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davyspark343

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About davyspark343

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  1. I have been keeping up with the dark mod since around 2014 - 2015. I remember playing through and enjoying Thomas Porter, and obsessively checking for new entries in the William Steele series. I just wish more attention was paid to this great community and its achievements. Maybe MandaloreGaming will eventually do a review? He has mentioned TDM in his Thief series reviews.
  2. I am sorry if my comments are irritating, but it has occurred to me that this topic has come up due to shadow mapping performance issues. If shadow mapping was more performant than I could simply turn up the soft shadow quality or shadow size. Modern games use cascade shadow maps to improve performance. I have noticed that my frame rate will tank when looking down a hallway with lots of shadow casting lights. I was thinking about shadow mapping today and the following occurred to me. Shadow quality should scale with the amount of angular screen space that they take up. I don't know if the dark
  3. That's too bad. I am inexperienced in rendering but am fascinated by the subject. Have you looked at using OpenGL Shadow Samplers when soft shadow quality is set to 0 to help smooth jaggies? I have a second question. Does the dark mod clip the view frustum when looking through visportals? It seems like the game overdraws in places like the streets in The Painters Wife.
  4. So I was interested in how the soft shadows work in TDM and came across this video. At around 40 minutes in he starts discussing the stair stepping in the soft shadows and supplies a fix. What he does is use bi-linear interpolation on each PCF sample, instead of nearest neighbor. He says it is a hack but the result looks great. I have a AMD RX 580 and using higher settings of soft shadows brings the GPU to its knees. Using soft shadows is a huge performance hit ~25%. Lowering the shadow map resolution to 512 does not help much. But using this method should allow using low soft shadows and low
  5. Hi, I am currently working on my first mission. You can download the files from my google drive here.I would appreciate any feedback you could provide. I have provided the aas32, cm, map, and proc files. I don't think there is anything else I need to add. If I need to upload more just let me know. Thank You.
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