-
Posts
8274 -
Joined
-
Last visited
-
Days Won
98
Posts posted by AluminumHaste
-
-
This is what I've done to fix this exact issue.
Open the map in DarkRadiant, select everything, copy to clipboard.
Open another instance of DarkRadiant and paste from clipboard. Save as new filename and dmap new file and that has worked 3 times now with random unresolvable crashes.
Also what you can do is open the map file and look up entity 3409 and remove it and then try to compile.
-
Thiefette, I had that same problem towards the end of my adventures as well; I sent Jesps a save and he had nonesuch so we determined it must have something to do with my nVidia 8800... do you have similar?
Also, I could spin around and find a sweet spot/direction/POV to bring the world to light again; did you experience that?
I have gotten this, but I use SLi with a 260M GTX but that card is based on the G92b (9800 series desktop parts)
-
Speaking of which I need to get some more screenshots of the rest of the FMs
-
-
1) 3Dc decompression is supported in hardware so there is no performance hit for using it.
2) 3dc compresses much more data than DDS so the amount of video ram (and file size) are significantly reduced
3) That extra RAM can be used for more Geometry data (bigger missions) or Post Processing buffer space...
You forgot to mention that 3Dc has way less compression artifacts than standard compression.
-
WOW this place is HUGE. I love all the courtyards and the moonlight is something I've always liked! So far having a blast even though I hate the undead.
Great mission Jesps!
-
Okay it took a bit longer than expected but I'm compiling the new source now. Man I love this new slick interface.
-
Ok, we're set. I took the opportunity to reorganise a lot of the build scripts and solutions, as a result both VC++ 2008 and VC++ 2010 are supported now. I'll whip up a pre-release test package for the Editor's Guild and let people give some feedback about this build.
Awesome I'll give the VS2010 project a try tonight!
-
Meh, dunno. Been sick for some days now and bored witless. Just playin' around. Let's see if something comes out of this. No promises, no responsibilities.
And no pressure man, hope you feel better soon.
-
Ok, I tried looking at the votes in more depth, but this is just odd.
The basic idea is:
* we are the only mod for D3, therefore all votes for D3 go to TDM
* if the sitxth game has X votes, we must have less than X votes (otherwise, D3 would be on place 1..6)
However, the sixth game is "Battlefield 2", with an icon of a "2". But there is no mod for it in the TOP 100:
http://www.moddb.com...r-awards/top100
Uh yeah there is, check the Top 100 again. It's alphabetical, it's the second mod along the top of the list. The game has two mode:
http://www.moddb.com/mods/forgotten-hope-2
-
Long ago during the Quake 3 era, many of the more prominent mappers told us that they map in Caulk, and only texture afterwards.
I always do this since reading that, but I don't know if it helps. I actually like the way Caulk looks and it's nice seeing things starting to get textured.
-
Hence the offer to send it, if he wanted to use it for a media thingie.
Can I get the link too?
-
The screenshot I took is in that res, photobucket is just displaying it as a thumbnail.
Yeah I figured, you're going to have a hard time finding an image hoster that will take an image that big.
-
I could send you the picture at full resolution if you wanted.
Anyone can take a screenshot at that res, just type in the console:
bind F12 screenshot 4320 900
Then press F12 and Doom3 will take care of the rest. It does cause artifacts in shaders thoug
EDIT: I'm sure that looks amazing on three monitors though, lucky you.
-
tdm missions is booooooring,actually that is the true (except Tears of saint Lucia,glenham tower,HoLS and NHAT )
Well get working! We're breathlessly awaiting your amazing contribution to this endeavor of ours.
-
Is this you taking the high ground?
-
It would be quite funny, I like your interviews very much.
-
I love you guys
I just looking in eyes of the true
LOL what? Is that facepalm for yourself? Also I'm assuming I just looking in eyes of the true has been run through a translator as it makes no sense.
-
As said, the 'twosided' keyword will be shown on both faces, just be careful about using it on super complex geometry. Not 100% sure that it works on patches either, but I don't see why not.
Yes it does very useful for single patch windows
-
I can't bring myself to read more than one or two pages from that forum. The attitude there is so negative from here and the rest of the thief community in general. It's one thing to argue and offer criticism, but the stuff going on at Darkfate is just so completely negative. Some of them there seem to hold onto some extreme mistrust and resentment toward TDM as a project and the team. It's completely irrational.
Fuck them. Honestly? Fuck em' with a spoon, and a rusty one at that. They can sit in their caves throwing poo around, it's not like they're getting any on us.
-
Nope... Blocked at work...
No problem, you can just email 'em and I'll update this evening...
Yeah we have until January 1st to vote, so lots of time.
-
Yes. Unless you have a nifty plus symbol on the Images section for The Dark Mod profile, I can just modify (or worse case) download and re-upload from your profile.
Can you access Imageshack?
-
We need:
Somewhere Over the City, The Rift, and The Builders Influence
(Somewhere being prime to accompany the interview)
Thanks!
And you want me to upload these screenshots to my Moddb page?
-
Methinks AH wanted to change this thread rather thank the Moddb site.
I was thinking of a gratuitous Top 100 "news" article but I need some screens to go with it mang...
AH, can you upload some screens to your Moddb profile (can't touch webmail when @work)...
NP, any particular map or any will do?
Newbie DarkRadiant Questions
in TDM Editors Guild
Posted
Well that's assuming that brush count = triangle count. 1 Air brush in dromed gives you a 6 sided room. Now how is that rendered? If it's similar to Doom 3 that's at least 2 triangles per side, the same as doom 3.