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Posts
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Posts posted by thebigh
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55 minutes ago, Filizitas said:
https://www.videogameseurope.eu/news/statement-on-stop-killing-games/
They think we dont know what we are talking about and they want to educate us. Like children.Yes, aggressively missing the point.
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4 hours ago, chakkman said:
I wouldn't switch to Linux just to be able to play single games. Apart from that, most games don't work natively on Linux anyway.
More and more games these days do work natively on Linux, and for those that don't you'll find things like Wine and Lutris can get them going with low-to-moderate tinkering. Old Dos games obviously just need Dosbox. The list of games that cannot be made to run on Linux is getting pretty small these days.
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Looks like the EU petition has hit its mark too
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Oh hey! Biker's back! Good to see you.
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On 5/16/2025 at 3:33 AM, chakkman said:
TDM still is in dire need of a good "official" campaign though.
100% this.
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I'm pretty sure there's also blender plug-ins for generating terrain.
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Taffers!
the 2nd speedbuilding jam is upon us!
We've got about 2 months for this one. So blow the dust off your DarkRadiant and get building!
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Is this why the signs above the doors in The Builder's Influence are now suddenly all in Cyrillic?
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3 hours ago, Frost_Salamander said:
I just tried and can't seem to reproduce it.
It happens for me on Windows but not Linux.
If I select a new mission and try to play it without quitting the game entirely first, it crashes at the end of the loading screen and needs to be shut down using task manager.
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4 hours ago, snatcher said:
Sure but good luck with the math. There's little room for error in this case.
If it turns out to be a little bit off, you can always just tweak and refine incrementally. So long as the impulse given is now in units/sec and not units/tick it should behave the same for everyone.
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Are you able to reproduce the issue?
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I tried that with a variety of FPS caps, and it makes no difference.
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18 minutes ago, nbohr1more said:
Same behavior with capped and uncapped FPS?
Hmmm, interesting. If I turn off Uncap FPS it suddenly works again.
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Yeah, I tried it in 2.12 and it was fine. The next version, dev16996-10665, drops me slightly short when I use the catapult chair.
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As of 2.13 beta 1, the mission Swing is broken. The launcher seat that should propel you reliably up to a high platform now drops quite a way short.
edit: actually, it's broken as far back as dev16996-10665
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Once you learn the ghost's movement patterns she's easy enough to avoid.
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Haha, I haven't seen that!
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The one and only time I tried making AIs use an elevator, the chance one of them would fall down the shaft and get squashed by it increased dramatically the longer the play time went on. Then of course all the other AIs would spot the corpse and blame the player for his death.
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Has there been a bug raised yet for this "stims don't inherit ownership from player" issue? Seems to me that you could fix it in one of two ways: either repair the underlying issue of stim inheritance outright, or just credit the player with kills or knockouts no matter what on the assumption that nobody but the player would be using gas or holy water anyway. That's probably a bit more dubious than just fixing the underlying cause.
Pickpocket stats are still wrong too, when you're stealing a broadhead arrow from a guard's quiver. I would firmly suggest that both of these stat miscount bugs go on the priority list for 2.14.
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It looks pretty logical to me. The shadows of the spokes, and the lit beams between them, should move horizontally as their orientation to the red light in the background changes.
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Can't be far off now
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Aha, it works fine now if I create an autoexec.cfg and put that in there.
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On 5/25/2021 at 11:29 AM, stgatilov said:
Unless you have "seta com_allowConsole 1" in darkmod.cfg or autoexec.cfg or in command-line parameters, console should trigger by Ctrl+Alt+Tilde.
If you have this cvar set, then it is toggled by just Tilde.Why does "seta com_allowConsole 1" autoremove itself from Darkmod.cfg every time I start the game? I need to keep adding it in over and over and over again. How can I get this to stay put permanently?
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11 hours ago, thebigh said:
How can I make a readable for sale in the shop?
Never mind, I figured it out. I even worked out how to assign the xdata to it.
Added a section to the Wiki. Comments, corrections, and readability improvements very welcome.
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Silly TDM Screenshot Thread
in Off-Topic
Posted