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Jedi_Wannabe

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Posts posted by Jedi_Wannabe

  1. 2 hours ago, Springheel said:

    I've had issues similar to that which I was able to solve by moving the visportal 1 unit forward or backward.  Sometimes having two visportals on exactly the same horizontal or vertical plane can cause that problem.

    Wow, I’ve had similar VP behavior with three doors on the same wall, two in one room one a floor above. They seemed ok but showed the void through even though they were red. Didn’t know how I fixed it, I just slightly adjusted all their dimensions .5 units at a time until they worked, all trial and error til by happy accident I stumbled upon the fix you described and even then I wasn’t sure how I came to it. Knowing what you just described helps a TON, thanks!

    So to be redundant and extra clear, sometimes VPs behave odd if they are on the EXACT same X or Y plane??

     

  2. Truth be told it’s a small area, made to look big with illusions and visual trickery. The forest area has a border of rocks and boulders. Inside of this the player will stay, outside this border are more trees crammed in at a higher elevation so it appears the forest is bigger than just the playable space and seems to stretch on further than you can reach or get to. The trick really is using enough trees so the  horizon is blocked out and you don’t feel like you’re in a petri dish. Only a couple large VPs and it runs fine. For my “forest trails” sections, it’s the same principles as above, just more of a tunnel fashion as far as sealing geometry. Plenty of bends and VPs do the trick to keep it running good on my jalopy PC.

    But more on topic, forests can work! And BD’s Alberic’s Curse was of course the inspiration and benchmark I’m shooting for.

    • Like 2
  3. I'm critical on my own work but I think yeah believable forests are possible. It's way better when you are walking through it and can hear all the ambient noises, but I think its okay. I'll throw some grass down before release but for now it's workable. All you can really see is leaves, but in my map that's the point, disguises the small area and adds to the illusion of size if you get turned around.

    PtB0_2019-09-05_20.45.07.jpg

    • Thanks 1
  4. I found it to be cool but slowed down my big area too much. The player reflection was annoying when submerged past the waist, it just got on the way and looked wrong, like bad misaligned body awareness. If there’s a way to do what you hope for, I’d like to know too, and how much it affects frames, etc. Reflecting everything else in the area looks beautiful but I settled with the fake reflection of just the sky and stars for now.

    • Like 1
  5. Eager to see the results joe!

    One thing I was wondering, was this problem existing BEFORE the alterations to the VPs? Had you narrowed this issue down as being a contributing factor to the performance in the said interiors already? I guess my fear is, did I make a bigger headache for you?

  6. I just started having this problem this morning. I tried to follow the steps above but I must be doing something wrong. Couldn't find Appdata/Roaming under users, nothing close. I found some xml files just under the normal darkmod/DR folder. I made a copy of them in a separate folder on my desktop if greebo would like a look at them. But deleting them out of the DR folder didn't fix anything next time I restarted.

    Doing some digging on my machine the only files anywhere that resemble appdata/roaming are under Windows/WinSxS or something crazy, in the screen you can see they don't seem to relate at all. I feel like not even close here.

    unhandled exception1.png

  7. 21 minutes ago, Springheel said:

    Well it would be quite a mess if someone else had taken his "the mission is up for adoption" post on Shalebridge seriously and started working on it, only to find out he changed his mind and didn't tell anyone.

    Quite a trap that would be. Narcissists love doing that, I got my identity stolen by a relative and they ganked $8k from me. But somehow it wasn’t their fault.

    Never underestimate them.

    Sounds like he doesn’t want anyone to remember him as anything other than a golden child; also a symptom of NPD.

    If nobody has picked up where he left off by the time I finish my campaign I might just do it out of spite. I resent his detriment so much I wrote a short story in February about a prominent builder’s fall from grace and his whirlwind decent into madness as he tries to cover his tracks. The taffer’s job in the mission is to gather info and evidence to expose his shameful acts to the public. I wanted the parallels to be blatantly obvious. But my current story project has been in my head for five years so one thing at a time.

    i am truly sorry to throw the thread so far off topic, in case you can’t tell I am still butt hurt about it. Thief is my #2 favorite series (across all mediums) of all time, and this mod is what the sequels after Metal Age were supposed to be what we all wanted and hoped for, so I see what he did as setting the entire community and mod as a whole back years of development, despite however much his contributions added up over the years. Don’t get me wrong, I still like and appreciate his work, but it’s harder to enjoy now.

  8. 1 minute ago, peter_spy said:

    So IMO it's okay to refrain from spending time, money, or both out of such principle. There are people that don't mind that, or even see a need, but I do and I do feel better when I'm not supporting such case or person.

    Yes. Strength of conviction.

    Back to the main point, (the work, not the author) is it actually coming out? Or still abandoned?

     

  9. 20 hours ago, chakkman said:

    So he's still making maps for TDM? Nice. :)

    Is it nice though? He was the reason I waited until this January to join and start posting. I've lurked for a decade and didn't want to come out of the shadows until he made his final exodus. I've dealt with relatives in my personal life with schizophrenia, narcissistic personality disorder, and pathological liars and lemme tell you I can spot that shite a mile away. Watching his descent from hero to zero was sad and disappointing. His contribution to the mod and his talent and technical prowess were all marred and tainted in the wake he left behind. I'm going to make a bold statement and say my goal in time is to be better than he was/is. I've barely been mapping a few months but give me a few years. If I were a betting man I would put money down on the fact he masquerades around here under the guise of a newb. I'm sorry for venting I don't want to derail the thread; it's all been covered before. I just fear history has a tendency to repeat itself. He's still human and I'm not saying he's a bad guy that we must treat as a leper, but maybe exercise caution.

    Pretty screen shots though.

    And peter_spy, I really am excited every time I see new work you show off.

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