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Everything posted by dmw88

  1. Is there a way to override the ase_100 error that pops up when a horse doesnt have enough room? I want to have a horse in a stable that is smaller than 100x100. It is visoble but not reachable by the player, so messing up the AI's behaviour is not a concern for me. I just dont want that message to appear for the player when they launch the FM.
  2. Got a new question, this time about readables. Is it possible to feature an image on a readable? Like have a picture on a page in a readable book or something? Also, Ive seen a lot of FMs have books as loot items but I cant find them in the loot list. Am I just missing them somehow? If not, how would I go about making an existing movable entity into a loot item?
  3. Sure, I can add some more tenebrist/chiaroscuro paintings. I'll put them up tonight or tomorrow. I have some other stuff to compile too.
  4. Yeah its meant to be suggestive of a lightning bolt without being one. The blueprint will be clearer in the final version
  5. I do like some of these ideas. Like I said above its just a mockup and the final version would have a blueprint that isnt blue or on a Torah scroll. Aas far as the number symbols, its honestly on the simpler end of the spectrum of early modern period guild crests. Edit: I think what I will do is have a blueprint of some type of clock. The hammer will look more like the one in the sketch, ie, a claw-hammer and not this builder-reminiscent one. Good point tho about the combination spanner, I think I will simplify that. I still think a protractor would make it clearer, I think I will try t
  6. Its the same res as the ones already in the game, I checked for every .dds I made Edit: and as to the polys I didnt make the models, just reskinned the ones already included in TDM.
  7. I swear this is the last one! Detail of the coloured timber.
  8. ...and three more for good measure. I'll keep compiling the assets I've put together and upload some more in the next few days.
  9. And finally, some of the assets I have uploaded so far...
  10. For anyone who wants to take a look at the houses I've been working on for my city FM:
  11. This is just a mockup. If we go with this general design, the final version will look a lot cleaner and clearer and be better balanced. There's a few things I'd like to change but I usually don't take too much time on a mockup when things will likely change anyway. Edit: For example, I'll move the tools so they aren't overlapping with the gear, and rebalance the blueprint so that the math scribblings are clearer and more prominent in comparison with the schematic. Also I probably won't use something that looks like the Torah for it, and realistically it won't be blue either, probably a pa
  12. One from Rouen. Another is somewhere in Brittany but I don't recall exactly where. For anyone interested, I compiled some of the assets I've put together. They can be downloaded at the following address: https://drive.google.com/file/d/1eSsVeInHaexV7hTTBcFz_WlyFmHIDqhO/view?usp=sharing Edit: Strasbourg and Rennes are the other two locations.
  13. Mocked it up, I'd love to hear some responses before I take the time to do a full-quality version. Edit: I'm glad my old Latin professor didn't see the version I uploaded the first time before I noticed. corrected a grammar error.
  14. I will upload a .zip of some of what I have so far this weekend and update it regularly as I add more. Edit: Note that I am actually doing all the halftimber buildings in DR so the plaster and timber are separate textures.
  15. Im working on some maps where Ive added a bunch of custom skins to some assets. I thought I would ask here - once I am done, would there be interest in me sharing these? Or can I even add them to the core repo somehow? So far I have skins for a bunch of loot, particularly jewellery/gems and paintings, and some NPCs. Some of the NPCs I may want to keep for myself, as Ive made new guard skins for the district where my maps are set and I want them to be unique to that district and recognizable as such, but if anyone wanted to set a FM in that part of town Id be willing to share those on an in
  16. Okay. Im just starting to add scripts to a couple maps Im working on (some for practice, 1 or 2 for eventual release) so Im not sure how this will work in practice. Ill revisit this in this thread if I cant work it out.
  17. Thoughts? Im thinking 'azure a bend crooked sinister or' (blue background with a yellow jagged diagonal stripe top right to bottom left) for the shield layout. Edit: I still think a protractor would look good above the blueprint...
  18. Exactly my thoughts - the middle is whats lacking. I really like the idea of a blueprint. Im gonna sketch this up now.
  19. Ive seen on the wiki how to set it up so loot is not frobbable til a chest is opened. I have a chest type object with a glass top that is breakable. I want the contents unfrobbable until it is opened OR broken. How would I approach this?
  20. I used there as inspiration.
  21. Is there a IG motto? I know Latin and I used the Creatio per Scientias (creation through knowledge) on the logos I created, but I was thinking thatd just be a logo for the lodge/college/whatever I have in my map, which is in a district of Bridgeport called Northgate that I created for the series Im working on. Edit: wrt Latin the wiki states old and official texts should use Latin where appropriate.
  22. I looked at the coat of arms for both medieval/early modern guilds and present-day mechanical engineering organizations for inspiration. Any further suggestions? I did another and I cant find it now but it was 3 interlinked gears of varying sizes on the shield with crossed lightning bolts behind it and an open book under.
  23. Revision 1. Im on my balcony and dont have whiteout nearby and messed up the lightning bolt but the general idea is there. Removed the square and flipped the protractor to remove the masonic connotation. Changed the background to 2 tools and made the lightning bolt more central, plus putting it in the hand makes it clear that it represents harnessing power.
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