well it's a coffeetable - they are very low in RL - for example: well of course they'll look better with a normalmap, but is it really worth for such small objects ? remember - each normalmap needs graphics-memory. I'd rather prefer to have more high-res textures and skins instead of normal-mapping every tiny little object regarding the specular - that shouldn't be a problem, however I can't get the objects working in the editor myself - dunno why - they are all black cubes in the editor, but they work when I start D3 and load the mod