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Posts
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Posts posted by madtaffer
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What is the roadmap for Dark mod past 2.10+ in 2022? Is feature for easier streamlining assets and textures from Blender 3 to DR feasible?
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nbohr1more, could you expose specular, fresnel effect with intensity and color parameters in TDM options panel ?
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Can current 2.09 achieve ambient "spotlight / backlight" effect and specular highlight ?
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Should water dim the light automatically?
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Dracula castle
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Can I organize 2 maps in DR like Collections in Blender which I can (un)hide? That would make easier to work in and focus on only 1 map or area.
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A suggestion for text fonts. Could you make in TDM settings option to render all written text in one readable default font? I'm dyslexic. I have to read text twice or more times to understand it for myself. Stylish fonts in TDM are beautiful to look at but they are painful to read.
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Camera vaulting over obstacles and climbing is a bit slow when you use it often. Is it possible to increase it?
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Since DarkRadiant 2.11 is released, will next TDM be 2.11 as well ?
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23 hours ago, HMart said:
Now about changing engines, I'm not from the TDM team but this has been asked before for UE4 and the answer was no, at this time is VERY improbable that the current TDM team, are willing to ditch decades of work and start from scratch in many stuff, just to change engines, is not a plug and play thing. Also TDM engine, is being constantly updated by the TDM team and imo is faster to improve a engine that you know deeply than to change the game to another one and have to learn a new engine internals from scratch.
I've miswritten. I didn't mean to change to new engine but adapt from QuakeSpazm performance and low size maps to the TDM.
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I don't understand engines as much so I apologize on rookie-speak in advance.
Could you update TDM engine to Quake-Spike (http://quakespasm.sourceforge.net/download.htm) ?
Quake has very small editor and maps are extreme small size. As an example all of Arcane dimensions maps weight about 330MB. Performance and map loading is incredibly fast and smooth.
Big maps like The Painter’s Wife would have much smaller package and high performance in QSpike.
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Is there an estimated time of arrival for 2.09 ?
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How to export from Blender to DarkMod?
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3 hours ago, Amadeus said:
They don't call him the madtaffer for nothing, I guess
If I remember, it used to be smaller around 1.2GB. It's more efficient.
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Could you reduce the size of dark mod in half?
Darkmod: Inspiration thread
in TDM Editors Guild
Posted