Jump to content
The Dark Mod Forums

dmw88

Member
  • Posts

    84
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by dmw88

  1. I took part of the masonry logo because I thought it represented the invention aspect well. I wanted something that represents invention and not just construction. The lightning bolt was for the powered machines, I was going back amd forth between that and a screwdriver but it seemed anachronstic and left the logo with no reprentation of power generation. Im not sure about the drawbridge bc its a civil engineering thing and the inventors are more mechanical. Id love any constructive suggestions on what I could include that would fit thematically and aesthetically.

  2. Rather than continue to make individual posts for my DR questions I will be posting in this thread from now on.

     

    My first question (in this thread) is...

     

    Ive finally pushed a FM to the point that I am pathing AI and I am curious about elevators. I have an elevator that moves between 3 floors. Is it possible to have AI make use of this elevator in their patrols?

     

    As always thanks in advance.

  3. I should do this for all my questions too instead of startong new threads. At the same time tho Id like future mappers to be able to find the answers easily by thread name rather than have to dig through long threads... Can a mod advise on which is preferable?

     

    Welcome to the mapping community Peti. The Discord is great for asking questions as well. And Sothas video tutorials are fantastic. My advice - make your first map simple. I have several large maps fully brushed out but I had to go and start a new smaller map to learn things like pathing and scripting and put those maps on hold because it was too complicated to try to learn new ideas on a larger map.

     

    Feel like sharing the concept behind your first map?

  4. Its not a big map, thats what is crazy. Only 3000 brushes. I will start changing stuff to func_static though. My understanding was that func_static doesnt cast shadows though - is this true? Also can you advise on the spiral stair issue I just mentioned above?

     

    Edit: another issue, Im seeing a lot of phantom black rectangles through walls. I dont get why this FM is giving me all kinds of headaches that previous FMs have not

  5. I updated to 2.07 last night. I just tried to dmap this same map again, first time since updating, and at the same point in the process TDM froze. However, instead of the screen going black and freezing indefinitely, it did so only for about 10 seconds, then went to the Windows login screen, almost as if the whole machine had restarted. Subsequent attempts to dmap went back to forcing a hard restart. I do not have this issue with any other maps. Can anyone help? This FM was really far into development and it is going to kill me if it's totally corrupted.

     

    Update: I went through copying the map to a new file chunk by chunk and as soon as I get to the top floor of the main building, every room I copy over makes dmap take exponentially longer to run, until after I add a couple rooms (doesnt matter which ones) dmap locks up and I have to hard restart. Is there a brush limit? Why might this be happening?

     

    Another update - it was when I copied over 1 of 2 hallways. I rebuilt them and theyre fine. Now Im having another issue. I built a spiral staircase and Im trying to make sure the distance between the top of the stairs and the bottom of the ones above them is enough. I put the spawn in at the bottom of the stairwell with some lights. When I spawn in everything around me is black and I slide along the floor. If I drop an object from my inventory it falls down into an endless void. What is going on??? It looks fine and is fully textured in DR. Should I just scrap this FM completely?

  6. I have been trying to dmap this FM I'm working on and every time after the faceBsp phase it seems to hang. After about 30seconds the screen goes black, any sound from TDM stops, and the mouse is frozen in the middle of the screen. At this point I am forced to hard restart. Has anyone encountered this before? Please tell me my FM is not corrupted!

  7. Okay, with Gimp you need to have the Generate mipmaps option enabled, always. You can use default values everywhere else, but mipmaps generation has to be on.

    You just solved my problem without even trying! It was the mipmaps! You have no idea how happy this makes me, it took me more than a week to resolve this. Thank you so much.

    • Like 1
  8. Do update to 2.07 or install it from scratch, if you encounter problems. 2.07 has many important fixes to bugs introduced with 2.06, there's no reason not to update :)

    No reason except my horrible connection speed and desire to play and map rather than do something else while it updates :)

     

    Edit: if I were to zip my fm folder would anyone be willing to test my textures and look at my .mtr to see if they spot an issue?

     

    Also, is it nornal for my textures to continue to show up in the DR material list browser when I am working on other FMs (but with DR not being able to find the images)?

  9. I am thinking I should use an if tree updating every 10% as it loads, based on the example on the wiki. What Im actually doinf is using a Wanted poster, with the bounty going up as it loads, so I would have it increase by increments of 100 gold, up to 1000 when it has loaded fully. My only question then is where the definition they show goes in the grander scheme of the .gui file - inside the outer set of brackets or outside? It might be useful to show the markup snippet in context on the wiki page.

  10. If I were to use .tga files, where do I put those (as opposed to the corresponding .dds)? Do I need to make changes to the .mtr file to let the game know to look for the .tga?

     

    Edit: regarding the holes in the surfaces, I will updare to 2.07 tonight and see if that helps.

×
×
  • Create New...