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greebo

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Posts posted by greebo

  1. 2 hours ago, Deep said:

    Does proper instalation of this new version include uninstalling the old one, or does it overwrite?

    AND do I have to backup my Radiant files still?

    The installer (I think) is overwriting everything in the installation directory, as far as I know, it doesn't remove any previous installation. But I might be wrong on that, since I rarely use the installer myself on my development machine.

    You don't need to backup your user settings, since version 3.0 every new minor release (3.x) is using its own separate settings folder and is not overwriting settings from previous versions anymore.

  2. I've tried to look for similar reports like this, but there's nothing that sounds like the problem here. That might also be due to GLCanvas not being used that much (and wxWidgets 3.2.0 itself is not that widespread yet to begin with). At this point I can only speculate, since I haven't access to any AMD hardware at the moment.

    I can offer to look at a crashdump you produce with DR 3.0.0, and see if its trail is also leading to the AMD drivers.

  3. On 9/7/2022 at 9:37 PM, HMart said:

    Unfortunately can't test DR 3.2.0, it always crashs before it opens. :( 

    @HMartThis is where it crashes:

     	atio6axx.dll!00007ffe5c79cc74()	Unknown
     	atig6pxx.dll!00007ffe9665c18c()	Unknown
     	opengl32.dll!pgldrvLoadAndAllocDriverInfo()	Unknown
     	opengl32.dll!LoadAvailableDrivers()	Unknown
     	opengl32.dll!__DescribePrimaryPixelFormat()	Unknown
     	opengl32.dll!wglNumHardwareFormats()	Unknown
     	opengl32.dll!wglSetPixelFormat()	Unknown
     	gdi32full.dll!SetPixelFormat()	Unknown
     	wxmsw32u_gl_vc14x_x64.dll!wxGLCanvas::FindMatchingPixelFormat(const wxGLAttributes & dispAttrs, tagPIXELFORMATDESCRIPTOR * ppfd) Line 1068	C++
     	wxmsw32u_gl_vc14x_x64.dll!wxGLCanvas::Create(wxWindow * parent, ...) Line 769	C++
     	wxmsw32u_gl_vc14x_x64.dll!wxGLCanvas::Create(wxWindow * parent, int id, ...) Line 750	C++
     	wxmsw32u_gl_vc14x_x64.dll!wxGLCanvas::wxGLCanvas(wxWindow * ...) Line 690	C++
    

    The code is trying to construct a render window, it's heading off somewhere into the ATI drivers where it dies.

    It appears that this is something that changed between DR 3.2.0 and DR 3.0.0, at least for you? DarkRadiant 3.2.0 uses the newly released wxWidgets 3.2.0, which seems to be the only relevant change here to me. The GLWidget code hasn't been changed at all for a couple of releases, so maybe it is a problem with wxWidgets 3.2.0 constructing the GLCanvas in a different way than before.

  4. 24 minutes ago, jonri said:

    We need a 128x128 icon.  I found this so I was wondering @greeboif you had any other icon source files lying around.  If not I'll just upscale the 64x64 icon to meet the requirement.

    image.png

    24 minutes ago, jonri said:

    Screenshots of the application are also mandatory.  I could make a wiki page to host them and it would probably be fine, but for maximum stability of the links could we put a Screenshots page on www.darkradiant.net without too much trouble?

    Yes, I can upload them to darkradiant.net, no problem. If you want to place them yourself, you can clone https://github.com/codereader/codereader.github.io and create a Pull Request with the screenshots you want to have added. There's already an images/screenshots/ directory in that repo.

    • Thanks 1
  5. 2 hours ago, Frost_Salamander said:

    Any reason you didn't get to https://bugs.thedarkmod.com/view.php?id=6081?

    I do what I can, rest assured. And with all due respect, I don't have to give any reasons for not solving issues to anyone.

    As for the issue at hand, I've already started looking into it before you asked, so chances are high that I can fix it in time for the next release. It seems it's a problem with the entity colour wrongly affecting the editor preview pass.

    And one more thing, setting the priority on the bugtracker usually doesn't get anybody anywhere, this is not influencing my time nor my motivation. A higher priority might be justified in this case, but often people just want to get "their" reports prioritized and set "Major" or "Block" severity on almost everything. In the end I pick the problems I'm interested in and I can find enough energy for.

    edit: Don't get me wrong, I do like coding on DR because mission authors are using it, so for the most part I do it for them. But I do get a bit touchy when I feel that people are trying to "make use" of me and try to assign work to me.

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