Woodsie69
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Posts posted by Woodsie69
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How can I get through the
Spoilerlocked door in the Pagan forest?
I have no key for it, and the door/keyhole can't be picked
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22 minutes ago, wesp5 said:
Have you tried the mission independent keyhole peeking which Snatcher created for his Modpack and I included in the Unofficial Patch? Does it look weird under Linux as well?
@wesp5
I haven't tried Snatcher's Modpack.
At this moment I don't think that I want to tinker with the install. I was more wondering about the feature than missing it.
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19 hours ago, Amadeus said:
Hey, so to clarify this point: Yes, the specific FM author has to implement it in their FM. This feature won't work on say, Tears of St. Lucia, as the authors of that map did not implement the feature. Usually the (very few) mission authors that use this will make a note about it on their FM release thread
@Amadeus.
Thank you for clearing that up.
Btw. Linux Mint 21.x Cinnamon or Mate or Xfce are all based on Linux Ubuntu 22.04 64 bit.
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7 minutes ago, nbohr1more said:
I believe the keyhole peek feature only works in Windows at the moment. The black screen is an improvement as previous versions would hard crash to desktop if you attempted to peek with Linux.
Thank you for your reply.
Glad it's not a bug at my end then.
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I have a question regarding the "look through keyhole" feature in TDM 2.11.
I have almost finished "Seeking Lady Leicester" and tried out this feature on multiple keyholes.
What I get is darkness, sometimes outside architecture and sometimes a keyhole shaped look at the door around the keyhole.
Is it only working if the author(s) implement it in FM's?
Install is running on Linux Mint 21.1 Cinnamon
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Thank you for a great puzzle fm!
I'm having real trouble with the
SpoilerLight puzzle; I've been dabbling with it for a couple of hours, and I've given up.
I did use the guide supplied by V-Man339 and I've realized, that I've been doing it right all the time.
The problem occurs when the light from the last mirror B3 - according to the guide, hits the Statues head.
It doesn't hit center like it does in the YouTube video.
I have tried hitting the button for that mirror B3 several times, to see if I were able to hit the Statue head center.
And I've also tried several other combinations with the other mirrors involved.
And I do have a save file prior to messing with the mirrors, that I use every time...
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TDM v 2.10-64bit on Linux Mint 21.1
Link to the guide supplied by V-Man339
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@nbohr1more
@grayman
So I finished this brilliant Fan Mission from the likewise brilliant William Steele series using the 2.09beta version of TDM.
I wasn't able to reproduce any crashes or freezing of the game.
I did start out with the darkmod.cfg from version 2.08, but decided to delete it, and let TDM recreate it.
And I restarted for the second time with the 2.09beta version.
@grayman:
A question about the
Spoilerwell key. I was in possession of the well key, but couldn't find anywhere to use it. The electric main door and the next door, leading to the crypt area, were both working without the use of any key(s).
Was it meant to be used anywhere else?
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18 hours ago, nbohr1more said:
Can you reproduce this in 2.09 beta:
Â
?
Hi nbohr1more: I've just made a fast upgrade to version beta209-02 and speed played through the sewer, and so far it hasn't frozen or crashed, at the spot after the second conversation in the Compound.
I'm going to finish the mission and report back with the result.
Off topic: Is beta209-02 supposed to have a more bright interface and option screen? I did say yes to regenerate the old darkmod.cfg.I have not read the complete list of bug fixes and new features at the link provided.Do not regenerate the old darkmod.cfg, like I did, it will probably produce anomalies.
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4 minutes ago, grayman said:
Post it somewhere where I can pick it upÂ
Okay here it is.
It's just before the conversations, on "difficult".
https://drive.google.com/file/d/16HDSBls3-0AY73-co8UcW8vZLw0aWuzh/view?usp=sharing
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Just now, grayman said:
Can you get me a save game prior to the crash?
Yes I can. How would you like to receive it?
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Just now, grayman said:
Sorry to hear this.
Were your previous runs of Cleighmoor done with TDM versions older than 2.08?
Yes
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BTW regarding the conversation between a guard at the compound and the man wearing the straw hat, I've noticed that it doesn't sounds like the guard is saying anything.
At least I'm not able to hear him saying anything from inside the shed with the elevator, with the door open.
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Happy New Year!
I've just begun replaying the WS series for the third time, and I'm having trouble with the game freezing, or crashing to the desktop, right after the second conversation in the compound finishes. (The conversation where the man wearing a straw hat talks about a map, and a new objective arrives.)
What I've done so far is to delete the files from fms folder, and re download them through the in game downloader.
I've also applied the patch called "ws3_cleighmoor.map".
I've used a save game from before the crash and backtraced through the sewer to make sure that all doors were closed.
I'm on Linux Mint 19.3 (Ubuntu 18.04) 64bit Cinnamon, and TDM is "Version2.08 File thedarkmod.x64"
As said it's not the first time I play this mission, and the hardware is the same;
Intel i7 cpu, Intel chipset, 16gb ram and Nvidia GeForce GTX 760 using driver version 450.80.02.
I have encountered the occasional crash to desktop from time to time, but not a lot, and with the 64 bit version of TDM, it runs really well generally.
I'm now going to start over WS3 with a newly downloaded version, and not using old save games.
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EDIT: After re downloading WS3, and starting a new, I'm getting the same result; game freezes just as the Map objective arrives.
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2.06 is in public beta if you'd like to try it out. Although saved games from 2.05 won't be compatible.
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I am.
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Upgrading to TDM 2.06 beta now!
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This problem is fixed in 2.06.
Great
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I looked at the roadmap for TDM 2.06 and 2.07 and I think that I've found a little mixup in the dates...
http://bugs.thedarkmod.com/roadmap_page.php
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TDM 2.07 (Scheduled For Release 16/09/2017)
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TDM 2.06 (Scheduled For Release 13/07/2019)
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I am not nitpicking or anything, just thought that you might be interested.
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This has been brought up time and time again - it's a 2.05 issue. They changed the way those purses are meant to be frobbed, which breaks picking them up on existing maps.
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Ok I must have missed that.
Thanks a lot for info though, Cambridge Spy
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Hello I've been replaying a handful of missions, the last couple of days, and a little problem seems to be reoccurring.
Some loot, usually blue money pouches is un frobbable;
In the mission "Chalice of Kings" v.3.4 there are 2 pieces of loot that I'm unable to pick up.
One of the pieces is found in the Library, inside the desk (I think), and the other is well hidden inside the captains room.
The last mentioned piece of loot can be tricky to pick up if the thing covering it is pressed inward (so I've read), but I did dabble with it for about 20 minutes, always reloading before another attempt. Never succeed to pick it up.
Another mission I encountered an issue with is "Breaking out the fence" v 1.0, inside the safe are 3 blue money pouches, one oblong and two round.
I'm unable to pick up one of the round pouches.
I'm playing on Expert in both missions.
I'm using TDM version 2.05 running on Linux Mint 17.3/Ubuntu 14.04.
Does anyone have any ideas about these issues? -
I've finished the game now.
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I used a lot more save slots that I usually do just to be on the safe side, but I only encountered one random crash to the desktop the second time.
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By the way:
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I would like to say that the second ship is even better constructed and better looking than the first ship.
Steam-punk rules.Â
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Well done.
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Okay I replayed the mission fast, and this time I ended up
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at the right place; in the room with the coffin.
By the way,for your information I did encounter one crash to the desktop when entering the tunnel to the above mentioned room.And another crash in the church, just out of the blue
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I like the mission and the story so far. The ship is very well constructed.
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Just out of curiosity couldn't that be fixed with an underscore between the two words?
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Ok thanks.
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I don't know if I've encountered a bug or what. I've been playing for a couple of hours and I'm stuck;
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outside the farmhouse. I've found the inheritance and read the will and frobbed the vial next to the box, and I got tele ported right back to the outside of the farmhouse next to the box Where am I supposed to go now?
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Fan Mission: A Night in Altham
in Fan Missions
Posted · Edited by Woodsie69
I couldn't hit the elementals properly
Thank you joebarnin.
And thank you for a very neat mission.