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Bikerdude

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Posts posted by Bikerdude

  1. That monitor can do 100hz at that res too, wow.

    Does it work in windowed mode?

    Yeah I need to play a few games at 100hz for a few days then try again at 60 to see if 100 is enough of a jump. That said a few online review have said windows is more pleasant affair at 100 than 60.

    Nope, see few posts above.

    Do you have your Samsung monitor drivers installed?

    Post your Darkmod.cfg and I'll look for any anomalies there too.

    Yup, first thing I did.

    Will do that when I get home - I might evening nuke that file, let the game recreate it, then add the changes from the OP and see what happens.

     

  2. Change these to :1

    Here yer go -

    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 374):INI (INIT) FR:    0] LogFile created at 2018.11.25 22:31:50
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 377):INI (INIT) FR:    0] Executable last cleaned and rebuilt on Nov 17 2018 14:24:15
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 380):INI (INIT) FR:    0] The Dark Mod 2.07/64, code revision 7762 (7762)
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogBegin: 1
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogEnd: 1
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogInfo: 1
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogDebug: 1
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogWarning: 1
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogError: 1
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FRAME: 1
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_SYSTEM: 1
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MISC: 1
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FROBBING: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_AI: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_SOUND: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FUNCTION: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_ENTITY: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_INVENTORY: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_LIGHT: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_WEAPON: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MATH: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MOVEMENT: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_STIM_RESPONSE: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_OBJECTIVES: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_DIFFICULTY: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_CONVERSATION: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MAINMENU: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_LOCKPICK: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_AAS: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_STATE: 0
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    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate7] - [lights/squarelight1a.tga]/[lights/grate7.tga] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate7_blinky] - [lights/squarelight1a.tga]/[lights/grate7.tga] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/fullambient] - [lights/squarelight1c.tga]/[lights/fullambient_amb.tga] - Ambient: 1
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate6] - [lights/squarelight1c.tga]/[lights/grate6.tga] - Ambient: 0
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    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/redspawnflash] - [lights/squarelight1c.tga]/[lights/redspawnflash.tga] - Ambient: 0
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    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/defaultPointLight] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/default3DLight] - [lights/squarelight1a.tga]/[_cubicLight] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/desertambientlight] - [lights/squarelight1a.tga]/[lights/squarelight_amb.tga] - Ambient: 1
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/desertlight2] - [lights/squarelight1a.tga]/[lights/desertlight.tga] - Ambient: 0
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    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/ambientLight] - [lights/squarelight1a.tga]/[lights/squarelight1_amb.tga] - Ambient: 1
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/ambientLight2] - [lights/squarelight1a.tga]/[lights/squarelight_amb.tga] - Ambient: 1
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    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/xbspot01_cv] - [lights/squarelight1a.tga]/[lights/bspot01_cv.tga] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square] - [lights/squarelight1a.tga]/[lights/squarelight1.tga] - Ambient: 0
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    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/bspot01] - [lights/squarelight1a.tga]/[lights/bspot01.tga] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spot01_dblbright] - [lights/squarelight1a.tga]/[lights/spot01.tga] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spot01] - [lights/squarelight1a.tga]/[lights/spot01.tga] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/spot01_global] - [lights/squarelight1a.tga]/[lights/spot01.tga] - Ambient: 0
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    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blinds02] - [lights/squarelight1a.tga]/[lights/blinds02.tga] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/duolight01] - [lights/squarelight1a.tga]/[lights/duolight01.tga] - Ambient: 0
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    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/blamplight] - [lights/squarelight1a.tga]/[lights/blamplight_cv.tga] - Ambient: 0
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    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/metal_diamond_pattern3] - [lights/zol_nofalloff2.tga]/[textures/lights/metal_diamond_pattern3] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/metal_grated] - [lights/zol_nofalloff2.tga]/[textures/lights/metal_grated] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/metal_irregularpanes] - [lights/zol_nofalloff2.tga]/[textures/lights/metal_irregularpanes] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/square_pattern01] - [lights/zol_nofalloff2.tga]/[textures/lights/square_pattern01] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/lamp_hang_swing] - [lights/zol_nofalloff2.tga]/[textures/lights/lamp_hang_swing_light] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/window01_interior_set] - [lights/zol_nofalloff2.tga]/[lights/window01_interior_set] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_pointedtop_big01] - [lights/zol_nofalloff2.tga]/[textures/lights/tdm_pointedtop_big01] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/round_pearly_white] - [lights/zol_nofalloff2.tga]/[textures/lights/round_pearly_white] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [] - []/[models/md5/chars/steambots/bc_lanternbot] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [] - []/[models/md5/chars/steambots/bc_lanternbot] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/tdm_lanternbot_spot] - [textures/lights/brightround]/[textures/lights/tdm_lanternbot_spotlight] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/roundfire2] - []/[lights/roundfire.tga] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/round_brokenneon1] - []/[lights/round.tga] - Ambient: 0
    [c:\testtdm\darkmod_src\game\game_local.cpp (7133):INF (SYSTEM) FR:    0] Texture: [lights/grate8sqr] - []/[lights/grate8sqr.tga] - Ambient: 0
    [c:\testtdm\darkmod_src\game\matrixsq.h ( 149):DEB (MISC) FR:    0] CMatrixSq constructor called, set vars.
    
    
    1. What's in the console log when it fails back to 720p?
    2. If there's nothing there, turn on logging in darkmod.ini
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 374):INI (INIT) FR:    0] LogFile created at 2018.11.25 16:29:25
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 377):INI (INIT) FR:    0] Executable last cleaned and rebuilt on Nov 17 2018 15:36:50
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 380):INI (INIT) FR:    0] The Dark Mod 2.07/32, code revision 7762 (7762)
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogBegin: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogEnd: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogInfo: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogDebug: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogWarning: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 426):FRC (FORCE) FR:    0] LogError: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FRAME: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_SYSTEM: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MISC: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FROBBING: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_AI: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_SOUND: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_FUNCTION: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_ENTITY: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_INVENTORY: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_LIGHT: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_WEAPON: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MATH: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MOVEMENT: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_STIM_RESPONSE: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_OBJECTIVES: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_DIFFICULTY: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_CONVERSATION: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_MAINMENU: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_LOCKPICK: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_AAS: 0
    [c:\testtdm\darkmod_src\game\darkmodglobals.cpp ( 436):FRC (FORCE) FR:    0] LogClass_STATE: 0
    
    

    I cant tell if logging you need is turned on or not, what option to I need to change to turn on logging?

  3. Ah yes I did wonder if that was wrong or not, ta.

    seta r_customHeight "1440"
    seta r_customWidth "3440"
    seta r_fullscreen "1"
    seta r_mode "-1"
    seta r_fovRatio "2.38" and tried seta r_fovRatio "2.38:1"
    

    So tried that with 2.07 beta from moddb and its still kicking back to 720p

  4. Does the Op need updating for the new version of DR..? I ask because I had to change things in my shortcuts recently.

    some1stoleit asked for these settings, so can the OP be updated with the new info please -

    TDM and DR shortcuts:

    • E:\Darkmod\TheDarkMod.exe +set r_fullscreen 0 +set fs_currentfm cutn
    • "C:\Program Files\DarkRadiant\DarkRadiant.exe" fs_game=fms/cutn
    Folder structure...
    • E:\Darkmod
    • E:\Darkmod\fms
    DR Game prefs (Game Project/Setup) ...
    • Game - The Dark Mod 2.0 (Standalone)
    • Darkmod path - E:/Darkmod/
    • Mission - cutn
  5. or get an old PCI or PCIe based Xfi card.. like I have in my PC.

    But not the new ones above them, as the signal to noise ration is actually worse.

     

    On the subject of old creative cards, I have all my old ones still, AWE32, SB-LIVE 5.1, Audigy, Audigy 2, XFI and the SoundBlasterZ, but I went back to the Xfi as it has better SN ratio.

  6. Had a look and all the PSU's they do and way overpriced, in a nutshall want you want to look for is -

    • a 500-600w
    • 80plus bronze or above - this is the power efficiency rating
    • single 12v rail - better for load balancing
    • multi year warranty - 3yrs minimum

    For example I have an EVGA Supernova 650W 80plus gold, single rail, full-modular with a 10yr warranty, The two most demanding things in my system are the GTX 1070 and the 4790K, but those added to everything else with the system under full load I am using around 450W, so I am still inside but hitting the upper part of power efficiency curve with 200W to spare for upgrades, but more importantly capacitor wear in the unit over those 10 years. Now this unit is a bit pricey but imho as the PSU is the heart of the system so should not be skimped on.

     

    So looking on Amazon.de I found 80+ bronze, 650w, single rail, fully modular (good for keeping your case tidy), 5yr warranty for €89.99. You can bring the price down for going for the non modular or semi-modular, or dropping down to 600 or 550w versions, keep an eye on the warranty as this changes on the lower end/cheaper models.

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