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thebigh

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Posts posted by thebigh

  1. Which ones did you find already?

    Spoiler

    1. Look for a secret switch in the bow maker's shop.

    2. Up in the chapel rafters.

    3. In the water in the sewers look for a removable stone, below some mushrooms.

    4. From the landlord's window you can get to a gutter higher up

    5. Under a yellow vase in the upstairs apartment on Redwold Alley

    I'm always curious to know which ones people found and which ones they didn't.

    • Like 1
  2. I don't mind so much that the doors open automatically when you pick them. It's that they always seem to swing towards you. I'm in a lit, tiled hallway trying to pick a door before the guards come back, that's tense and atmospheric. And then the door swings in an annoying direction- that's just a nuisance and somehow reduces the tension while increasing the danger.

    • Like 1
  3. Terrific finale to the Thomas Porter series. Some scrambled, incoherent thoughts:

    I loved that you made the revenants intelligent, with ambitions and concerns of their own. It was a really nice touch.

    The awesome new enemies downstairs made me really have to think about what I was doing, because I found that area before I found the readable describing them.

    I did think there were too many pickable doors with no key that the revenants locked behind them. Having to pick the same door 500 times felt like more of a chore than all the relightable candles.

    Beautiful skybox! That sunset!

     

  4. 10 minutes ago, datiswous said:

    Does increasing frob distance not help?

    A little. But the bigger problem is that it sometimes doesn't highlight even when you're close enough with the regular frob distance. So when the guard is awake you're trying to grab a small, moving, hard-to-target object and if you knock him out he himself becomes frobable and that interferes with you trying to target his purse.

    • Like 1
  5. There's probably various ways to fake this sort of thing in the TDM. Invisible teleportation of the player, like in Illusionist's Tower or By Any Other Name. Various camera tricks. Scripts to move func_staitic walls around inside a caulked surrounding box.

    Dynamically stretching and skewing walls isn't so easy. I'm not sure if TDM has the capability to move individual brush vertices, edges, or faces.

    • Like 1
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