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Posts
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40
Posts posted by thebigh
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8 hours ago, stgatilov said:
Where exactly?
Could you please post getviewpos coordinates?In my picture I'm standing at about
1070 77 -173.75
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Bagworld reminded me a lot of Little Big World in Constantine's mansion from T1.
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Hooray! We've made top 100 again.
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8 hours ago, Dragofer said:
I'm not able to reproduce this on 2.11beta1, the map loads fine for me. Do you maybe have some leftover script addons or files that could be conflicting with tdm_secrets.script or tdm_main.script?
One possible culprit would be my old stealth statistic message addon for TDM 2.07, which overwrites tdm_main.script.
Hmm, yes that seems to be it.
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My mission Down & Out works without issue in 2.10, but in the 2.11 beta I get the following error:
Script error 'TDM_SECRET_MESSAGE' not found on entity 'ATDM_SECRET_MESSAGES_1'
Is this a 2.11 issue, or a bug in my mission I need to patch?
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Unfortunately it looks like I'll have to drop out. Real life has become unbelievably hectic lately, and I'm finding it harder and harder to set aside any uninterrupted mapping time. I'll still finish my mission eventually, but it probably won't be until about March next year. So look forward to a creepy little set piece around then.
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Moddb voting for mod of the year is open again. Consider giving the Dark Mod an endorsement here.
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15 hours ago, greebo said:
Hm, if it's not too much work, maybe you could download some of the older versions and see where it started happening?
I just pulled and compiled the latest version, and whatever you did to DR yesterday seems to have resolved the problem. I'm no longer getting any lags or other oddities. I'll keep an eye on it to see if the issue reoccurs.
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3 hours ago, greebo said:
10 mInutes, seriously? Any hint on when this started to happen? Everything else is working without lag, once it finally started?
I'm not sure exactly when, but I've been getting the latest versions from github almost daily and I think it started about a week ago.
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I've been having trouble getting version 3.5 to run properly on Linux. As of a few updates ago, it takes up to ten minutes to start, equally long to load even the smallest map, and then lags like crazy in the 3D view. Quitting DR takes another few minutes and then it leaves keyboard input suppressed entirely- I need to log out to be able to so much as type into a terminal again. I'm not sure what I'm doing wrong here. I'm running on Linux Mint 20.2 Uma 64-bit, MATE 1.24.0. DR isn't producing any log files or giving me any error messages that might help me figure out what's going on.
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8 minutes ago, Xolvix said:
Basically I wonder if that brief flash you are seeing also affected the global illumination when it happens and as a result it also affects gameplay because it reveals your location for a split second.
I think what's happening is that your illumination isn't saved to the savefile. The sequence is basically this:
* Save in pitch blackness
* Wander into a brightly lit room
* Get spotted by guard
* Quickload
* Light gem is still lit, takes a moment to update
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On 10/28/2022 at 4:30 PM, jaxa said:
I can recommend getting it for free with a single click, which is what I did.
I played half of the tutorial, and I thought it was boring, confusing, and irritating. Not my cup of tea at all, but it was free so I didn't lose anything.
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On 10/25/2022 at 11:41 PM, SeriousToni said:
What is a Nort??
The sort of person who, if you gave him a spoon, would complain about it being convex, insist that you fire up your blacksmith's forge to make him a concave one, all the while subjecting you to a barrage of condescending insults.
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2 hours ago, Xolvix said:
They're gone? Shame. I was about to accuse them of being Nort.
I suspected the same.
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5 hours ago, Obsttorte said:
Or in klingon and then translate it into elvish.
nuqjatlh? pagh viyaj.
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It's hardly competition. I'm going to get demolished XD
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3 hours ago, Baal said:
No, it's the sequel to Sir Talbot's Collateral.
[excited cheering intensifies]
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Yep, hiding layers via the checkbox works for me now as well. Rearranging the layers is still a bit unintuitive but that's no big deal.
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I don't buy into antivaxx whaargarble, sorry. I understand the science.
Significantly more balanced and less hysterical coverage can be found here, for instance.
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1 hour ago, Something Hank said:
Also, do YOU by chance know what causes light to bleed through brushes?
This happens to me all the time with worldspawn brushes. I've never been able to figure out why, or to reproduce it reliably. But plopping some func_static in front of it usually blocks it. That solution is kind of a kludge, but I figure that if I have a big unadorned wall of worldspawn I'll probably want to decorate it anyway.
Occasionally cutting the floor and ceiling brushes into two pieces works sometimes as well, but not consistently.
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3 hours ago, greebo said:
I just pushed a fix to issue #6129 to github, I think it'll be working now
Yep, it's working now
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As far as I understand:
* Guard mumbles or glances in your direction but continues on his way = 0 points
* Guard stops momentarily to look around = 1 point
* Guard stops to search = 2 points
* Draws his weapon and searches = 3 points
* Sees you and tries to fight you = 4 points
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I couldn't get the ring in the sarcophagus. I'm not 100% sure it can be done without cheating. Other than that, I had a lot of fun with this one!
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Fan Mission: The Accountant 2: New In Town by Goldwell (2016/05/09)
in Fan Missions
Posted
The placement of the orb is a bit finicky, but IIRC you just have to drop it into the pot.