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Posts
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Posts posted by thebigh
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Will these changes have consequences for Dark Mod maps in progress, or old ones that we open up again?
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58 minutes ago, HMart said:
3 steeps forward, 1 steep backward.
Some of which make a creep sound, other normal footstep sounds.
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But what if I want to put Corbin's head on a spring like a jack-in-a-box during a mission ??!?!
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I can confirm this, on Linux anyway. Walking left, you make the same footstep sounds as crouching and creeping forwards.
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Yeah, finding multiple routes through a map is always nice.
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Nice! Welcome to the community, and good work.
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If you ever wondered what would happen if the entire volume of the Earth was suddenly replaced by blueberries, wonder no more!
Short answer: an uninhabitable hellscape made of steam and boiling blueberry jam.
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Which ones did you find already?
Spoiler1. Look for a secret switch in the bow maker's shop.
2. Up in the chapel rafters.
3. In the water in the sewers look for a removable stone, below some mushrooms.
4. From the landlord's window you can get to a gutter higher up
5. Under a yellow vase in the upstairs apartment on Redwold Alley
I'm always curious to know which ones people found and which ones they didn't.
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I haven't exactly been innocent of that myself. But it's something I'll keep in mind for my next mission. I figure people plop down door prefabs and then forget or don't bother to check the direction.
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Count me in! I'm glad to see another new mission. Woohoo!
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I don't mind so much that the doors open automatically when you pick them. It's that they always seem to swing towards you. I'm in a lit, tiled hallway trying to pick a door before the guards come back, that's tense and atmospheric. And then the door swings in an annoying direction- that's just a nuisance and somehow reduces the tension while increasing the danger.
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Hi! Welcome to the community, and good work on getting TDM to run.
Have you had any luck with DarkRadiant as well?
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Terrific finale to the Thomas Porter series. Some scrambled, incoherent thoughts:
I loved that you made the revenants intelligent, with ambitions and concerns of their own. It was a really nice touch.
The awesome new enemies downstairs made me really have to think about what I was doing, because I found that area before I found the readable describing them.
I did think there were too many pickable doors with no key that the revenants locked behind them. Having to pick the same door 500 times felt like more of a chore than all the relightable candles.
Beautiful skybox! That sunset!
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The beta thread is in the beta testing forum. Don't you have access to that?
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It's very cyberpunk, except with less grime.
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It does make the inner sound radius invisible, which is not ideal.
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Is there a complete list of available animations anywhere?
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Yeah, I wondered about that too.
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9 minutes ago, Xolvix said:
maybe I need to represent...
Go for it! The more levels the better.
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I wish I had better coding skills and could grok what the hell is going on in the code. Then I'd help. But as it is the best I can do is report bugs as I find them.
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10 minutes ago, datiswous said:
Does increasing frob distance not help?
A little. But the bigger problem is that it sometimes doesn't highlight even when you're close enough with the regular frob distance. So when the guard is awake you're trying to grab a small, moving, hard-to-target object and if you knock him out he himself becomes frobable and that interferes with you trying to target his purse.
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One could argue that a purse or key hanging from someone's belt should be harder to pickpocket than grabbing an urn sitting on a shelf, but I agree that this is something the mapper should have control over rather than a quirk of the engine.
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There's probably various ways to fake this sort of thing in the TDM. Invisible teleportation of the player, like in Illusionist's Tower or By Any Other Name. Various camera tricks. Scripts to move func_staitic walls around inside a caulked surrounding box.
Dynamically stretching and skewing walls isn't so easy. I'm not sure if TDM has the capability to move individual brush vertices, edges, or faces.
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The Wiki gets updated manually. I'm not sure about the website.
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Beta testers wanted for Eastbound
in Fan Missions
Posted
I'd be happy to move from alpha to beta. This mission is a little gem and I'm eager to see the latest version, though you'll obviously want fresh eyes as well.