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Krysiul

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  1. Wanted to congratulate you on that series. I've just finished the second part and appreciate all the subtle side-plot details, as well as small things like custom loading screens and high quality intros that contribute greatly to the overall experience and immersiveness. This really feels like a coherent mini-campaign. I've got only a couple of missions unplayed left in TDM and these two were one of the best ones, even though a couple of years have passed since the release. One thing that could be improved are several regions of the map that are climbable, but clearly not meant to be seen by the player (lacking textures) as pointed out by the others. Another thing - it would be nice to engage in a plot that doesn't advance solely by studying readables that always contain inciriminating evidence against their authors that openly log their malicious activities in detail It would be nice to be forced e.g. to listen to some conversations to learn some secrets or find some less obvious clues which would make the player connect the dots by himself/herself.
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