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STRUNK

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Posts posted by STRUNK

  1. StrPoltergeist

    This is a custom trigger (trigger_poltergeist) to have stuff (movables) get (randomly) flung around with a spooky effect.
    I included a .map file for easy exploration.

    Put the whole StrPoltergeist folder in fms, select mission StrPoltergeist, open the console (ctrl+alt+~) and enter testmap StrPoltergeist. Hit the button to start the horror. Change "aim" to 1 to have everything flung at yourself for an extra horrific experience.

    StrPoltergeist.thumb.jpg.103d20d68858b2591d321095d81e34a7.jpg
     

    Spoiler

    The model refused to pose for this picture ...

     

    StrPoltergeist.rar

    • Like 1
    • Haha 1
  2. 1 minute ago, Amadeus said:

    That looks pretty cool! I wonder if you can add more subdivisions on those clock patches to make a smoother circle. Also, I added a small clock ticking sound to SVN so that should show up in the next dev build

    I thought that was rather fancy at that time : P
    I would have to dig really deep to to find where I was making the clock before I made it a model. For now it is what it is I think, but you can use everything as you like ofcource : )
     

    • Like 1
  3. StrMantleClock

    Set including models, sound and a prefab.

    This fabulous mantle clock keeps real track of time and starts at 3 on mapstart.
    With it's rich and pleasant ticking sound it also ensures you that you can trust your greatest valuables, if they fit the extremely secure hidden compartment of this exquisite masterpiece.


    StrMantleClock.thumb.jpg.3c8ef7ffd160479f7492bee135ff7d47.jpg

    StrMantleClock.rar

    • Like 2
    • Thanks 1
  4. On 11/6/2024 at 12:29 PM, Sotha said:

    This is very interesting!

    So... Do we have have text to speech synthesis for existing TDM characters available already?

    It would make sense if someone proficient sets that up and makes that available for mappers.

    If yes, I will add custom conversation to my WIP mission for sure.

    Well .. making "models" for 1 NPC, splitting it in normal, soft and loud, in  tortoise TTS takes me 3 days and produces 3 1.6 Gb models. It's just too much. Besides that, tortoise TTS with all the NPC voice models could be hosted for instance on discord, but one should have a dedicated high spec computer running 24/7 to make it available for everyone at any time.
    So that is kinda not realistic : P

    A friend of mine has made a Discord bot that runs LLM's from her own pc, and she can also run stable diffusion/sdxl and probably also TTS. I think she wouldn't mind sharing her discord bot/app code if someone is really intrested to use it for this purpose.

    • Like 1
  5. That was a nice and creepy story, and the atmosphere was very good too. The build had some flaws, but thanks for putting this together as a halloween suprise : )
     

    Spoiler

    After running throught the locked building and didn't see a way out, I reloaded my save and put some stuff between the doorframes and gates before fetching the gem, and it blocked the gates from closing so I could sneak out ...

     

  6. 4 hours ago, JackFarmer said:

    Hm...you really think it sounds robotic? I have a similar feeling as I already had with the earlier samples you postee; if I hadn't known, I would probably have said it was real.

    Yes I still do, but .. I know they are AI generated ofc. but also I have edited audio and vocals so much in my life that I maybe listen to audio in a different way.
    Non the less, even this "home made" TTS that can run on your own pc/mac can be usefull in some cases, and will only get better.
    And if you can have the NPC's say really funny things in a mission, I guess no one will care that is was generated : P

     

  7. 22 minutes ago, JackFarmer said:

    Very impressive, though, sometimes the results sound as if somebody talks into a tube.

    Yes the results can vary a lot but this F5 model is so fast I think it might still be a lot faster to generate the same thing a lot of times and finaly pick one that is good enough, then training voice models in tortoise-TTS and still have to generate multiple times to get a good result.

    After what I have been trying for almost a week now, TTS AI could be fun to use in some cases, preferably with background audio in the scene, to have NPC's react to specific situation, but not for real dialogue or cutscenes (yet).

  8. I have installed F5-TTS with pinokio: https://pinokio.computer/
    It's remarkable how fast this model is and how easy to use. Just find some longer voice clip and use it as reference audio.
    Under Multi-Speech you can upload more voice clips and give them tags/Speech Type Names, of use this for different voices alltogether, then simply start the scentence with {your tag}. {your tag2}  etc.
    I took 4 clips from the moor tagging them soft, normal, angry and shout, then making them say the same line:

     

     

    It works very fast and the quality is very much the same as I got out of tortoise-TTS, but seems not as good in keeping the character of the voice.

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