1 or 2 layers, but I can compose something more melodic on request. Feedback / comments welcome! I hope you can find some use for them. https://tecknic.bandcamp.com/album/the-dark-mod-ambience-and-atmospheres
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