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Everything posted by Fidcal

  1. I'm giving it a try through Tor Browser. What puts doubt in my mind is many add-ons themselves gain immense access to your web activity, even including passwords and bank accounts - nor do they declare that no data does or ever will be uploaded. So it's blind trust. One of the above mentioned I found by searching the web that they do NOT upload anything only to discover later they'd been taken over by another profit-making company - and then they in turn taken over by another. How do we know it's still true? Or won't be in the future? What would a profit-making company make out of such an add-
  2. Yeah, it's a battlefield - but that's true of all commerce - us against them. Society needs businesses to make ideal products but businesses are actually designed to make profit not products - the products are just a side-effect and might be anything from perfect to perfectly useless - so long as they make money who cares. Anyway, just tried Adblock Plus but it doesn't give me the control I need. I should have clarified what I want. I strongly object to the enforced popups that demand I submit and agree to the website stealing personal info about me. The only opt-out is to leave thei
  3. The main problem for me is the big blockers that won't let you view the website until you agree to let them gather personal info about you. Yes, it is ublock origin and it works for websites I've already configured. Trouble is, when browsing or searching for all kinds of info I come across plenty of websites everyday that are not yet configured or ublock doesn't fully work for them. By that I mean, a typical website has a big popup say white panel with a message, buttons to press, and behind it a veil layer. You have to click the main panel and create a blocker for it, then each button, then m
  4. Downloaded Firefox again to trial as an occasional browser. Anyone recommend the best blocker add on? I've been using Ublock in Vivaldi. It kind of helps but one needs to make many clicks to get rid of multiple layers - and even then the website might be obscured (I've not been able to access Yahoo for years!) Sometimes block javascript is the best option, other times a few clicks with ublock do the trick - but it's all weary hit and miss. So, can Firefox be any better for blocking add ons. I see there are quite a few.
  5. Fidcal

    Gaming Novels

    If interested in stories about games you should check out https://www.fanfiction.net/game/ Even Thief has over a 100 stories. But remember Sturgeons Law: 90% of everything is crud!
  6. Looking at a list of games planned for 2021 to see what will be available on PS5 and I see Aragami 2. Huh? Hadn't even heard of Aragami 1, so I searched and found this thread. Armed with low expectations (which is good) but some interest, and hoping it might prepare me for Aragami 2 next year, I downloaded it for about £24 including the dlc. Quite liking it so far. The precise tutorial reminds me of Dark Project. Gotta love a game designed specifically for stealth because there are so few. I like the stats page at the end of Chapter 1 tutorial - hope they have those after every chapter. I'm pl
  7. Yeah, I still wish it could be made to work better as I'd like to have proceeded with it. Oh well... I might look on utube to see if there's a complete walkthrough...
  8. I'm surprised there's no existing thread for this game. I've not progressed far yet (a few hours) but most of my time has been spent sneaking. There have been only a few places where I had to shoot to survive - though that might be because I missed a stealthy way round mech crawlers and flying drones etc. I finally reached a section where there are really humanoid terminators and currently these are unkillable so you HAVE to use stealth. The game reminds you more than once that a shotgun blast might temporarily stun them (for how long I dunno as I never tried) but otherwise you need to creep.
  9. So far I'm finding TR far more stealth than shooter. I'm playing on very easy and the shooting has been easy but the stealth is just about right. You only need to poke your head round a corner and if you're in their line of sight they become suspicious and you have to duck back and let them cool off. There is good tension. As with Thief, you need to scout and time your moves. It's future desolation like Fallout but with more enemies about. But there is balanced relief when you get into a relatively safe area. I definitely want to try it on a harder level later, but for now I'm enjoying it. Mi
  10. It's certainly got its strengths and weaknesses. I had more trouble with the fast travel. I had to get to Petrus which was marked on my map with the objective marker, but when I reached that point (through incredibly unbelievable narrow canyon corridors (towns much more open) and routine fixed encounters with beasts, the objective marker had moved. I found it elsewhere on the map and this time I placed my own way marker next to it. When I eventually reached that point the objective marker was gone again but my own marker was still there so I knew I hadn't made a mistake. I then came across a f
  11. Ah, yes, you're right - there's an east gate too. I studied this a bit more and figured out what started my confusion. I wanted the Theleme governor to ask about the Malichor. The marker shows north and there I come across the fast travel portal in the road. Click and it shows my position on the portal and 'X to travel' and a panel with three quests listed included one to ask a governor about Malichor. I click it thinking this portal will take me where I want to go but it only shows links back to the city. By changing objectives I became even more confused. I now realise that's not just a 'sen
  12. Thanks, Destined, though I'd virtually abandoned this game as bugged and unfinishable, I'll take another look. From memory, the objective marker is there in the road but when you select to fast travel, the only options are your own house in New Serene, or the Port quarter (I tried them both to be sure too.) If I go to the caravan person he has no objective marker and if I pay him 10G he offers to unknown destination names. I tried them both but they seem unrelated to anything I know. I tried setting other objectives instead with the same result. I'll take a look at the northwest exit and
  13. Maybe you or someone can help me. How do I travel to Vedrhais? It's an objective but when I follow the marker out of town and reach it then I get an option to sort of fast travel. But the only two places I can fast travel to are in the town I just left!!!! The marker won't let me walk further up the road. So how do I get to Vedrhais?
  14. As indicated in other threads, I keep looking for a decent game to play. Prey was OK and likely I'll replay it sometime, but explore more of the features. Star Wars Jedi Fallen Order was promising after struggling through puzzles then finding there was no quick way back to my spaceship, I gave up. Pity. Plague Tale Innocence I enjoyed somewhat and almost finished but instead watched the ending on Utube. I just couldn't be bothered to do it myself. Vane has charm and has its own simple beauty but I struggled with the puzzles and then when I had to resort to utube again and saw how illogical an
  15. Just finished in 97 hours, Perdition ending. Couldn't choose the other ending even if I'd wanted to because there was no objective marker anywhere that I could find so basically I had to find something 'somewhere' on the entire space station! I didn't even bother. The only clue was 'atop a tower near a scary thing' which meant nothing to me. Overall I found it outstanding, despite the frustrations, and I may well play through again, especially since I didn't complete hardly any of the optional missions. (I mean, why would I want to decrypt a message which has no meaning for me? Why would I wan
  16. Just occurred to me that because nothing respawns and one is continuously using up resources, what happens when they all run out? I mean, currently the game is fueled entirely by progressing through the space station, consuming everything. What happens after the last banana peel has been recycled and the last bullet fired? In fact, if I'd been wasteful, I'd have nothing already and it would be literally impossible to continue. I've always been on the edge of failure as it is.
  17. I was about ready to give up the game after several hours on and off trying to get into the reactor room and part of that time fighting the technopath in waterprocessing. I hardly made any impression on it. Wasted all my bullets and emp and it health meter barely went down a fifth before I died. Found the main cause of my troubles is that the difficulty level was somehow two levels higher than I chose. I know I chose the easiest level very carefully. I've seen this before in one game where having chosen the difficulty level early in the start process, it defaults to normal before launchin
  18. It may be sweet but a somewhat sticky sweet like toffee. I'm stuck again last night. Can't get into the reactor room. Just not enough info. Managed to find an overhead route into water processing and gathered some resources but also lost many in fights. The Technopath I found unbeatable but could sneak around it. But ultimately I'm back in the passageways leading to the reactor room with its damaged keycard thing. So last night I googled and found no help except to suggest the technopath is causing the electronic corruption. How is anyone supposed to know that? And what's the best way to kill
  19. thebigh said: Morgan is the only person on that space station who eats the peel along with the banana. Lol, yeah. Reminds me of wine etc in Fallout 4 where there's no empty bottle left after you've drank it. Empty bottles were really useful in early stages of Survival mode for gathering portable water. thebigh also said: I could never really warm up to the protagonist. Yes, that's a big flaw, much of it because he's mute. That is weird. I mean, they have the voice actor for the early video so why not use it? So, emotionless, I don't like him. a big part of good storytelling is a
  20. The connection is inspirational: hero on space station with strange extra-terrestrials and being hunted, hence 'prey'. I got into this because I read about the original and watched some utube of both games and decided to try them both - the earlier one first. Unfortunately, it's either not on PS4 store or it's a 'freebie' on on their 'PSN' but you have to subscribe. I've bought quite a few games in the last couple of months but I don't generally buy many games, preferring to find one good game that I can play for months (or even a year or two like Fallout 4.) There was another game I wanted li
  21. Right, thanks Orbweaver. I've only got one neuromod at present but if I get more I might save and try psi to judge whether any of it is more important than the other things I need like more health and stealth.
  22. OK, now I understand why I've never been using psi - no info. Yes, I was vaguely aware of it but too much else going to spare the time. Now I actually look I find... nothing. There is no device in the inventory so it's not a weapon I can equip. There is no tutorial in the tutorials (though they are not really tutorials but ultra-short summaries anyway so even if it had been there it would have probably said something banal like 'use your psi abilities to blah blah...) Next I check every header in the erm... whatever that big menu is called. Can't see anything except under neuromods. Maybe I ha
  23. I'm on Playstation and you're right chakkman, aiming is loose and sloppy. There's no aim assist I can detect. Not sure what's missing but I feel no positive 'connect' in fights. Compare the skull-cracking metal pipe in Last of Us! Another thing missing from this game so far is not a single human apart from the very start. Even the audio transmissions seem to be accompanied by a cartoon still. And, like the mute deputy in Far Cry 5, the player is dumb apart from cries. And no companions. I prefer the taunts of enemies I can identify with so it's more satisfying when I get retribution! Prey is d
  24. The difficulty for me is that even though I scavenge every scrap I can find, and mostly fabricate 9mm ammo and medikits, I'm always low on both. When I entered crew quarters yesterday, I reloaded several times before I realised there was nowhere to hide and that Nightmare is forced on you. I emptied my gun into it pointlessly. I really thought that was game over for me. As a last resort I just ran forward to find somewhere to hide. After several reloads I found a niche upstairs, killed one or two extra mimics and phantom, but now I was down to about 45 health with no medikits and no ammo in a
  25. Aah, thanks, chakkman - that was it! Radiation poisoning. Strangely, the HUD shows just the radiation symbol but no value so I assumed that meant zero rads. But the status page gives all the details: 100% rads, stumbling, slow health regen and so on. Now fixed with anti-rads. Good game btw so far. Real gamesaves! and I couldn't believe my eyes when I discovered LEANING round corners! And it does appear to work like Thief, ie, enemies can't see you when you lean (not sure about shadows yet.) There is a ref to Looking Glass servers in the fiction. Can't help thinking they've drawn on Thief'
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