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Posts posted by DavyJones
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17 hours ago, Frost_Salamander said:
ok here's an updated version with a fix: https://drive.proton.me/urls/6E6GRW28EM#Kbv446IaKHe6
@irisx @DavyJones @jonri could you give it a try?
Yeah, all seems work now, thx!
I start several times and all looks pretty good- 1
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As for me:
If I start mission and do nothing and even dont touch a mouse - crash after 1.5 sec.
If I do something, for example just rolling a mouse or walk back/forward - all seems ok
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Well, it all very weird!
first attempt: I launch DM under gdb (dgb ./thedarkmod.x64) and... its works like a charm
I leave start tunnels, quicksave and relaunch without gdb - all goodsecond attempt: I launch all the same under gdb and now it fail but backtrace say nothing helpful:
QuoteThe ambient 'snd_tunnels' (underground_forelone_loop_z) for location 'location_tunnels' is now playing.
Thread 10 "Frontend" received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0x7fffb817c6c0 (LWP 619200)]
0x00000000005c3b0a in ?? ()
(gdb) bt
#0 0x00000000005c3b0a in ?? ()
#1 0x0000000000a3e190 in ?? ()
#2 0x0000000000aa31c2 in ?? ()
#3 0x0000000000b718de in ?? ()
#4 0x0000000000b72e5b in ?? ()
#5 0x0000000000b8792a in ?? ()
#6 0x0000000000a9ed89 in ?? ()
#7 0x0000000000aac6a6 in ?? ()
#8 0x00000000005ea209 in ?? ()
#9 0x000000000050eee1 in ?? ()
#10 0x0000000000510757 in ?? ()
#11 0x0000000000510b19 in ?? ()
#12 0x00007ffff7c03bb5 in start_thread (arg=<optimized out>) at pthread_create.c:444
#13 0x00007ffff7c85d90 in clone3 () at ../sysdeps/unix/sysv/linux/x86_64/clone3.S:81
(gdb) Quit
(gdb) q
A debugging session is active.Inferior 1 [process 619185] will be killed.
Quit anyway? (y or n) y
But! I notice that on the first attempt game show me text message (suppose my current location in term of this mission) and I found this in log:
Quote----- idImageManager::EndLevelLoad -----
WARNING:Couldn't load image: font
[map entity: func_static_29]
[model: models/map_specific/symbols/H.ase]
[decl: font in <implicit file>]
[image: font]
0 purged from previous
194 kept from previous
2679 new loaded
all images loaded in 9.7 secondsSo I believe that this issue fire when game try to show this first start message
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On 4/29/2023 at 1:51 AM, irisx said:
That's weird, it looks I'm consistently getting a segfault about 1.5 seconds into the mission (DM 2.11 @ linux x64 + nVidia, no addons or mods used).
Will investigate further, just thought to ask if anybody else is seeing this.
I also confirm. Same on my linux x64 and DM 2.11... about 1.5 sec and segfault
DarkRadiant 3.9.0 released
in DarkRadiant Feedback and Development
Posted · Edited by DavyJones
I am not sure is my issue a really bug, but... I post it any way:
after git pull and compiling still get 3.8.0.... in About menu
however git pulling (and git log) show me switching to 3.9.0 ver
in include/version.h:
#ifdef HAVE_CONFIG_H
#include <config.h>
#define RADIANT_VERSION PACKAGE_VERSION
#else
#define RADIANT_VERSION "3.9.0"
#endif
but config.h have 3.8.0...
which take versions from @CMAKE_PROJECT_VERSION@
which was set to 3.8.0 in CMakeLists.txt
so it's looks like CMakeLists.txt was forgotten to update
Again! sorry if its false alarm 0:-)
P.S. I am on linux