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Jedi_Wannabe

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Posts posted by Jedi_Wannabe

  1. Very professional. Reminds me of T1&2. Love it !

    The characters added in with the filter made me think it was straight out of a magazine, really top notch.

    What I love about seeing other people’s work is how it inspires me to better myself. I need to take some tutorials on gimp so I can have a sexy looking screen like that as my loading gui.

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  2. Sup Taffers. Need some help.

    Getting a crash during dmap, last few lines of log say ‘Couldn't exec autocommands.cfg - file does not exist.’

    attaching the log. Pretty sure all I did between dmaps was adjust a couple VPs. Might just go back a version and do em one at a time, but I’d like some education deciphering the log. What am I looking at?

    mylog.txt

     

    Edit: There was also a few warnings about briefing, but a workaround to skip the files ended with same results. Same with reverting to earlier safe build.

    And then I remembered I am running 2.08 beta (but not the very latest version). Any coders want/need additional info let me know please.
    I tried to update to the latest version but will have to do it after my wife’s iPad is done updating and syncing and whoring all my bandwidth.

    So I guess I’m dealing with a corrupt install (I’ll get on a fresh one after I blast some some mutants in S.T.A.L.K.E.R.), something specific to my FM (kingsal promised a look if the above doesn’t work) or something related to 2.08 throwing new errors ( I hope not but how do I tell?)

    Thanks you all

  3. Haha, polish the spear.

    But for real, the only reason every character of mine in every ES game exceeds 500+hrs without beating the main quest is because i get distracted by the atmosphere and lore, the books being a big part of that. 

    Oh and The Real Barenziah. I used to love collecting complete works and decorating my bookshelves in my homes, putting them all in order.

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  4. Other than lots of beautifying and custom sound (who knows how long that will taffin’ take?) my map is almost beta ready. It’s in a state where it finally feels structured like an actual mission😁 

    Testing my objectives now. 


    edit: they work! I need to adjust values for loot and stuff per difficulty level, but it’s one step closer.

    My goal tonight after work is briefing  and  starting equipment and hopefully apply func_peek to all the doors. So stoked it’s all coming together.


    Almost a year long endeavor and something I’ve wanted to get in on for a decade, just didn’t have decent enough hardware for TDM til recently.

    I ran through my map from start to finish on easy just to make sure my objectives worked and although I don’t have music or conversations in yet, IT FELT GOOD.

    I’m a very Happy Taffer right now.

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